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- Thu Jan 04, 2018 6:44 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 851
- Views: 256759
Re: Telltale Games "Almost-All-In-One" Model Importer
Uh... Did I break the scaling for secondary UV mapping layers? I'll go see what I can do to fix that up, since the additional layers should've lined up fine (and did in a previous update). I think so. I only tested it out with Bigby's model from The Wolf Among Us. The issue is with (I think) that s...
- Mon Dec 25, 2017 1:17 am
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 851
- Views: 256759
Re: Telltale Games "Almost-All-In-One" Model Importer
I think so. I only tested it out with Bigby's model from The Wolf Among Us.RandomTBush wrote:Uh... Did I break the scaling for secondary UV mapping layers? I'll go see what I can do to fix that up, since the additional layers should've lined up fine (and did in a previous update).
- Sat Dec 16, 2017 9:23 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 851
- Views: 256759
Re: Telltale Games "Almost-All-In-One" Model Importer
I was trying to rip Bigby's model from The Wolf Among Us & I split the UV Layers to apply the line textures to the objects that said Layer 3 and this happened. I don't know if I'm using the wrong textures or if it's a bug.


- Tue Dec 05, 2017 12:55 am
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 851
- Views: 256759
Re: Telltale Games "Almost-All-In-One" Model Importer
I was able to rip all the characters from The Walking Dead: Season 2. I'm gonna rip from The Walking Dead: Michonne & The Walking Dead: Season 1.
- Mon Dec 04, 2017 10:27 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 851
- Views: 256759
Re: Telltale Games "Almost-All-In-One" Model Importer
This may sound like a weird question but Telltale is releasing The Walking Dead Collection Remastered tomorrow and the characters have high poly models and Hi-res textures. Will it be possible to extract those? If it's not on PC, then it's not likely right now, partly because it's gonna be difficul...
- Mon Dec 04, 2017 8:35 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 851
- Views: 256759
Re: Telltale Games "Almost-All-In-One" Model Importer
This may sound like a weird question but Telltale is releasing The Walking Dead Collection Remastered tomorrow and the characters have high poly models and Hi-res textures. Will it be possible to extract those?
- Tue Oct 10, 2017 2:46 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 851
- Views: 256759
Re: Telltale Games "Almost-All-In-One" Model Importer
Something is wrong with the Clementine Hat UV from the first Clementine flashback from The Walking Dead Season 2. https://i.imgur.com/73uZoIk.png Nope, you're just using the wrong texture. The one for that model is "obj_hatClementineBloody". https://i.imgur.com/oeM5mFD.png This is why I m...
- Tue Oct 10, 2017 7:13 am
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 851
- Views: 256759
Re: Telltale Games "Almost-All-In-One" Model Importer
Something is wrong with the Clementine Hat UV from the first Clementine flashback from The Walking Dead Season 2.


- Mon Oct 09, 2017 11:51 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 851
- Views: 256759
Re: Telltale Games "Almost-All-In-One" Model Importer
I don’t know if I can post this here but I started a Model Ripping Project for Telltale Games if anyone is interested in helping out. https://www.vg-resource.com/thread-3062 ... #pid630088
- Thu Oct 05, 2017 5:35 am
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 851
- Views: 256759
Re: Telltale Games "Almost-All-In-One" Model Importer
Does that include the map stuff from TWD3 too? I havent got to that game yet but I remember there was an issue with that. ...Ah, crap, I completely forgot to check that (and it turns out I accidentally broke it further!), so I'll go fix that up ASAP. Which quickbms script do I use to convert The Wa...
- Thu Oct 05, 2017 4:19 am
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 851
- Views: 256759
Re: Telltale Games "Almost-All-In-One" Model Importer
Which quickbms script do I use to convert The Walking Dead Season 1 textures from D3DTX to DDS?
- Tue Oct 03, 2017 9:23 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 851
- Views: 256759
Re: Telltale Games "Almost-All-In-One" Model Importer
Is it because of the material hash that we can't figure out yet? I might be wrong though. Well, yeah. If anyone's good at debugging and can figure out the hashing algorithm used for the bone names and most likely the texture names (e.g. "root" = 0x765BA466632FD7A5, "spine1" = 0x...
- Tue Oct 03, 2017 3:03 am
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 851
- Views: 256759
Re: Telltale Games "Almost-All-In-One" Model Importer
Does anyone know how to fix the detail textures for The Walking Dead: A New Frontier?


- Mon Oct 02, 2017 6:12 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 851
- Views: 256759
Re: Telltale Games "Almost-All-In-One" Model Importer
Would it be possible to add an option to use PNG instead of DDS Textures for the 3DS Max Script? I've already implemented that in the work-in-progress script update. (Still doesn't work with newer games, though.) Is it because of the material hash that we can't figure out yet? I might be wrong thou...
- Sat Sep 30, 2017 11:45 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 851
- Views: 256759
Re: Telltale Games "Almost-All-In-One" Model Importer
Would it be possible to add an option to use PNG instead of DDS Textures for the 3DS Max Script?
