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Search found 178 matches

by erik945
Thu Jan 05, 2017 7:51 pm
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 278
Views: 64795

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

As far as I know, this program does not support the launch with parameters. Also I need to somehow kill the old copies of the program.
by erik945
Thu Jan 05, 2017 6:15 pm
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 278
Views: 64795

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Yes I know that.
For example, I need a weapons.
I choose all drm with mask "wp_*", copy them to a separate folder, and treat this whole folder.
by erik945
Wed Jan 04, 2017 10:11 pm
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 278
Views: 64795

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Can you add options to DRMdumer for extract all drm from a folder?
To avoid selecting them one by one.
Thank you.
by erik945
Tue Jan 03, 2017 8:43 pm
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 278
Views: 64795

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Sorry, this link translate me to my account.
This is error?
by erik945
Mon Jan 02, 2017 11:17 pm
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 278
Views: 64795

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Хех, сколько русских собралось ;)
by erik945
Mon Jan 02, 2017 10:18 pm
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 278
Views: 64795

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

I do not see there tr2pcd with suitable size.
by erik945
Mon Jan 02, 2017 10:06 pm
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 278
Views: 64795

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

I can't find some textures (wolf normal, bear without damage - normal and spc, e.t.c.)
What can you advise?
by erik945
Mon Jan 02, 2017 9:49 pm
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 278
Views: 64795

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Ekey Is there a way to globally extract all texture from bigfile without using drm?
by erik945
Thu Dec 29, 2016 8:18 am
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 278
Views: 64795

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Thank you!
With skeleton understood.
As for the texture - I can not find a part of the texture and do not know drm in which they are described. I tried all drm with the word "wolf". Are there any opportunities globally to extract all the textures of bigfile in one folder?
by erik945
Wed Dec 28, 2016 5:50 am
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 278
Views: 64795

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

hello! I need help with this toolset. I can't find many textures - as example - normal for this map (wolf body). http://s8.hostingkartinok.com/uploads/thumbs/2016/12/1c6be98591f6cbdd6b20ecb3fba0a5ac.png And when I convert animal models for fbx I have warnrng- "WARNING: Mesh contains bone weights, bu...
by erik945
Tue Dec 27, 2016 9:29 am
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 121
Views: 20088

Re: Halo 5: Forge Models

In some ways, it really is the trick. As for armor fragments - everything is fair. Previously, I used only one file 0_mesh resource and worked with him fname = getOpenFileName \ f_header = fopen fname "rb" - the title of the model. Hence taken scaling and offset f__mesh = fopen (fname + "[0_mesh res...
by erik945
Sun Dec 25, 2016 3:03 pm
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 121
Views: 20088

Re: Halo 5: Forge Models

New update.
Added support storm_masterchief

Image
:wink:
by erik945
Thu Dec 22, 2016 2:07 pm
Forum: 3D/2D models
Topic: Noesis RPGEODATA_SHORT???
Replies: 2
Views: 314

Re: Noesis RPGEODATA_SHORT???

Yes, from Tomb Rider.
I trying rewrite it in maxscript. For konvenienke.
by erik945
Thu Dec 22, 2016 7:50 am
Forum: 3D/2D models
Topic: Noesis RPGEODATA_SHORT???
Replies: 2
Views: 314

Noesis RPGEODATA_SHORT???

How encoding noesis RPGEODATA_SHORT? (string looking as rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_SHORT, ucMeshVertStride, iMeshVertPos)), or where i can find documentation ?