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- Mon Jul 10, 2017 11:04 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 851
- Views: 256759
Re: Telltale Games "Almost-All-In-One" Model Importer
I know that I reported this earlier but there is something wrong with Edith's eyelash UV's. Is this possible to fix?


- Wed Jun 21, 2017 1:16 am
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 851
- Views: 256759
Re: Telltale Games "Almost-All-In-One" Model Importer
RTB, Clementine's tongue rotates wired when I rotate the jaw bone. this is how model been done for animation purpose. there's nothing RTB can do about it. ^ This. If it's not the vertex points stretching oddly (which shouldn't happen anymore), then it's probably intentional. That's strange. Thanks ...
- Tue Jun 20, 2017 11:56 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 851
- Views: 256759
Re: Telltale Games "Almost-All-In-One" Model Importer
RTB, Clementine's tongue rotates wired when I rotate the jaw bone.


- Thu Jun 01, 2017 1:49 am
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 731
- Views: 437462
Re: Ninja Ripper
Is it possible to edit the intruder.dll to force the game models from Tales of Zestiria and Tales of Berseria in T-Pose? If their animation files is available (not packed to big archive or within model file), you can try to replace them to zeroed files or copy and replace with smallest animation fi...
- Wed May 31, 2017 11:24 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 731
- Views: 437462
Re: Ninja Ripper
Is it possible to edit the intruder.dll to force the game models from Tales of Zestiria and Tales of Berseria in T-Pose?
- Sun May 28, 2017 4:13 am
- Forum: 3D/2D models
- Topic: Persona 5 Model and Animation importer v0.8.1 - MaxScript -
- Replies: 24
- Views: 14632
Re: Persona 5 Model and Animation importer v0.8.1 - MaxScrip
Awesome job with this script.
- Mon May 15, 2017 10:37 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 851
- Views: 256759
Re: Telltale Games "Almost-All-In-One" Model Importer
When I extracted Samantha Fairbanks's head texture, it was completely transparent.
- Mon May 08, 2017 6:07 am
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 851
- Views: 256759
Re: Telltale Games "Almost-All-In-One" Model Importer
Anyone have any idea how to fix alpha stuff? I seem to be having trouble with Pete's hair from TWD Michonne. https://puu.sh/vIRPL/790f499a62.png Edit: I found the issue, a few of my recent models were made using the merged UV option, I started to notice other texture issues when ported into XNA suc...
- Thu May 04, 2017 8:08 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 851
- Views: 256759
Re: Telltale Games "Almost-All-In-One" Model Importer
Ah, I was going to write down which models I found faulty in the older games I worked on. I havent got through that many Walking Dead season 1 props/maps but I've found one or two problems if you want to have a look. There's maybe 4 character models in season 2 I found to be an issue too. I can't s...
- Wed Apr 26, 2017 5:01 am
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 851
- Views: 256759
Re: Telltale Almost-All-In-One Model Importer
Awesome! Done a little bit of testing - TWD3 models seem to be working fine, but TWDM's UV mapping seems a bit dodgy. Some work okay with the use of a bit of UVW Unwrapping (which is inconvenient but still workable): *image* While others appear a bit more difficult: *image* I'll do a bit more resea...
- Tue Apr 25, 2017 12:08 am
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 851
- Views: 256759
Re: Telltale Almost-All-In-One Model Importer
When the new version of the tool gets released I'm gonna do an edit for TWD2 Kenny with TWDM Randall's clothes.
Edit: I'm having trouble extracting the ttarch2 files from The Walking Dead Michonne. I get this error. What do I do?
Edit: I'm having trouble extracting the ttarch2 files from The Walking Dead Michonne. I get this error. What do I do?

- Sun Apr 23, 2017 8:29 am
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 851
- Views: 256759
Re: Telltale Almost-All-In-One Model Importer
Some of the female characters in TWD2 have UV issues with their eyelashes.
- Sun Apr 23, 2017 12:57 am
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 851
- Views: 256759
Re: Telltale Almost-All-In-One Model Importer
Well, I just found out where the UV mapping clamps are stored. They're right above the vertex header information, as float values I just shrugged off thinking they were just basic bounding box information (two sets, one for start, one for multiplier). And here I just spent the past eight or so hour...
- Fri Apr 21, 2017 5:56 am
- Forum: Game Archive
- Topic: Tales of Zestiria
- Replies: 28
- Views: 13590
Re: Tales of Zestiria
alisha_bone_all in file "00000064.dpd" (...PK1\WIN\TOMDLB_D\) alisha asassin chest in file "00000a63.dpd" and "00000a64.dc5"(UV and face index data) waste some time to find correct Bone__Pallet (Bone_map ,that is ,index which bone used in mesh -> bone_index in all Bone...
- Fri Mar 31, 2017 5:46 am
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 851
- Views: 256759
Re: Telltale Almost-All-In-One Model Importer
Does anyone have the normal map body texture for Doug?
