READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

Search found 178 matches

by erik945
Thu Nov 23, 2017 5:54 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 466
Views: 63046

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Ok thank you!
Now i have "Asset not found in asset banks (2)"
by erik945
Thu Nov 23, 2017 5:28 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 466
Views: 63046

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Sorry, I can not use your tools. Let's take the step by step. step one: unpack the game files: j: \ SWBF2u2 \ bundles \ j: \ SWBF2u2 \ chunks \ step two: prepare tools, copy skeletons j: \ mesh tools \ Fb_BF1_faces.exe j: \ mesh tools \ Fb_BF1_mesh.exe j: \ mesh tools \ Fb_SWBF_faces.exe j: \ mesh t...
by erik945
Mon Nov 20, 2017 9:02 am
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 466
Views: 63046

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Thank you!
Where can I find these files, and in what order should I specify them in console for the face fixer parameters?
If you can, write an example.
by erik945
Mon Nov 20, 2017 8:14 am
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 466
Views: 63046

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

What files I need use for face fixing tool of BattleFront2 ( Fb_BF2_faces.exe ) ? meshset?
by erik945
Sun Nov 12, 2017 6:21 am
Forum: 3D/2D models
Topic: Middle-earth: Shadow of War maxscript (.skel .mesh)
Replies: 43
Views: 7837

Re: Middle-earth: Shadow of War maxscript (.skel .mesh)

Tosyk wrote:is anyone know where to find a weapons?
Group of embb files in ".\ui_assets.arch06\player\". Weapons in "1hb" - "2hr". Other - armors.
by erik945
Sun Oct 22, 2017 8:07 pm
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 121
Views: 20086

Re: Halo 5: Forge Models

Separate script for static models (\.\levels\forge\assets, etc). I have some problem with define offset of scale coefficients. But you can set this value manualy. Instruction: 1. Open *.render model with any hex editor. 2. Find at the end of the file a block similar to img1. It often starts with val...
by erik945
Wed Jul 19, 2017 7:13 pm
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 144
Views: 28823

Re: Deus EX: Mankind Divided .archive

Join the topic - a couple of scripts on the python 2. The first - copies and renames the extracted files. The result is a correct directory tree. Fdir = "E: \\ DXMD_DLC_UNPACK" # base unpack folder with nameMap file Fsrc = "E: \\ md_files_DLC2 \\" # folder with correct filenames The second for the b...
by erik945
Sun Jul 09, 2017 3:11 pm
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 144
Views: 28823

Re: Deus EX: Mankind Divided .archive

It seems to me Sir Kane's extractor misses some files.
I can not find some models - for example, weapons and augmentations from the screen of equipment.
by erik945
Thu Jul 06, 2017 7:59 pm
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 144
Views: 28823

Re: Deus EX: Mankind Divided .archive

Convertor don't work with textures extracted by Sir Kanes tool.
by erik945
Thu Jul 06, 2017 5:36 pm
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 144
Views: 28823

Re: Deus EX: Mankind Divided .archive

Thank you for your tool Do you planed update texture convertor? And what does it mean when in a namemap in a line with a numeric file name there are several symbolic names? as example: 71795574635566022 00FF11B1DA9913C6 [assembly:/_g2_assets/templates/aspectdummy.aspect]([assembly:/environment_asset...
by erik945
Mon Jan 16, 2017 1:46 pm
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 144
Views: 28823

Re: Deus EX: Mankind Divided .archive

Anybody found inventory models (weapons,implants,e.t.c.)?
by erik945
Tue Jan 10, 2017 6:43 pm
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 144
Views: 28823

Re: Deus EX: Mankind Divided .archive

I need remove old version plugin before install new?
by erik945
Tue Jan 10, 2017 8:12 am
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 121
Views: 20086

Re: Halo 5: Forge Models

I know that we are have access only for PC Forge resources.
I just thought that if the new models began to appear - perhaps Forge updated and added new models.
by erik945
Mon Jan 09, 2017 10:57 am
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 121
Views: 20086

Re: Halo 5: Forge Models

Heh, I wonder. I have to write an honest parser.

Where you found it?
You can upload all that there (models and textures)?
I was primarily interested in the company's characters and aliens of Covenant (elite, jackals, etc.)
by erik945
Sun Jan 08, 2017 7:43 pm
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 144
Views: 28823

Re: Deus EX: Mankind Divided .archive

This script recursive scan folders, auto import dat files and export to fbx import os import bpy import fnmatch folder_ = "E:\\Program Files (x86)\\Steam\\steamapps\\common\\Deus Ex Mankind Divided\\DLC\\runtime\\dlc1\\CF14A45978D4D15C17263FACED58B540.pc_resourcelib\\" print(folder_) files_ = [] roo...