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by Escope12
Wed Feb 26, 2014 4:11 pm
Forum: 3D/2D models
Topic: [Request] Code Lyoko PSP .gcn .cp2 .pc .psp
Replies: 4
Views: 1999

[Request] Code Lyoko PSP .gcn .cp2 .pc .psp

Can anyone help me rip 3D Models, UV's, Bones, Animations & Textures from Code Lyoko Quest for Infinity .gcn .cp2 .pc & .psp files? Link: https://dl.dropboxusercontent.com/s/un7uu11a4vav8iu/Code%20Lyoko%20Quest%20for%20Infinity%20PSPArchives.zip?dl=1&token_hash=AAH9dd7iputi1NsAVIfgLzl_WF...
by Escope12
Fri Feb 14, 2014 7:47 pm
Forum: Game Archive
Topic: Quickbms Script request Code Lyoko Quest for Infinity
Replies: 3
Views: 1728

Re: Quickbms Script request Code Lyoko Quest for Infinity

If anyone wants to make the quickbms script for Code Lyoko Quest or infinity files from the PSP game up are free to do so. I need a quickbms script to rip the models textures UV's materials bones & animations. https://dl.dropboxusercontent.com/s/un7uu11a4vav8iu/Code%20Lyoko%20Quest%20for%20Infin...
by Escope12
Wed Feb 12, 2014 3:57 pm
Forum: Old posts
Topic: Pokemon Battle Revolution .fsys model extractor with bones
Replies: 1
Views: 7781

Pokemon Battle Revolution .fsys model extractor with bones

Can anyone make a program to rip Models with Materials, UV's, Textures, & Bones from .fsys files?
by Escope12
Fri Dec 13, 2013 2:38 pm
Forum: 3D/2D models
Topic: Touhou Sky arena
Replies: 16
Views: 7187

Re: Touhou Sky arena

finale00 wrote:The expansion packs (scarlet, the other one) use a different encryption key from the original.
OK. Do you think you can do it?
by Escope12
Tue Nov 26, 2013 3:27 pm
Forum: Game specific tools
Topic: Beyond Good & Evil .BIN packer/unpacker v1.1
Replies: 5
Views: 4542

Re: Beyond Good & Evil .BIN packer/unpacker v1.1

ikskoks wrote:Yes, it works.
Will it give an error?
by Escope12
Fri Nov 22, 2013 7:02 pm
Forum: Game specific tools
Topic: Beyond Good & Evil .BIN packer/unpacker v1.1
Replies: 5
Views: 4542

Re: Beyond Good & Evil .BIN packer/unpacker v1.1

ikskoks wrote:This simple tool cretaded by CHE@TER can unpack and pack *.BIN files from Beyond Good & Evil.
Source code included.
Does it work?
by Escope12
Fri Nov 22, 2013 5:53 pm
Forum: 3D/2D models
Topic: Touhou Sky arena
Replies: 16
Views: 7187

Re: Touhou Sky arena

finale00 wrote:Needs the key for the new archives.
What kind of new archives?
by Escope12
Tue Nov 19, 2013 4:17 pm
Forum: Game Archive
Topic: Help with unpacking and repacking the TSA .gpk files
Replies: 11
Views: 5587

Re: Help with unpacking and repacking the TSA .gpk files

finale00 wrote:Got a hold of the guy that wrote the unpacker and repacker.

http://pastebin.com/ZRwgzhji
http://pastebin.com/bAiCy0yw

Will require insani.py

http://www.insani.org/tools/

Trying to write a quickBMS script but there's too much XOR'ing :ninja:
Who is this guy who wrote the unpacker & repaker?
by Escope12
Mon Nov 18, 2013 6:01 pm
Forum: Game Archive
Topic: Help with unpacking and repacking the TSA .gpk files
Replies: 11
Views: 5587

Re: Help with unpacking and repacking the TSA .gpk files

Got a hold of the guy that wrote the unpacker and repacker. http://pastebin.com/ZRwgzhji http://pastebin.com/bAiCy0yw Will require insani.py http://www.insani.org/tools/ Trying to write a quickBMS script but there's too much XOR'ing :ninja: Can you send me the unpacker & repacker because the li...
by Escope12
Mon Nov 18, 2013 1:44 pm
Forum: 3D/2D models
Topic: Touhou Sky arena
Replies: 16
Views: 7187

Re: Touhou Sky arena

Here's something I wrote while figuring out C# http://pastebin.com/HZLX74bM To use, just drag and drop a bunch of gpk files onto it and let it do its work. All it does is extract the file. I've dumped the value that's used to determine the xor key into a file called "keys.txt" which will ...
by Escope12
Tue Oct 08, 2013 8:49 pm
Forum: 3D/2D models
Topic: Nintendogs - rip models
Replies: 21
Views: 13145

Re: Nintendogs - rip models

Solved the mistery .....You need to use the old version of nsbmd tool to view correctly all 3d models of this game. It's really simple fo find it on the web. Then you can use a3d ripper like 3dvia or ogle3d to ripp the models from the viewer. Next time if you want help you need to upload some sampl...
by Escope12
Sat Sep 21, 2013 2:48 am
Forum: Game Archive
Topic: Quickbms Script request Code Lyoko Quest for Infinity
Replies: 3
Views: 1728

Re: Quickbms Script request Code Lyoko Quest for Infinity

arg274 wrote:is the the psp platfomed one???
Here is the PSP Platformed ones if you are looking for it.
https://dl.dropboxusercontent.com/s/un7 ... 04gsx3qvAg
by Escope12
Tue Sep 17, 2013 7:00 pm
Forum: Game Archive
Topic: Quickbms Script request Code Lyoko Quest for Infinity
Replies: 3
Views: 1728

Quickbms Script request Code Lyoko Quest for Infinity

Can anyone write a quickbms script for Code Lyoko Question for Infinity files .gcn .cp2 & .pc formats?
by Escope12
Thu Aug 08, 2013 8:47 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 731
Views: 437462

Re: Ninja Ripper

Utility to extract / ripping 3d models (mesh), textures, shaders directly from the running game. (It's new version of dx ripper ) Author: blackninja Features: Extracting all available vertex information of the models (position, all the texture coordinates, normals, weights, BLENDWEIGHT, BLENDINDICE...
by Escope12
Thu May 30, 2013 8:21 pm
Forum: Compressed files and methods
Topic: Pokemon .arc.cx
Replies: 2
Views: 2186

Re: Pokemon .arc.cx

This is the new LZH8 compression that Nintendo's been using recently. You can use my lzh8_cmpdec tools to decompress this (http://hcs64.com/vgm_ripping.html), like so: lzh8_dec pii_1-151_387-492.arc.cx pii_1-151_387-492.arc The decompressed file (pii_1-151_387-492.arc) is a U8 archive that you can ...