Hmm that's not correct unfortunately. The first mesh type has an issue with weighting. This is because there is no bone index information within the vertex data. I'm guessing they did something else to animate those parts of the models. Ah, that's unfortunate. It looks like Type 1 meshes are usuall...
So I was messing around with Gh0stBlade's script and I think I almost got bone weights to work. About 95% of the model seems to have the correct weights and i'm not sure how to fix that. I was using this model https://www.dropbox.com/s/72hkiq3byhkrjzh/ratchet_nc1.irb?dl=0 and the line I changed was ...
So I was looking at the files for the Wii U version of Transformers Prime and most the data for the game is in *.dat files. I think I found some models in the d02.dat file, but I can only seem to get verts and not faces using Hex2obj. I cut out some samples from the file which can be found here http...
I just found that out today after looking though some of the models again.
I'm not sure why I didn't see it sooner. I've also seen model with FVFsizes of 10 and 26.
for 26 the UV pos is 22 but i'm not sure about 10.
As for the stages, the largest one has around 2630 submeshes.
Thanks again. I think I might have found a solution for the FVFtype that seems to work on most if not all ships. Looks like all we had to was not use those numbers as identifiers but go to that address itself. goteki for example, if you go 0x0980, 0x0a10, 0x0aa0, you will get XX 16, XX 12, and XX 0E...
Very nice tool. Quick question though,
Do you know where the effects for the morphball in MP1 are? I'm talking about the blue, green, and red effect that shows up inside it. I can only ever find the blue one.
Thanks. The only other thing I can think of is maybe the ship.vex file. It looks like it has information on bones as well as the objects. Here is the one for Feisar to look at. https://www.dropbox.com/s/3ms8wjpec9eo0ad/ship.vex?dl=0 Edit: The program works great and saves a bit of time, though somet...
Well that's about as much as I can figure out. I can't think of anything else to try.
Hopefully this is all figured out soon as the models in this game are really nice looking.
I meant the data in feisar's ship.rcsmodel At offset 0x1C it has 0E and going to the address shown at 0x20 (0x500) it will show the start of 14 objects before going to some unknown values. http://i.imgur.com/XTc07UI.png http://i.imgur.com/APn1833.png Maybe i'm wrong and it means something else. ther...
Could you explain what is an "object" and what are the "submeshes" for Feisar , please? Feisar has 17 objects. h2o 0 is object 1 1 is object 2 2 is object 3 3 is object 4 4-5 is object 5 6-7 is object 6 8-11 is object 7 12 is object 8 13 is object 9 14-20 is object 10 21 is obje...
Thanks, it works great. An object and it's submeshes will all fit together, but the next object and meshes need adjusting to fit with the others. It's kind of annoying finding out the exact placement of each object especially the underside of the ship. Here is another ship and all the h2o files for ...