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by Escope12
Thu Jan 04, 2018 6:44 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 851
Views: 256759

Re: Telltale Games "Almost-All-In-One" Model Importer

Uh... Did I break the scaling for secondary UV mapping layers? I'll go see what I can do to fix that up, since the additional layers should've lined up fine (and did in a previous update). I think so. I only tested it out with Bigby's model from The Wolf Among Us. The issue is with (I think) that s...
by Escope12
Mon Dec 25, 2017 1:17 am
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 851
Views: 256759

Re: Telltale Games "Almost-All-In-One" Model Importer

RandomTBush wrote:Uh... Did I break the scaling for secondary UV mapping layers? I'll go see what I can do to fix that up, since the additional layers should've lined up fine (and did in a previous update).
I think so. I only tested it out with Bigby's model from The Wolf Among Us.
by Escope12
Sat Dec 16, 2017 9:23 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 851
Views: 256759

Re: Telltale Games "Almost-All-In-One" Model Importer

I was trying to rip Bigby's model from The Wolf Among Us & I split the UV Layers to apply the line textures to the objects that said Layer 3 and this happened. I don't know if I'm using the wrong textures or if it's a bug.

Image
by Escope12
Tue Dec 05, 2017 12:55 am
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 851
Views: 256759

Re: Telltale Games "Almost-All-In-One" Model Importer

I was able to rip all the characters from The Walking Dead: Season 2. I'm gonna rip from The Walking Dead: Michonne & The Walking Dead: Season 1.
by Escope12
Mon Dec 04, 2017 10:27 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 851
Views: 256759

Re: Telltale Games "Almost-All-In-One" Model Importer

This may sound like a weird question but Telltale is releasing The Walking Dead Collection Remastered tomorrow and the characters have high poly models and Hi-res textures. Will it be possible to extract those? If it's not on PC, then it's not likely right now, partly because it's gonna be difficul...
by Escope12
Mon Dec 04, 2017 8:35 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 851
Views: 256759

Re: Telltale Games "Almost-All-In-One" Model Importer

This may sound like a weird question but Telltale is releasing The Walking Dead Collection Remastered tomorrow and the characters have high poly models and Hi-res textures. Will it be possible to extract those?
by Escope12
Tue Oct 10, 2017 2:46 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 851
Views: 256759

Re: Telltale Games "Almost-All-In-One" Model Importer

Something is wrong with the Clementine Hat UV from the first Clementine flashback from The Walking Dead Season 2. https://i.imgur.com/73uZoIk.png Nope, you're just using the wrong texture. The one for that model is "obj_hatClementineBloody". https://i.imgur.com/oeM5mFD.png This is why I m...
by Escope12
Tue Oct 10, 2017 7:13 am
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 851
Views: 256759

Re: Telltale Games "Almost-All-In-One" Model Importer

Something is wrong with the Clementine Hat UV from the first Clementine flashback from The Walking Dead Season 2.
Image
by Escope12
Mon Oct 09, 2017 11:51 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 851
Views: 256759

Re: Telltale Games "Almost-All-In-One" Model Importer

I don’t know if I can post this here but I started a Model Ripping Project for Telltale Games if anyone is interested in helping out. https://www.vg-resource.com/thread-3062 ... #pid630088
by Escope12
Thu Oct 05, 2017 5:35 am
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 851
Views: 256759

Re: Telltale Games "Almost-All-In-One" Model Importer

Does that include the map stuff from TWD3 too? I havent got to that game yet but I remember there was an issue with that. ...Ah, crap, I completely forgot to check that (and it turns out I accidentally broke it further!), so I'll go fix that up ASAP. Which quickbms script do I use to convert The Wa...
by Escope12
Thu Oct 05, 2017 4:19 am
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 851
Views: 256759

Re: Telltale Games "Almost-All-In-One" Model Importer

Which quickbms script do I use to convert The Walking Dead Season 1 textures from D3DTX to DDS?
by Escope12
Tue Oct 03, 2017 9:23 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 851
Views: 256759

Re: Telltale Games "Almost-All-In-One" Model Importer

Is it because of the material hash that we can't figure out yet? I might be wrong though. Well, yeah. If anyone's good at debugging and can figure out the hashing algorithm used for the bone names and most likely the texture names (e.g. "root" = 0x765BA466632FD7A5, "spine1" = 0x...
by Escope12
Tue Oct 03, 2017 3:03 am
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 851
Views: 256759

Re: Telltale Games "Almost-All-In-One" Model Importer

Does anyone know how to fix the detail textures for The Walking Dead: A New Frontier?

Image
by Escope12
Mon Oct 02, 2017 6:12 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 851
Views: 256759

Re: Telltale Games "Almost-All-In-One" Model Importer

Would it be possible to add an option to use PNG instead of DDS Textures for the 3DS Max Script? I've already implemented that in the work-in-progress script update. (Still doesn't work with newer games, though.) Is it because of the material hash that we can't figure out yet? I might be wrong thou...
by Escope12
Sat Sep 30, 2017 11:45 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 851
Views: 256759

Re: Telltale Games "Almost-All-In-One" Model Importer

Would it be possible to add an option to use PNG instead of DDS Textures for the 3DS Max Script?