Does MultiEx Command & Mexscripts work with other formatsMr.Mouse wrote:Does what work with other formats?
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- Fri Feb 27, 2015 9:29 pm
- Forum: Tutorials
- Topic: Let's MultiEx : real time archive format analysis
- Replies: 32
- Views: 12483
Re: Let's MultiEx : real time archive format analysis
- Fri Feb 27, 2015 8:02 pm
- Forum: Tutorials
- Topic: Let's MultiEx : real time archive format analysis
- Replies: 32
- Views: 12483
Re: Let's MultiEx : real time archive format analysis
Does this work for other file formats.
- Fri Feb 20, 2015 12:28 am
- Forum: Tutorials
- Topic: Let's MultiEx : real time archive format analysis
- Replies: 32
- Views: 12483
Re: Let's MultiEx : real time archive format analysis
Can you do more videos like that?Mr.Mouse wrote:http://youtu.be/Pxnfpa5kdQM
New video, where I do some real-time archive format analyses and MexScript Writing to open Etherlords .res files in Multiex Commander.
- Mon Jun 09, 2014 5:38 pm
- Forum: 3D/2D models
- Topic: Pokemon Battle Revolution Bones [Problem]
- Replies: 27
- Views: 11555
Re: Pokemon Battle Revolution Bones [Problem]
Hare is a ingame picture
- Thu Jun 05, 2014 1:40 pm
- Forum: 3D/2D models
- Topic: Pokemon Battle Revolution Bones [Problem]
- Replies: 27
- Views: 11555
Re: Pokemon Battle Revolution Bones [Problem]
OK Thank you. Did you also know that some of the models don't show how the game shows when they are textured? Can you also fix that? I tried a completely different way of reading and storing the bones, thinking that this was the cause of the mistakes, but again i ended up on a failure. I guess i'll...
- Mon May 19, 2014 5:57 pm
- Forum: 3D/2D models
- Topic: Pokemon Battle Revolution Bones [Problem]
- Replies: 27
- Views: 11555
Re: Pokemon Battle Revolution Bones [Problem]
OK Thank you. Did you also know that some of the models don't show how the game shows when they are textured? Can you also fix that?
- Sat May 17, 2014 9:40 pm
- Forum: 3D/2D models
- Topic: Pokemon Battle Revolution Bones [Problem]
- Replies: 27
- Views: 11555
Re: Pokemon Battle Revolution Bones [Problem]
Do you think you can fix that?
- Fri May 16, 2014 5:17 pm
- Forum: 3D/2D models
- Topic: Pokemon Battle Revolution Bones [Problem]
- Replies: 27
- Views: 11555
Re: Pokemon Battle Revolution Bones [Problem]
Thx - though it doesn't seem to make sense trying to correct the rotations manually. In your opening post you wrote "There is also another 3 float rotation defined". (I supposed them to be angles in radians and converted them into degrees.) Shouldn't the values be identical or mirrored fo...
- Thu Apr 03, 2014 5:22 pm
- Forum: 3D/2D models
- Topic: List of games that you can extract 3d models from !
- Replies: 137
- Views: 272439
Re: List of games that you can extract 3d models from !
I'm trying to extract files from Code Lyoko: Quest for Infinity from PSP. The files use .gcn .cp2 .pc & .psp formats. Can anyone help me find an extractor for it?
- Fri Mar 21, 2014 5:05 pm
- Forum: 3D/2D models
- Topic: [Request] Code Lyoko PSP .gcn .cp2 .pc .psp
- Replies: 4
- Views: 1999
Re: [Request] Code Lyoko PSP .gcn .cp2 .pc .psp
I might need a quickbms script & a noesis script to extract the files. Did you find anything else yet?cra0 wrote:data.exp < image data RGBA8888
.PSP files seem to have vertex structure + facelist
- Thu Mar 06, 2014 7:41 pm
- Forum: Game specific tools
- Topic: Beyond Good & Evil .BIN packer/unpacker v1.1
- Replies: 5
- Views: 4542
Re: Beyond Good & Evil .BIN packer/unpacker v1.1
I mean will it give an error unpacking the files. Does this unpack the Models & Textures in this?ikskoks wrote:What do you mean?Will it give an error?
- Wed Mar 05, 2014 2:33 pm
- Forum: 3D/2D models
- Topic: [Request] Code Lyoko PSP .gcn .cp2 .pc .psp
- Replies: 4
- Views: 1999
Re: [Request] Code Lyoko PSP .gcn .cp2 .pc .psp
Any idea how I can extract them?cra0 wrote:data.exp < image data RGBA8888
.PSP files seem to have vertex structure + facelist
- Mon Mar 03, 2014 11:36 am
- Forum: 3D/2D models
- Topic: [Request] Code Lyoko PSP .gcn .cp2 .pc .psp
- Replies: 4
- Views: 1999
Re: [Request] Code Lyoko PSP .gcn .cp2 .pc .psp
Anything for the bones, textures & animations?cra0 wrote:data.exp < image data RGBA8888
.PSP files seem to have vertex structure + facelist
- Wed Feb 26, 2014 7:38 pm
- Forum: Tutorials
- Topic: QUICKBMS GUIDE 2 ZLIB
- Replies: 17
- Views: 19092
Re: QUICKBMS GUIDE 2 ZLIB
chrrox I need help making a quickbms script for the game Code Lyoko: Quest for Infinity. The file formats are .gcn .cp2 .pc & .psp https://dl.dropboxusercontent.com/s/un7uu11a4vav8iu/Code%20Lyoko%20Quest%20for%20Infinity%20PSPArchives.zip?dl=1&token_hash=AAH9dd7iputi1NsAVIfgLzl_WFTJoigTjdsG0...
- Wed Feb 26, 2014 7:32 pm
- Forum: 3D/2D models
- Topic: PSP Fate/ Extra & Fate / Extra CCC Noesis Script
- Replies: 11
- Views: 12089
Re: PSP Fate/ Extra & Fate / Extra CCC Noesis Script
Does this work with any PSP game like Code Lyoko: Quest for Infinity? The game uses .gcn .cp2 .pc & .psp files.
