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- Thu Feb 13, 2014 3:43 pm
- Forum: 3D/2D models
- Topic: [Request]Ratchet & Clank: Tools of Destruction
- Replies: 19
- Views: 8360
Re: [Request]Ratchet & Clank: Tools of Destruction
Nice work. Any luck with ToD so far? Also, textures are still an issue. Messing around with PVRTexTool I found the textures may actually be compressed in some way heres what I got http://i.imgur.com/Cv0NGzk.png and what it's supposed to look like http://i.imgur.com/OjYvRgT.png here is the file used ...
- Thu Feb 13, 2014 2:43 am
- Forum: 3D/2D models
- Topic: [Request] Jak and Daxter HD collection models
- Replies: 7
- Views: 4064
Re: [Request] Jak and Daxter HD collection models
what exactly is a point cloud? just the vertex positions?
I'm not too sure what this means.
I'm not too sure what this means.
- Tue Feb 11, 2014 5:06 am
- Forum: 3D/2D models
- Topic: [Request]Ratchet & Clank: Tools of Destruction
- Replies: 19
- Views: 8360
Re: [Request]Ratchet & Clank: Tools of Destruction
you have to parse shaders.dat it contains all the information for loading the other files. the list of files is in level_cached.toc and they need to be loaded in the order in that file. Tools of Destruction and Quest for booty don't have a shaders.dat file. All the level folders for both games look...
- Mon Feb 10, 2014 11:30 pm
- Forum: 3D/2D models
- Topic: [Request]Ratchet & Clank: Tools of Destruction
- Replies: 19
- Views: 8360
Re: [Request]Ratchet & Clank: Tools of Destruction
Not sure what you mean the format looks identical. Yeah I did a search and I think Resistance 2 (i think that's what the game was) used the same format. Only the flags had been changed which references the types of the objects. ------------------------------------------------- I'm not sure what has...
- Mon Feb 10, 2014 11:23 pm
- Forum: 3D/2D models
- Topic: [Request] Jak and Daxter HD collection models
- Replies: 7
- Views: 4064
Re: [Request] Jak and Daxter HD collection models
Anyone ever find anything out?
I added some models from the first game to the link in the first post
jak-one-ag.go
flutflut-ag.go
ogreboss-ag.go
evilsis-ag.go
evilbro-ag.go
I added some models from the first game to the link in the first post
jak-one-ag.go
flutflut-ag.go
ogreboss-ag.go
evilsis-ag.go
evilbro-ag.go
- Sun Feb 09, 2014 7:10 pm
- Forum: 3D/2D models
- Topic: [Request]Ratchet & Clank: Tools of Destruction
- Replies: 19
- Views: 8360
Re: [Request]Ratchet & Clank: Tools of Destruction
if you want to look at a full games files. Ratchet & Clank: A Crack in Time Clank (Great Clock Demo): http://zeus.dl.playstation.net/cdn/UP9000/NPUA70085_00/RwjY3BBr6LQxIcTx1MqSed0FYhFfPH2e2g3UDdc1infN4wdEkIr65QkDBg6vc68hoDe2creMOn5tj5ujaFLdCC1i6BAaVyg9JKPJF.pkg Ratchet & Clank: A Crack in ...
- Sat Feb 08, 2014 1:12 am
- Forum: 3D/2D models
- Topic: [Request]Ratchet & Clank: Tools of Destruction
- Replies: 19
- Views: 8360
Re: [Request]Ratchet & Clank: Tools of Destruction
Wow, 3945 times?
I figured I would fix that once I got to a model I wanted, but it appears that won't happen anytime soon.
I've been through about 40 meshes so far in the ToD Fastoon verticies.dat, and everything seems to be its own object.
I figured I would fix that once I got to a model I wanted, but it appears that won't happen anytime soon.
I've been through about 40 meshes so far in the ToD Fastoon verticies.dat, and everything seems to be its own object.
- Fri Feb 07, 2014 12:33 am
- Forum: 3D/2D models
- Topic: [Request]Ratchet & Clank: Tools of Destruction
- Replies: 19
- Views: 8360
Re: [Request]Ratchet & Clank: Tools of Destruction
Neat, Thanks for the info. I noticed the missing data when comparing the verticies.dat to the mobys.dat from the other games. I'm able to get meshes with hex2obj after editing the verticies.dat slightly http://i.imgur.com/sfzhhZF.png It's a pretty painful processes though I can't get files from ToD ...
- Fri Jan 31, 2014 12:27 am
- Forum: 3D/2D models
- Topic: [Request]Ratchet & Clank: Tools of Destruction
- Replies: 19
- Views: 8360
[Request]Ratchet & Clank: Tools of Destruction
I took a look at the files in ToD and while the format of the textures seem to be the same used in the later games the models seem to be in a different format. http://i.imgur.com/fbfyCUe.png I think the models could be in the vertices.dat and/or the main.dat located in each of the level folders. Her...
- Thu Jan 23, 2014 5:03 pm
- Forum: Graphic file formats
- Topic: [PS3] Ratchet and Clank : Qforce Textures (.Dat / IGHW)
- Replies: 6
- Views: 2376
Re: [PS3] Ratchet and Clank : Qforce Textures (.Dat / IGHW)
There two images in that file. The first one is a q-force background which will view fine if you change the width to 1280.
The second image is the swizzled logo which I cut out and put into the link I gave.
The second image is the swizzled logo which I cut out and put into the link I gave.
- Thu Jan 23, 2014 4:17 pm
- Forum: Graphic file formats
- Topic: [PS3] Ratchet and Clank : Qforce Textures (.Dat / IGHW)
- Replies: 6
- Views: 2376
Re: [PS3] Ratchet and Clank : Qforce Textures (.Dat / IGHW)
Well the works for about half of the textures.
The rest seem to be swizzled like this

original file
It's supposed to be the Full Frontal Assault/Q-force logo.
The rest seem to be swizzled like this

original file
It's supposed to be the Full Frontal Assault/Q-force logo.
- Fri Jan 17, 2014 12:15 am
- Forum: 3D/2D models
- Topic: [Request]Ratchet & Clank: into the Nexus
- Replies: 56
- Views: 17236
Re: [Request]Ratchet & Clank: into the Nexus
How do you rip the textures? My way isn't very effective. hmm, What kind of way do you use?, may I ask. I just use texture finder on everything. :/ shakotay2 was the only one to almost get them, but never said anything after his last post. As I wrote somewhere my spare time is limited a little bit....
- Thu Jan 16, 2014 6:51 pm
- Forum: 3D/2D models
- Topic: [Request]Ratchet & Clank: into the Nexus
- Replies: 56
- Views: 17236
Re: [Request]Ratchet & Clank: into the Nexus
I don't have the models with UVs.
shakotay2 was the only one to almost get them, but never said anything after his last post.
shakotay2 was the only one to almost get them, but never said anything after his last post.
- Thu Jan 16, 2014 6:42 pm
- Forum: 3D/2D models
- Topic: [Request]Ratchet & Clank: into the Nexus
- Replies: 56
- Views: 17236
Re: [Request]Ratchet & Clank: into the Nexus
Well Ratchet and Vendra and Neftin Prog's textures would be nice.
How do you rip the textures? My way isn't very effective.
How do you rip the textures? My way isn't very effective.
- Mon Jan 13, 2014 10:34 am
- Forum: 3D/2D models
- Topic: [Request]Ratchet & Clank: into the Nexus
- Replies: 56
- Views: 17236
Re: [Request]Ratchet & Clank: into the Nexus
Thought I would bump to see if any new progress was made.
