no idea how that got posted here
Search found 70 matches
- Fri Aug 17, 2012 1:48 pm
- Forum: Game Archive
- Topic: [REQ] Darksider II (PC)
- Replies: 29
- Views: 16779
Re: [REQ] Darksider II (PC)
deleted
no idea how that got posted here
no idea how that got posted here
- Wed Aug 15, 2012 2:41 pm
- Forum: Game Archive
- Topic: [REQ] Darksider II (PC)
- Replies: 29
- Views: 16779
Re: [REQ] Darksider II (PC)
You have to convert them with the posted command with wav2ogg then you should be able to play them
But thats off-topic if you need help with that format make a thread in the Audio Forum. This is only about the archive formats used in the game.
But thats off-topic if you need help with that format make a thread in the Audio Forum. This is only about the archive formats used in the game.
- Wed Aug 15, 2012 2:18 pm
- Forum: Game Archive
- Topic: [REQ] Darksider II (PC)
- Replies: 29
- Views: 16779
Re: [REQ] Darksider II (PC)
@MrSnail
Look at the first page of the link I posted in the first post.
Look at the first page of the link I posted in the first post.
- Tue Aug 14, 2012 11:44 pm
- Forum: Game Archive
- Topic: [REQ] Darksider II (PC)
- Replies: 29
- Views: 16779
- Tue Aug 14, 2012 10:49 pm
- Forum: Game Archive
- Topic: [REQ] Darksider II (PC)
- Replies: 29
- Views: 16779
[REQ] Darksider II (PC)
Seems like they used a new format for the sequel. .upak (heavy zlib compression) for most game files and .pck for sound files (no zlib). E: Seems like pck is a common container for audio files. Sleeping Dogs has the same file format as do several other games: http://forum.xentax.com/viewtopic.php?f=...
- Sun Aug 12, 2012 2:52 pm
- Forum: Game Archive
- Topic: [REQ] The Amazing Spider-Man (PC .pkz)
- Replies: 1
- Views: 1913
[REQ] The Amazing Spider-Man (PC .pkz)
Game is available in russia for quite some time as retail. Steam version is coming soon aswell. Nearly all game data comes in .pkz files. They are not plain zips. They have some zlib compression on them. Audio and shaders come in uncompressed .dat files. I would provide a small .pkz and .dat file vi...
- Thu Aug 09, 2012 5:58 pm
- Forum: Game Archive
- Topic: [REQ] Babel Rising .stk
- Replies: 6
- Views: 1083
Re: [REQ] Babel Rising .stk
Thanks for that!
Compressability stayed the same though, I guess there is still some encryption going on here or the game is very well compressed already.
If unpacking is a lot of work for that game I would reject my request, the game is not that cool that it would be worth the work
Compressability stayed the same though, I guess there is still some encryption going on here or the game is very well compressed already.
If unpacking is a lot of work for that game I would reject my request, the game is not that cool that it would be worth the work
- Wed Aug 08, 2012 2:24 am
- Forum: Game Archive
- Topic: Midnight Club 2 PS2 .PAL textures
- Replies: 4
- Views: 1377
Re: Midnight Club 2 PS2 .PAL textures
Just because many people viewed the thread that doesn't mean anyone can help you with this.
If there is something for that format you will be able to find it via the search or google.
If not then someone will have to write something for it and that normally takes quite some work.
If there is something for that format you will be able to find it via the search or google.
If not then someone will have to write something for it and that normally takes quite some work.
- Wed Aug 08, 2012 1:19 am
- Forum: Game Archive
- Topic: [REQ] Babel Rising .stk
- Replies: 6
- Views: 1083
[REQ] Babel Rising .stk
A pretty tower defense like action game that got released today.
http://store.steampowered.com/app/204840/
All game data is within the BR3D_High.stk which is also nearly uncompressable. So I suspect some sort of encryption + zlib or offest zlib compression. Precomp can't find anything atleast.
http://store.steampowered.com/app/204840/
All game data is within the BR3D_High.stk which is also nearly uncompressable. So I suspect some sort of encryption + zlib or offest zlib compression. Precomp can't find anything atleast.
- Wed Aug 08, 2012 1:01 am
- Forum: Compressed files and methods
- Topic: Lego indiana Jones Trilogy
- Replies: 18
- Views: 8369
Re: Lego indiana Jones Trilogy
it has been a hard work but I did it :) http://aluigi.org/papers/bms/ttgames.bms the script covers all the games developed by Traveller's Tales included LEGO Batman, LEGO Star Wars (like Complete Saga) and Transformers i can say this works on harry potter 1-4 im testing 5-7 but the files are like3 ...
- Sun Aug 05, 2012 8:41 pm
- Forum: Game Archive
- Topic: [REQ] Death Rally .bin [Remedy]
- Replies: 21
- Views: 3511
Re: [REQ] Death Rally .bin [Remedy]
Thanks a lot you two!
- Sun Aug 05, 2012 1:14 am
- Forum: Compressed files and methods
- Topic: Lego indiana Jones Trilogy
- Replies: 18
- Views: 8369
Re: Lego indiana Jones Trilogy
Oh, I haven't seen that one so far, I always thought the latest one was on aluigis website.
Thanks dude! Works perfectly.
Thanks dude! Works perfectly.
- Sat Aug 04, 2012 4:43 pm
- Forum: Game Archive
- Topic: The Walking Dead
- Replies: 103
- Views: 44685
Re: The Walking Dead
I highly doubt that the iOS and PC version are identical in any way. It will use a diffrent file format.
iOS games always use specialized formats that you don't find on ports on another OS.
iOS games always use specialized formats that you don't find on ports on another OS.
- Sat Aug 04, 2012 4:30 pm
- Forum: Game Archive
- Topic: [REQ] Death Rally .bin [Remedy]
- Replies: 21
- Views: 3511
[REQ] Death Rally .bin [Remedy]
A remake of the classic racer from DOS. It's made by Remedy who made Alan Wake. The game files are all in "DeathRallyData_000.bin" but unlike Alan Wake everything is in the .bin instead of a combination of .bin and .rmdp. The bin files were only a few MB big in Alan Wake, the main data was in the .r...
- Sat Aug 04, 2012 3:33 am
- Forum: Compressed files and methods
- Topic: Lego indiana Jones Trilogy
- Replies: 18
- Views: 8369
Re: Lego indiana Jones Trilogy
Would be awesome if the script would be finnished some day 
There are so many games with this format by now.
Mostly for modding purposes, the games launch with the plain files but the game ends up being super glitched because not all file are extracted.
Atleast they don't crash.
There are so many games with this format by now.
Mostly for modding purposes, the games launch with the plain files but the game ends up being super glitched because not all file are extracted.
Atleast they don't crash.
