Search found 255 matches

by erik945
Tue Jun 09, 2015 10:01 pm
Forum: 3D/2D models
Topic: Witcher Wild Hunt (request)
Replies: 22
Views: 6591

Re: Witcher Wild Hunt (request)

Work with .w2mesh offset of 0xC77 contain 25-byte records of submesh: offset vertex coordinates, offset UV, offset unknown datablock (array located after UV array), some unknown bytes and number of submesh's vertex. for i = 1 to 6 do ( b_offset = ftell fm vertex_offset_start = readlong fm #unsigned ...
by erik945
Fri Jun 05, 2015 7:50 pm
Forum: 3D/2D models
Topic: Witcher Wild Hunt (request)
Replies: 22
Views: 6591

Re: Witcher Wild Hunt (request)

Everything is very simple. This is unsigned short value :D I tried to pick up not standard mantis and exponent... Facepalm... fseek f 0x0 #seek_set --reading_vertex for j = 1 to 1944 do ( x = readshort f #unsigned y = readshort f #unsigned z = readshort f #unsigned print ("x: " + (x as string) + " 0...
by erik945
Fri Jun 05, 2015 4:46 pm
Forum: 3D/2D models
Topic: Witcher Wild Hunt (request)
Replies: 22
Views: 6591

Re: Witcher Wild Hunt (request)

it happens :wink:
I try find 3d coordinates so far unsuccessfully.
by erik945
Fri Jun 05, 2015 3:30 pm
Forum: 3D/2D models
Topic: Witcher Wild Hunt (request)
Replies: 22
Views: 6591

Re: Witcher Wild Hunt (request)

face indicies has offset (as you say) 0x1A400. 3 * unsignded short int. I find 2850 faces. (fragment on maxscript) fseek f 0x1A400 #seek_set for j = 1 to 2850 do ( i1 = (readshort f #unsigned ) + 1 i2 = (readshort f #unsigned ) + 1 i3 = (readshort f #unsigned ) + 1 append Face_arrays[i1,i2,i3] )
by erik945
Thu Jun 04, 2015 11:25 pm
Forum: 3D/2D models
Topic: Witcher Wild Hunt (request)
Replies: 22
Views: 6591

Re: Witcher Wild Hunt (request)

Yes, you right. This is faces indices. I been right too. First block (0x3CC0 - 0x5b20) - UV coordinates. :D It remains to understand where the coordinates of the vertices in 3D space. Incidentally, the data blocks is cyclically repeated. Look offset 0xCE80. Maybe it submesh. upd. first array (0x0 - ...
by erik945
Thu Jun 04, 2015 7:24 pm
Forum: 3D/2D models
Topic: Witcher Wild Hunt (request)
Replies: 22
Views: 6591

Re: Witcher Wild Hunt (request)

I don't know. Just look similar. You read this array with offset 0x3CC0, right? What format? half-float? I think xbm is very lov resolution textures. Full resolution textures unpack too, but without names and directory structures.This hodge-podge. upd , yes half-float. Lenght of array is around 1944...
by erik945
Thu Jun 04, 2015 4:29 pm
Forum: 3D/2D models
Topic: Witcher Wild Hunt (request)
Replies: 22
Views: 6591

Re: Witcher Wild Hunt (request)

Ok, thank you. Look like as correct UV coordinates.
This is hex2obj?
Can you show config of the tools?
by erik945
Thu Jun 04, 2015 11:45 am
Forum: 3D/2D models
Topic: Witcher Wild Hunt (request)
Replies: 22
Views: 6591

Witcher Wild Hunt (request)

I try extract 3d models from Witcher Wild Hunt. Sources (*.bundle, *.cache) been unpack with QuickBMS script. As simple example i use model of Ciri's sword. It seems 3d model consist of a few files. *.w2ent - base record about of type model. Has link to *.w2mesh *.w2mesh - header of model and some d...
by erik945
Tue Jun 02, 2015 6:06 pm
Forum: Game Archive
Topic: The Witcher 3 Wild Hunt (*.cache*.bundle)
Replies: 54
Views: 24561

Re: The Witcher 3 Wild Hunt (*.cache*.bundle)

someone try extract 3d models/textures?
by erik945
Wed May 27, 2015 8:39 pm
Forum: Game Archive
Topic: Alien Isolation (.PAK .BIN)
Replies: 180
Views: 68121

Re: Alien Isolation (.PAK .BIN)

trexjones you use very long path and name.
Move file up to the root of the disk.
as example:
D:\AIUnp\BSP_LV426_PT02\RENDERABLE\_models
or more short.
by erik945
Tue May 26, 2015 5:47 pm
Forum: Game Archive
Topic: Alien Isolation (.PAK .BIN)
Replies: 180
Views: 68121

Re: Alien Isolation (.PAK .BIN)

No, it doesn't exist. :[
by erik945
Sun May 24, 2015 7:05 am
Forum: Game Archive
Topic: Alien Isolation (.PAK .BIN)
Replies: 180
Views: 68121

Re: Alien Isolation (.PAK .BIN)

I have some problem with extraction normal maps. I extract textures with AITexPAKExtract_0.3/4 and converted it with two tools - texconv and texgenpack. https://directxtex.codeplex.com/releases/view/612866 https://github.com/hglm/texgenpack most textures converted correct but normal map - don't. tex...
by erik945
Tue Feb 03, 2015 9:31 am
Forum: Game Archive
Topic: Watch_Dogs fat and dat archives
Replies: 210
Views: 81444

Re: Watch_Dogs fat and dat archives

А чем существующий не угодил? Геометрия есть, развертка есть, даже кости есть.
by erik945
Sun Jan 25, 2015 11:17 am
Forum: Game Archive
Topic: Shadow Of Mordor .arch05
Replies: 124
Views: 122544

Re: Shadow Of Mordor .arch05

Input the path to the directory with tex files. All subdirectories will be checked too.
As example:
D:\Program Files\Middle-earth. Shadow of Mordor\Arch05\!!Unpack\models\player\
by erik945
Sun Jan 25, 2015 10:02 am
Forum: Game Archive
Topic: Shadow Of Mordor .arch05
Replies: 124
Views: 122544

Re: Shadow Of Mordor .arch05

This is a script.
Install python interpreter (I use version 2.7) https://www.python.org/downloads/.
Then start command line and write (as example).