Search found 255 matches

by erik945
Thu Nov 19, 2015 11:13 am
Forum: General game tools
Topic: Cryengine Converter tool (cgf-exporter)
Replies: 163
Views: 65733

Re: Cryengine Export tool (cgf-exporter)

don't work. Sorry.
Example files:
https://www.dropbox.com/s/lekxp9hbvj3ia ... d.zip?dl=0
Can you add option's for skip mtl files?
Thank you!
by erik945
Mon Nov 16, 2015 1:07 pm
Forum: General game tools
Topic: Cryengine Converter tool (cgf-exporter)
Replies: 163
Views: 65733

Re: Cryengine Export tool (cgf-exporter)

Any news?
by erik945
Tue Oct 27, 2015 3:49 am
Forum: General game tools
Topic: Cryengine Converter tool (cgf-exporter)
Replies: 163
Views: 65733

Re: Cryengine Export tool (cgf-exporter)

It seems not work with the new build of ( 1.3)
by erik945
Fri Oct 09, 2015 5:38 am
Forum: Game Archive
Topic: StarWars Battlefront Closed Beta
Replies: 56
Views: 13476

Re: StarWars Battlefront Closed Beta

No, the problem is not in directory of "update". This script skiped unfinded path: Unpatched cat not found. Patched cat not found. layout.toc characters.toc C:\Users\DURANDAL\Desktop\dumper/bundles/ebx/gameplay/characters/heros/lukeskywalkerphysics.ebx unpack started (last string), but crush on decr...
by erik945
Fri Oct 09, 2015 5:14 am
Forum: Game Archive
Topic: StarWars Battlefront Closed Beta
Replies: 56
Views: 13476

Re: StarWars Battlefront Closed Beta

send me Franks frostbyte scripts or give link please
by erik945
Wed Oct 07, 2015 3:08 pm
Forum: General game tools
Topic: Star Wars Battlefront 2015 tools
Replies: 36
Views: 26683

Re: Star Wars Battlefront 2015 tools

python's dumper script don't work with new beta: C:\Python274\python.exe C:/BF4_Python_Scripts/BF4_Python_Scripts/Python_Scripts/dumper.py Traceback (most recent call last): File "C:/BF4_Python_Scripts/BF4_Python_Scripts/Python_Scripts/dumper.py", line 282, in <module> cat=Cat(catName) File "C:/BF4_...
by erik945
Wed Oct 07, 2015 12:10 pm
Forum: Game Archive
Topic: Ghost in the shell: First assault (request)
Replies: 25
Views: 11599

Re: Ghost in the shell: First assault (request)

parser dat files 10 line - path to firectory for unpacked files 11 line - path to parsed file Thank episoder for hint. (https://facepunch.com/showthread.php?t=1487987&p=48913579&viewfull=1#post48913579) upd: Fix skipping last file How to use: 1. Download and install python's interpreter (https://www...
by erik945
Tue Oct 06, 2015 9:51 pm
Forum: General game tools
Topic: Cryengine Converter tool (cgf-exporter)
Replies: 163
Views: 65733

Re: Cryengine Export tool (cgf-exporter)

the problem is in the position / rotation of the elements.
In mobiglass lenses are not quite in place (see under blue glass)
by erik945
Tue Oct 06, 2015 8:01 pm
Forum: General game tools
Topic: Cryengine Converter tool (cgf-exporter)
Replies: 163
Views: 65733

Re: Cryengine Export tool (cgf-exporter)

Thank you for answer.
If you be interested - two problematic models.
In GameSdk displayed normally.

https://www.dropbox.com/s/o3c9lviltmjl2 ... s.cgf?dl=0
https://www.dropbox.com/s/nsx7lveimxz5o ... _.cga?dl=0
by erik945
Sat Oct 03, 2015 6:01 am
Forum: Game Archive
Topic: Ghost in the shell: First assault (request)
Replies: 25
Views: 11599

Ghost in the shell: First assault (request)

Can anybody help with unpack dat archives?
Game files here:
https://mega.nz/#F!hos3hbgA!osg5PEdocR4ytQqjcupVhg
by erik945
Wed Sep 16, 2015 6:52 am
Forum: General game tools
Topic: Cryengine Converter tool (cgf-exporter)
Replies: 163
Views: 65733

Re: Cryengine Export tool (cgf-exporter)

Thank you for your work!
What news about position/rotation submeshes?
I watch your sources - you use only transform matrix44 only for positions submeshes (without rotations), but class ChunkNode has Pos and Rot properties but don't use it - what is it?
by erik945
Wed Sep 02, 2015 6:21 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1633
Views: 436663

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

cra0 link to your tools foxEngine_mgs5_tool is broken. Can you reupload it? Thank you.
by erik945
Sun Jul 12, 2015 11:43 am
Forum: 3D/2D models
Topic: Witcher Wild Hunt (request)
Replies: 22
Views: 6591

Re: Witcher Wild Hunt (request)

little update:
fix creating "empty material" and work with chunk's some models:
by erik945
Sat Jul 04, 2015 6:10 pm
Forum: 3D/2D models
Topic: Witcher Wild Hunt (request)
Replies: 22
Views: 6591

Re: Witcher Wild Hunt (request)

shakotay2 thank you, I know about it. I wrote script based on this sources of JLouisB : http://jlouisb.users.sourceforge.net/ I wanted to understand, and I do not really like to overtake 3d models through a third-party software - are sometimes lost some details. Plus always there's the opportunity ...