Search found 255 matches
- Tue Dec 02, 2014 9:11 am
- Forum: Game Archive
- Topic: Alien Isolation (.PAK .BIN)
- Replies: 180
- Views: 68121
Re: Alien Isolation (.PAK .BIN)
volfin Very interesting ... I can ask you a script or source of plugin to import? Just for interest, undertake not to distribute it.
- Mon Dec 01, 2014 8:12 pm
- Forum: Game Archive
- Topic: Alien Isolation (.PAK .BIN)
- Replies: 180
- Views: 68121
Re: Alien Isolation (.PAK .BIN)
Thank you!
Can you explain how they packaged?
Can you explain how they packaged?
- Mon Dec 01, 2014 3:01 pm
- Forum: Game Archive
- Topic: Alien Isolation (.PAK .BIN)
- Replies: 180
- Views: 68121
Re: Alien Isolation (.PAK .BIN)
volfin - for example "compressed data" - http://rghost.net/58925925, entru447.omodel - offset 0x0070
cra0 - what about skined models (characters)?
cra0 - what about skined models (characters)?
- Thu Nov 27, 2014 11:32 am
- Forum: Game Archive
- Topic: Alien Isolation (.PAK .BIN)
- Replies: 180
- Views: 68121
Re: Alien Isolation (.PAK .BIN)
Wow! How you read "compresed" data block?
- Wed Nov 12, 2014 7:22 am
- Forum: Game Archive
- Topic: Alien Isolation (.PAK .BIN)
- Replies: 180
- Views: 68121
Re: Alien Isolation (.PAK .BIN)
Nintendude you can extract weapons and equipment via ninja_ripper.
Characters - only without texture coordinats.
Characters - only without texture coordinats.
- Tue Nov 11, 2014 8:43 am
- Forum: Game Archive
- Topic: Alien Isolation (.PAK .BIN)
- Replies: 180
- Views: 68121
Re: Alien Isolation (.PAK .BIN)
Ok , thank you. I will trying find it.
Can you suggest any literature on the analysis of the compressed stream.
Can you suggest any literature on the analysis of the compressed stream.
- Sun Nov 09, 2014 11:38 am
- Forum: Game Archive
- Topic: Alien Isolation (.PAK .BIN)
- Replies: 180
- Views: 68121
Re: Alien Isolation (.PAK .BIN)
about 3d models... Very strange data structure. 0x0000 first 4 bytes - unknown. 0x0004 - int32 - number of objects. 0x0014 - records about the objects format: - Unknown int32, usually 0 - Object number int32 BigEndian (BigEndian on PC ???) - Offset from the beginning file of the object's body int32 ...
- Thu Nov 06, 2014 9:43 pm
- Forum: Game Archive
- Topic: Alien Isolation (.PAK .BIN)
- Replies: 180
- Views: 68121
Re: Alien Isolation (.PAK .BIN)
Ok, no problem.
We need to open a new topic in 3d, or write here?
We need to open a new topic in 3d, or write here?
- Wed Nov 05, 2014 6:08 am
- Forum: Game Archive
- Topic: Alien Isolation (.PAK .BIN)
- Replies: 180
- Views: 68121
Re: Alien Isolation (.PAK .BIN)
What about me?
- Sat Nov 01, 2014 7:39 am
- Forum: Game Archive
- Topic: Alien Isolation (.PAK .BIN)
- Replies: 180
- Views: 68121
Re: Alien Isolation (.PAK .BIN)
Thank you!
I can help with maxscript import.
I can help with maxscript import.
- Fri Oct 31, 2014 6:51 pm
- Forum: Game Archive
- Topic: Alien Isolation (.PAK .BIN)
- Replies: 180
- Views: 68121
Re: Alien Isolation (.PAK .BIN)
Any news about unpack 3d models?
- Thu Oct 16, 2014 5:37 pm
- Forum: Game Archive
- Topic: Alien Isolation (.PAK .BIN)
- Replies: 180
- Views: 68121
Re: Alien Isolation (.PAK .BIN)
Great job! But do not want you completely unpack this archives? I am very interested in the 3D model.
- Thu May 29, 2014 8:55 am
- Forum: Game Archive
- Topic: Watch_Dogs fat and dat archives
- Replies: 210
- Views: 81444
Re: Watch_Dogs fat and dat archives
Anybody can write a step by step manual to generation newfilenames.filelist?
- Wed May 28, 2014 10:15 pm
- Forum: Game Archive
- Topic: Watch_Dogs fat and dat archives
- Replies: 210
- Views: 81444
Re: Watch_Dogs fat and dat archives
How do you do it? Create file projects\Watch Dogs\files\newfilenames.filelist with new filenames(!) and run RebuildFileLists.exe Ok, thank you! what is new filenames? Names of files found RebuildFileLists.exe at the previous iteration, names of files found in hex-editor, or else? Is there a manual?
- Wed May 28, 2014 9:02 pm
- Forum: Game Archive
- Topic: Watch_Dogs fat and dat archives
- Replies: 210
- Views: 81444
Re: Watch_Dogs fat and dat archives
How do you do it?
I modify Watch Dogs.xml:
run RebuildFileLists.exe and generated files (28133/310337 (9%))
What next? How I can upgrade this result?
I modify Watch Dogs.xml:
Code: Select all
<install_location>
<action type="path">D:\Watch_Dogs</action>
</install_location>What next? How I can upgrade this result?
