The Forum is up for sale: XeNTaX Forum looking for new owner

Search found 106 matches

by o0DemonBoy0o
Sat Jun 06, 2015 2:58 pm
Forum: 3D/2D models
Topic: [Request] Wipeout HD/Fury
Replies: 59
Views: 19961

Re: [Request] Wipeout HD/Fury

Alright i'm able to get the models now, but i'm still hoping for some kind of importer. The messes don't import at the proper places so those need manual adjusting and the meshes are ShortAll with HF UVs so manually fixing about 30+ objs is very time consuming. I found 3 different vertex block types...
by o0DemonBoy0o
Fri Jun 05, 2015 1:41 pm
Forum: 3D/2D models
Topic: [Request] Wipeout HD/Fury
Replies: 59
Views: 19961

Re: [Request] Wipeout HD/Fury

Neat, I didn't know that was a thing. Slightly confusing though since I don't know too much about C, but I will try it out.
Thanks.
by o0DemonBoy0o
Fri Jun 05, 2015 1:30 am
Forum: 3D/2D models
Topic: [Request] Wipeout HD/Fury
Replies: 59
Views: 19961

[Request] Wipeout HD/Fury

I was wondering if someone could make a noesis plugin or maxscript for the Wipeout HD models. The models are in *.rcsmodel files. Here is a ship from the demo https://www.dropbox.com/s/byn9zt17jl6cay5/icaras.zip?dl=0 I can get the models easy enough with hex2obj, though some kind of importer would b...
by o0DemonBoy0o
Sun May 31, 2015 7:21 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 499
Views: 307267

Re: Extracting simple models

I'm trying to get models from this file but I can't seem to get the correct UVs.
https://www.dropbox.com/s/43stgga27cal2 ... 0.dat?dl=0
Can you help me out? I'm not sure what I'm doing wrong

Code: Select all

0x44C0E8 1671
Vb1
48 12
0x444EE8 608
120000
0x0 255
by o0DemonBoy0o
Sat May 16, 2015 2:59 pm
Forum: 3D/2D models
Topic: [Request]Ratchet & Clank: into the Nexus
Replies: 56
Views: 17236

Re: [Request]Ratchet & Clank: into the Nexus

shakotay2 wrote:Why not adapt GhostBLade's script for QfB? Should not be too hard.
I tried, but I just don't understand any of it.

Ah well i'm fine with doing things this way. Thanks again shakotay!
by o0DemonBoy0o
Sat May 16, 2015 1:29 pm
Forum: 3D/2D models
Topic: [Request]Ratchet & Clank: into the Nexus
Replies: 56
Views: 17236

Re: [Request]Ratchet & Clank: into the Nexus

Ah, alright then. Guess I have to still do that part manually.

I wonder how Gh0stBlade fixed that with his irb importer.

Edit:

It seems that the UVs are Half Float but the Mesh is Short All. Any way to do this with hex2obj?
by o0DemonBoy0o
Sat May 16, 2015 6:43 am
Forum: 3D/2D models
Topic: [Request]Ratchet & Clank: into the Nexus
Replies: 56
Views: 17236

Re: [Request]Ratchet & Clank: into the Nexus

Thanks, but the problem with the UVs still remain.
This is the texture they are supposed to fit
Image

The UVs are still a bit stretched vertically
by o0DemonBoy0o
Sat May 16, 2015 2:39 am
Forum: 3D/2D models
Topic: [Request]Ratchet & Clank: into the Nexus
Replies: 56
Views: 17236

Re: [Request]Ratchet & Clank: into the Nexus

Heya, So I recently found out that there are models in the textures.dat files in ToD and QfB. I can get most fine with Hex2Obj, but I am running into the same errors when I used it to get the models from the other games in the beginning (Stretched meshes on some models, and stretched UVs). Would the...
by o0DemonBoy0o
Wed Oct 29, 2014 11:30 pm
Forum: 3D/2D models
Topic: PS All-Stars Battle Royale(final version ea05-cskn)
Replies: 20
Views: 9553

Re: PS All-Stars Battle Royale(final version ea05-cskn)

Can this script be used to get the UVs from the cskn models from the PSA-S beta?
by o0DemonBoy0o
Thu Sep 18, 2014 7:12 am
Forum: 3D/2D models
Topic: [Request]Ratchet & Clank: into the Nexus
Replies: 56
Views: 17236

Re: [Request]Ratchet & Clank: into the Nexus

Thanks again GhostBlade! It works perfectly.
by o0DemonBoy0o
Thu Sep 18, 2014 5:27 am
Forum: 3D/2D models
Topic: [Request]Ratchet & Clank: into the Nexus
Replies: 56
Views: 17236

Re: [Request]Ratchet & Clank: into the Nexus

Here you go, I added 15 mobys and 15 ties irbs
https://www.dropbox.com/s/kzfa1upv11gd3 ... p.zip?dl=0
by o0DemonBoy0o
Wed Sep 17, 2014 2:20 am
Forum: 3D/2D models
Topic: [Request]Ratchet & Clank: into the Nexus
Replies: 56
Views: 17236

Re: [Request]Ratchet & Clank: into the Nexus

Ah, alright. I guess i'll just wait until Gh0stBlade adds support for these then.
by o0DemonBoy0o
Wed Sep 17, 2014 1:41 am
Forum: 3D/2D models
Topic: [Request]Ratchet & Clank: into the Nexus
Replies: 56
Views: 17236

Re: [Request]Ratchet & Clank: into the Nexus

That's actually part of his head fin thing. Just take those vertices that are at the bottom for whatever reason, and move them up

The right side of his head is like this for me
Image
by o0DemonBoy0o
Wed Sep 17, 2014 12:33 am
Forum: 3D/2D models
Topic: [Request]Ratchet & Clank: into the Nexus
Replies: 56
Views: 17236

Re: [Request]Ratchet & Clank: into the Nexus

thx for the H2Os. Not to bother you but that tachyon -irb is not contained in the zip you uploaded (you know that I don't owe the game:)). Whoops, I could have sworn that it was one of the meshes I included. I've been up quite a while messing with these models Ok, I just took a quick look. Looks li...
by o0DemonBoy0o
Tue Sep 16, 2014 5:13 pm
Forum: 3D/2D models
Topic: [Request]Ratchet & Clank: into the Nexus
Replies: 56
Views: 17236

Re: [Request]Ratchet & Clank: into the Nexus

sure, you didn't miss some face indices? I don't have time to check a model with all his submeshes (mc_statue_zungo_entity.irb seems to contain 17 of them for example). If you uploaded the H2O files (for your "old example" it shouldn't be more than 5, I guess - for the head only) I could ...