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- Sun May 14, 2017 5:55 pm
- Forum: 3D/2D models
- Topic: [HELP] Where to start on creating a model/animation viewer
- Replies: 18
- Views: 4918
Re: [HELP] Where to start on creating a model/animation view
I have busy these past few months, so ive lost my drive a bit; but I am getting back into the swing of things. Instead of creating a separate exe that reads the .SKL and .DAM; I want to create a quickbms script to view the files on Noesis. I did a little searching through HxD and I've discovered tha...
- Sat Mar 11, 2017 1:31 am
- Forum: 3D/2D models
- Topic: [HELP] Where to start on creating a model/animation viewer
- Replies: 18
- Views: 4918
Re: [HELP] Where to start on creating a model/animation view
Ill give it a shot, if it doesnt work out ill try python as well. Thanks alot!
- Fri Mar 10, 2017 3:14 am
- Forum: 3D/2D models
- Topic: [HELP] Where to start on creating a model/animation viewer
- Replies: 18
- Views: 4918
Re: [HELP] Where to start on creating a model/animation view
Thank you for your answers so far. If you were trying to do this yourself how would you go about it?
- Thu Mar 09, 2017 4:59 am
- Forum: 3D/2D models
- Topic: [HELP] Where to start on creating a model/animation viewer
- Replies: 18
- Views: 4918
Re: [HELP] Where to start on creating a model/animation view
So if wanted to create a script to read the model files and inject a .DAM(animation) into the .SKL(rig/model) of the model, I would just have to create a simple script from c++ to run off of noesis? The models themselves are really old so I imagine it wouldn't require a ton of work to create such a ...
- Thu Mar 09, 2017 4:11 am
- Forum: 3D/2D models
- Topic: [HELP] Where to start on creating a model/animation viewer
- Replies: 18
- Views: 4918
Re: [HELP] Where to start on creating a model/animation view
I am familiar with both coding languages. Also, after viewing your suggestion I still do not believe that HextoObj will work; My case is a bit more complex. I have types of files. CRP, SKL, and DAM. CRP-Model SKL-Rig DAM-animation I want to create an application that will allow the user to view a mo...
- Wed Mar 08, 2017 12:47 am
- Forum: 3D/2D models
- Topic: [HELP] Where to start on creating a model/animation viewer
- Replies: 18
- Views: 4918
[HELP] Where to start on creating a model/animation viewer
I am really interested in creating a viewer for the models/animation for Rainbow Six Rouge Spear. What coding language would you guys recommend I start with?
- Sun Jan 15, 2017 4:01 am
- Forum: Compressed files and methods
- Topic: Conker Live and Reloaded "default.rbm"
- Replies: 8
- Views: 4392
Re: Conker Live and Reloaded "default.rbm"
Has there been any further updates regarding this?
- Fri Jan 13, 2017 10:43 am
- Forum: Retro games
- Topic: RainbowSix Rouge Spear model/animation viewer help
- Replies: 0
- Views: 5070
RainbowSix Rouge Spear model/animation viewer help
I conducted research on how to view these files, someone had made a model/animation viewer with animation injector. http://forums.ubi.com/showthread.php/306556-fan-remake-of-rogue-spear-Forums He said that its a CRP+SKL/DAM viewer created with a Sandbox D3D application(I have no idea what this means...
- Tue Jun 26, 2012 12:20 pm
- Forum: Graphic file formats
- Topic: gal gun textures .BIN
- Replies: 17
- Views: 5845
Re: gal gun textures .BIN
Oh wow durr my bad lol, thanks man I will.
I'm not banned, but i apparently am according to my profile. I'm not sure why it says i'm banned it's pretty funny since i'm actually not banned
Enjoy.
- Tue Jun 26, 2012 4:31 am
- Forum: Graphic file formats
- Topic: gal gun textures .BIN
- Replies: 17
- Views: 5845
Re: gal gun textures .BIN
Hey how come you guys banned COOL12345? He gave me a really useful .bms script!
- Mon Jun 25, 2012 3:39 pm
- Forum: Graphic file formats
- Topic: gal gun textures .BIN
- Replies: 17
- Views: 5845
Re: gal gun textures .BIN
See? what i tell ya somethin small lol. ill let u know my results
EDIT: Sigh... Sorry this isnt working how the hell do I swap bytes with 010 editor? :/
EDIT: Sigh... Sorry this isnt working how the hell do I swap bytes with 010 editor? :/
- Mon Jun 25, 2012 12:34 pm
- Forum: Graphic file formats
- Topic: gal gun textures .BIN
- Replies: 17
- Views: 5845
Re: gal gun textures .BIN
Great! Thanks for the tip. Im still pretty new at hex editing, I have HxD and im guessing that the swapping of the 0x80 bytes are found under the search/replace tab??? EDIT!!!!: Okay, so I use HxD (as explained above) and i went to search then clicked on replace. I searched for the first 8 bytes in ...
- Mon Jun 25, 2012 10:46 am
- Forum: Graphic file formats
- Topic: gal gun textures .BIN
- Replies: 17
- Views: 5845
Re: gal gun textures .BIN
okay all the dds files were extracted successfully....Although, like COOL12345 stated, the colors are funny. They look really bad lol. Ill look into solving the problem myself but, could someone please explain this? TEXTURE!!! http://i1217.photobucket.com/albums/dd400/Paradoxhi/AKira_body2_dif.jpg
- Sun Jun 24, 2012 11:58 pm
- Forum: Graphic file formats
- Topic: gal gun textures .BIN
- Replies: 17
- Views: 5845
Re: gal gun textures .BIN
really thats it? Let us see....
- Sun Jun 24, 2012 4:42 am
- Forum: Graphic file formats
- Topic: gal gun textures .BIN
- Replies: 17
- Views: 5845
Re: gal gun textures .BIN
okay so i extracted the .dds file from the bms script but texture didnt event show up. forgive the noob question, what did I miss?
