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by Escope12
Fri Feb 27, 2015 9:29 pm
Forum: Tutorials
Topic: Let's MultiEx : real time archive format analysis
Replies: 32
Views: 12483

Re: Let's MultiEx : real time archive format analysis

Mr.Mouse wrote:Does what work with other formats?
Does MultiEx Command & Mexscripts work with other formats
by Escope12
Fri Feb 27, 2015 8:02 pm
Forum: Tutorials
Topic: Let's MultiEx : real time archive format analysis
Replies: 32
Views: 12483

Re: Let's MultiEx : real time archive format analysis

Does this work for other file formats.
by Escope12
Fri Feb 20, 2015 12:28 am
Forum: Tutorials
Topic: Let's MultiEx : real time archive format analysis
Replies: 32
Views: 12483

Re: Let's MultiEx : real time archive format analysis

Mr.Mouse wrote:http://youtu.be/Pxnfpa5kdQM

New video, where I do some real-time archive format analyses and MexScript Writing to open Etherlords .res files in Multiex Commander.

:)
Can you do more videos like that?
by Escope12
Mon Jun 09, 2014 5:38 pm
Forum: 3D/2D models
Topic: Pokemon Battle Revolution Bones [Problem]
Replies: 27
Views: 11555

Re: Pokemon Battle Revolution Bones [Problem]

Hare is a ingame picture
by Escope12
Thu Jun 05, 2014 1:40 pm
Forum: 3D/2D models
Topic: Pokemon Battle Revolution Bones [Problem]
Replies: 27
Views: 11555

Re: Pokemon Battle Revolution Bones [Problem]

OK Thank you. Did you also know that some of the models don't show how the game shows when they are textured? Can you also fix that? I tried a completely different way of reading and storing the bones, thinking that this was the cause of the mistakes, but again i ended up on a failure. I guess i'll...
by Escope12
Mon May 19, 2014 5:57 pm
Forum: 3D/2D models
Topic: Pokemon Battle Revolution Bones [Problem]
Replies: 27
Views: 11555

Re: Pokemon Battle Revolution Bones [Problem]

OK Thank you. Did you also know that some of the models don't show how the game shows when they are textured? Can you also fix that?
by Escope12
Sat May 17, 2014 9:40 pm
Forum: 3D/2D models
Topic: Pokemon Battle Revolution Bones [Problem]
Replies: 27
Views: 11555

Re: Pokemon Battle Revolution Bones [Problem]

Do you think you can fix that?
by Escope12
Fri May 16, 2014 5:17 pm
Forum: 3D/2D models
Topic: Pokemon Battle Revolution Bones [Problem]
Replies: 27
Views: 11555

Re: Pokemon Battle Revolution Bones [Problem]

Thx - though it doesn't seem to make sense trying to correct the rotations manually. In your opening post you wrote "There is also another 3 float rotation defined". (I supposed them to be angles in radians and converted them into degrees.) Shouldn't the values be identical or mirrored fo...
by Escope12
Thu Apr 03, 2014 5:22 pm
Forum: 3D/2D models
Topic: List of games that you can extract 3d models from !
Replies: 137
Views: 272439

Re: List of games that you can extract 3d models from !

I'm trying to extract files from Code Lyoko: Quest for Infinity from PSP. The files use .gcn .cp2 .pc & .psp formats. Can anyone help me find an extractor for it?
by Escope12
Fri Mar 21, 2014 5:05 pm
Forum: 3D/2D models
Topic: [Request] Code Lyoko PSP .gcn .cp2 .pc .psp
Replies: 4
Views: 1999

Re: [Request] Code Lyoko PSP .gcn .cp2 .pc .psp

cra0 wrote:data.exp < image data RGBA8888

.PSP files seem to have vertex structure + facelist
I might need a quickbms script & a noesis script to extract the files. Did you find anything else yet?
by Escope12
Thu Mar 06, 2014 7:41 pm
Forum: Game specific tools
Topic: Beyond Good & Evil .BIN packer/unpacker v1.1
Replies: 5
Views: 4542

Re: Beyond Good & Evil .BIN packer/unpacker v1.1

ikskoks wrote:
Will it give an error?
What do you mean?
I mean will it give an error unpacking the files. Does this unpack the Models & Textures in this?
by Escope12
Wed Mar 05, 2014 2:33 pm
Forum: 3D/2D models
Topic: [Request] Code Lyoko PSP .gcn .cp2 .pc .psp
Replies: 4
Views: 1999

Re: [Request] Code Lyoko PSP .gcn .cp2 .pc .psp

cra0 wrote:data.exp < image data RGBA8888

.PSP files seem to have vertex structure + facelist
Any idea how I can extract them?
by Escope12
Mon Mar 03, 2014 11:36 am
Forum: 3D/2D models
Topic: [Request] Code Lyoko PSP .gcn .cp2 .pc .psp
Replies: 4
Views: 1999

Re: [Request] Code Lyoko PSP .gcn .cp2 .pc .psp

cra0 wrote:data.exp < image data RGBA8888

.PSP files seem to have vertex structure + facelist
Anything for the bones, textures & animations?
by Escope12
Wed Feb 26, 2014 7:38 pm
Forum: Tutorials
Topic: QUICKBMS GUIDE 2 ZLIB
Replies: 17
Views: 19092

Re: QUICKBMS GUIDE 2 ZLIB

chrrox I need help making a quickbms script for the game Code Lyoko: Quest for Infinity. The file formats are .gcn .cp2 .pc & .psp https://dl.dropboxusercontent.com/s/un7uu11a4vav8iu/Code%20Lyoko%20Quest%20for%20Infinity%20PSPArchives.zip?dl=1&token_hash=AAH9dd7iputi1NsAVIfgLzl_WFTJoigTjdsG0...
by Escope12
Wed Feb 26, 2014 7:32 pm
Forum: 3D/2D models
Topic: PSP Fate/ Extra & Fate / Extra CCC Noesis Script
Replies: 11
Views: 12089

Re: PSP Fate/ Extra & Fate / Extra CCC Noesis Script

Does this work with any PSP game like Code Lyoko: Quest for Infinity? The game uses .gcn .cp2 .pc & .psp files.