Search found 255 matches
- Fri Nov 08, 2019 1:46 am
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 521
- Views: 92292
Re: Detroit Become Human tools
from first post of thread: - Change detroit.ini with your paths. Choose only chapters you need to extract. Base BIGFILE will have all models, chapters will mostly have map objects, but also a few characters. example: G:\detroit\Detroit\BigFile_PS4.idm G:\detroit\Detroit\BigFile_Chunk_1_PS4.idm G:\de...
- Fri Nov 08, 2019 12:18 am
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 521
- Views: 92292
Re: Detroit Become Human tools
Detroit FCF 10887069
- Tue Sep 03, 2019 9:39 am
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 521
- Views: 92292
Re: Detroit Become Human tools
What problem?
Do you converted files to ASCII & SMD?
Blender can succsessful import it.
Do you converted files to ASCII & SMD?
Blender can succsessful import it.
- Thu Aug 29, 2019 10:56 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 521
- Views: 92292
Re: Detroit Become Human tools
How to determine which textures models need, given the fact that models and textures that have no normal names (A00_2233.ascii, 1A1B5_dx10.dds etc) ?
- Sun Mar 31, 2019 8:17 pm
- Forum: 3D/2D models
- Topic: Halo 5: Forge Models
- Replies: 131
- Views: 33431
Re: Halo 5: Forge Models
Repeat image with scale's offset for static meshes:
- Sat Feb 02, 2019 6:51 pm
- Forum: Game Archive
- Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
- Replies: 197
- Views: 62251
Re: Blacksmith - an Assassin's Creed: Odyssey extraction too
Little announce 
- Fri Feb 01, 2019 9:46 am
- Forum: Game Archive
- Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
- Replies: 197
- Views: 62251
Re: Blacksmith - an Assassin's Creed: Odyssey extraction too
Update script.
viewtopic.php?p=147852#p147852
Add support multiple UV channel,
Add support 16-bytes UV format
P.S. Gods are fine

viewtopic.php?p=147852#p147852
Add support multiple UV channel,
Add support 16-bytes UV format
P.S. Gods are fine

- Thu Jan 31, 2019 11:45 pm
- Forum: Game Archive
- Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
- Replies: 197
- Views: 62251
Re: Blacksmith - an Assassin's Creed: Odyssey extraction too
More or less working prototype of the script for Origins(without bones and slin). It was checked on models of weapons and animals.
It does not work for models of heads - there is generally a very different structure.
viewtopic.php?p=147852#p147852
It does not work for models of heads - there is generally a very different structure.
viewtopic.php?p=147852#p147852
- Sat Jan 26, 2019 7:21 pm
- Forum: Game Archive
- Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
- Replies: 197
- Views: 62251
Re: Blacksmith - an Assassin's Creed: Odyssey extraction too
Are you sure that the unpacker displays all the resources? I can not find the diffuse of both Odyssey playable characters (Kassandra Alexios). Those that I found are more like to combine spec gloss , etc. update - ALL heads diffuse map is very strange. Do you can look it? Or may be Odyssey use speci...
- Fri Jan 25, 2019 7:37 pm
- Forum: Game Archive
- Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
- Replies: 197
- Views: 62251
Re: Blacksmith - an Assassin's Creed: Odyssey extraction too
Filelists for both games, if you want to find something specific.
https://www.dropbox.com/s/j84n4ml2qtpju ... ts.7z?dl=0
3d - see LOD0, LOD1, etc
textures - sett DiffuseMap NormalMap Mask1Map, etc
https://www.dropbox.com/s/j84n4ml2qtpju ... ts.7z?dl=0
3d - see LOD0, LOD1, etc
textures - sett DiffuseMap NormalMap Mask1Map, etc
- Thu Jan 24, 2019 10:54 am
- Forum: Game Archive
- Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
- Replies: 197
- Views: 62251
- Thu Jan 24, 2019 9:29 am
- Forum: Game Archive
- Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
- Replies: 197
- Views: 62251
Re: Blacksmith - an Assassin's Creed: Odyssey extraction too
Attempt to research the format of Origins models https://i.ibb.co/SKPzmcL/aco2.png https://i.ibb.co/WD7bMm1/aco.png https://i.ibb.co/0f10f10/gods.png Very-very raw script for "-combined" decompressed mesh files (there is a strange vertex format with inversions) May be help for further development of...
- Tue Jan 22, 2019 2:51 pm
- Forum: Game Archive
- Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
- Replies: 197
- Views: 62251
Re: Blacksmith - an Assassin's Creed: Odyssey extraction too
Thank you, but where is releases?
Releases page is empty...
Releases page is empty...
- Thu Nov 29, 2018 4:17 am
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 504
- Views: 116060
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
for new SWBF2 (with manifest) you can use this scripts:
https://zenhax.com/viewtopic.php?p=40429#p40429
Fb_SWBF2_mesh.exe work fine
but Fb_SWBF2_faces.exe return error 'Asset not found in asset banks (2)'
https://zenhax.com/viewtopic.php?p=40429#p40429
Fb_SWBF2_mesh.exe work fine
but Fb_SWBF2_faces.exe return error 'Asset not found in asset banks (2)'
- Thu Nov 22, 2018 6:16 pm
- Forum: General game tools
- Topic: Cryengine Converter tool (cgf-exporter)
- Replies: 163
- Views: 65733
Re: Cryengine Converter tool (cgf-exporter)
Hello! Thanks for your project. Unfortunately, I encountered a number of problems when importing sc 3.3 files. 1. Converter version 1.03 creates files from which you can import only the skeleton. The geometry is present in the file, but not processed. It looks like an error in the structure of xml. ...

