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Search found 178 matches

by erik945
Wed May 28, 2014 11:13 am
Forum: Game Archive
Topic: Watch_Dogs fat and dat archives
Replies: 207
Views: 60224

Re: Watch_Dogs fat and dat archives

Install XNA framework:
http://www.microsoft.com/en-us/download ... x?id=20914

Has anyone found textures of Aiden?
by erik945
Fri May 09, 2014 9:30 pm
Forum: Game Archive
Topic: Dark Souls 2 file formats
Replies: 49
Views: 16842

Re: Dark Souls 2 file formats

Ok, no problem, thank you!
PS or Xbox have a better textures?
by erik945
Fri May 09, 2014 5:09 pm
Forum: Game Archive
Topic: Dark Souls 2 file formats
Replies: 49
Views: 16842

Re: Dark Souls 2 file formats

Is it possible to extract PC bhd/bdt files? Rick's tools crash.
by erik945
Thu Mar 20, 2014 5:55 am
Forum: 3D/2D models
Topic: [Request] Dragon's Dogma .mod File Format
Replies: 29
Views: 9071

Re: [Request] Dragon's Dogma .mod File Format

Thank You! The script is stable. But I have a problem extracting the textures. I use ArcTools 0.9.26. This soft incorrect extract some normal maps from DragonsDogma (Xbox). If use "-texRE6" - created only txt file, without tga; if use only "-tex" - maps incorrect; Sample: http://www.sendspace.com/fi...
by erik945
Wed Mar 19, 2014 3:26 pm
Forum: Game Archive
Topic: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)
Replies: 61
Views: 17825

Re: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)

Sorry for necroposting but...
ArctTools 0.9.26 incorrect extract some normal maps from DragonsDogma (Xbox).
If use "-texRE6" - created only txt file, without tga;
if use only "-tex" - maps incorrect;
Sample:
http://www.sendspace.com/file/0lkf02
by erik945
Fri Feb 28, 2014 8:11 pm
Forum: 3D/2D models
Topic: Casltevania Lords of Shadow 2 Demo
Replies: 32
Views: 9095

Re: Casltevania Lords of Shadow 2 Demo

zaramot wrote:Thanks a lot for PC samples, works great
Good!
When you plan release script?
p.s. and, if you can, for Dragon's Dogma.
by erik945
Fri Feb 28, 2014 6:20 pm
Forum: 3D/2D models
Topic: Casltevania Lords of Shadow 2 Demo
Replies: 32
Views: 9095

Re: Casltevania Lords of Shadow 2 Demo

Thank you very much! :up:
by erik945
Fri Feb 28, 2014 4:39 pm
Forum: 3D/2D models
Topic: Casltevania Lords of Shadow 2 Demo
Replies: 32
Views: 9095

Re: Casltevania Lords of Shadow 2 Demo

Karpati wrote:
erik945 wrote:This plugin don't work for final version. Did you can update it?
I don't have this game, but can you send some sample .msh files to 3dconverter@gmail.com ?
send to e-mail (PC version).

For all:
http://www.sendspace.com/file/69bfbb
by erik945
Fri Feb 28, 2014 8:02 am
Forum: 3D/2D models
Topic: Casltevania Lords of Shadow 2 Demo
Replies: 32
Views: 9095

Re: Casltevania Lords of Shadow 2 Demo

I did not know that your sample file package have several .msh files in the levels directory. I did find an unhandled vertex format and I modified my .msh loader module a little bit. http://3doc.i3dconverter.com/downloads/3doc_v5.309_portable.zip This plugin don't work for final version. Did you ca...
by erik945
Tue Feb 04, 2014 8:32 am
Forum: 3D/2D models
Topic: [Request] Dragon's Dogma .mod File Format
Replies: 29
Views: 9071

Re: [Request] Dragon's Dogma .mod File Format

Wow. Can you upload this script?
by erik945
Tue Oct 01, 2013 5:36 pm
Forum: 3D/2D models
Topic: Dead Space 2 Suit Models Help Please
Replies: 59
Views: 18969

Re: Dead Space 2 Suit Models Help Please

No, I didn't interested this game
by erik945
Sat Sep 28, 2013 10:44 pm
Forum: 3D/2D models
Topic: Dead Space 2 Suit Models Help Please
Replies: 59
Views: 18969

Re: Dead Space 2 Suit Models Help Please

Dead Space 3 used 3 float value for UV coordinate (may be UV W ???). Third WORD is usually 000000ff. Adaptation of the nightFlarer 's script for it: fname = getOpenFileName \ caption:"Open .geo from Mesh folder" \ types:"Dead Space 2 Mesh(*.geo)|*.geo" \ historyCategory:"DeadSpace2ObjectPresets" f =...
by erik945
Fri Jan 20, 2012 5:49 pm
Forum: Game Archive
Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
Replies: 532
Views: 122464

Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

How did you extract this model?
DRMEditor -> rendermesh?
And how do you import it to the 3d editor?