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by erik945
Sun May 13, 2018 7:45 pm
Forum: 3D/2D models
Topic: ME Andromeda morphs, poses, animations
Replies: 8
Views: 1267

Re: ME Andromeda morphs, poses, animations

The problem is that I do not understand why some bones are not in their positions.
Look at the tongue.
Most likely there are some transformations of the positions regarding the parents/childrens.
by erik945
Wed May 09, 2018 5:38 am
Forum: 3D/2D models
Topic: ME Andromeda morphs, poses, animations
Replies: 8
Views: 1267

Re: ME Andromeda morphs, poses, animations

Some progress with morph (blueprint files)

Image

Image
by erik945
Tue May 08, 2018 9:45 pm
Forum: 3D/2D models
Topic: ME Andromeda morphs, poses, animations
Replies: 8
Views: 1267

ME Andromeda morphs, poses, animations

Hello! I'm trying to figure out the poses and morphs from ME Andromeda. Used frosty, I extracted several models like fbx and bin. The format is quite clear - I wrote two simple scripts for parsing StaticPoses and Blueprints. It seems StaticPoses use Quaternions Rotations, BLUEPRINTS - matrix3 transf...
by erik945
Sun Apr 22, 2018 5:44 pm
Forum: 3D/2D models
Topic: Dishonored 2 models
Replies: 12
Views: 1865

Re: Dishonored 2 models

Understand, thank you!
Death of the Outsider is a big DLC for game
https://ru.wikipedia.org/wiki/Dishonore ... e_Outsider
by erik945
Sun Apr 22, 2018 5:02 pm
Forum: 3D/2D models
Topic: Dishonored 2 models
Replies: 12
Views: 1865

Re: Dishonored 2 models

Does the utility work only with Death of the Outsider or standard Dishonored 2 too?
by erik945
Sun Apr 08, 2018 12:30 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 327
Views: 51955

Re: Bloodborne

I tried googling for the files on the "public forum" multiple times and I couldn't find them. Again, If daemon wants to send me files or at least point me in the right direction of where I can download them, it would be appreciated. If not, he won't and I can move on and that's that. No need for th...
by erik945
Sat Apr 07, 2018 9:43 am
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 157
Views: 18197

Re: Horizon Zero Dawn

No, list of files in folder: matrices scouttemplate.core_0.animskel body.core.ascii bodyplate.core.ascii eye.core.ascii firesheets.core.ascii focus_elements_lx.core.ascii l_bodyplate.core.ascii l_headplate.core.ascii l_hipplate.core.ascii mesh_skeleton_rootbone.core.ascii parts.core.ascii r_bodyplat...
by erik945
Sat Apr 07, 2018 8:50 am
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 157
Views: 18197

Re: Horizon Zero Dawn

Thanks for the help, guys! I prefer ascii format but unfortunately the importer for max has one problem that leads to errors. I wrote a little fork script, if anyone should - let me know, I'll upload it. Next problem "step 3: run this: horizon [mesh_skeleton] [animskel] > a.bat this will create FULL...
by erik945
Thu Apr 05, 2018 7:32 am
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 157
Views: 18197

Re: Horizon Zero Dawn

Thanks for the tools again. Has anyone found a model of power armor in the bunker (staticl, but full model of armor)? PS answer - futuresoldier Do you can explain the line "4.copy-paste skeleton into model parts" I need to open skeleton.ascii, copy all the contents, open body.ascii and insert it the...
by erik945
Sat Feb 24, 2018 2:35 pm
Forum: 3D/2D models
Topic: Killzone Shadow fall
Replies: 13
Views: 1903

Re: Killzone Shadow fall

The tool has been released. Check zenhax forum.
by erik945
Tue Feb 20, 2018 6:09 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 157
Views: 18197

Re: Horizon Zero Dawn

Can you publish your tools for the PS4 along with the source code? I would like to know a couple of points, for example, algorithm of convert textures?
by erik945
Mon Feb 19, 2018 10:42 pm
Forum: 3D/2D models
Topic: Killzone Shadow fall
Replies: 13
Views: 1903

Re: Killzone Shadow fall

Great!
Will wait.
by erik945
Mon Feb 19, 2018 9:52 pm
Forum: 3D/2D models
Topic: Killzone Shadow fall
Replies: 13
Views: 1903

Re: Killzone Shadow fall

Cool! Are the textures also extracted?
When can we use it?
I'm mostly interested in weapons and vehicles.
by erik945
Mon Feb 19, 2018 8:49 pm
Forum: 3D/2D models
Topic: Killzone Shadow fall
Replies: 13
Views: 1903

Re: Killzone Shadow fall

Well, what about the textures? I'll try to get the models myself Another couple of questions - PS4 uses an inverted byte order? -When I unpack the core using quickbms, I get one large file. At first glance, it is several of joined files - as in a container without compression. They can somehow be di...
by erik945
Mon Feb 19, 2018 7:04 pm
Forum: 3D/2D models
Topic: Killzone Shadow fall
Replies: 13
Views: 1903

Killzone Shadow fall

I managed to access the contents of pkg files core file can be uncompressed using quickbms http://aluigi.altervista.org/quickbms.htm Now we need to convert the models and textures. Some models have already been extracted, so the tool can already exist, but I did not find it examle files: https://www...