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by Thief1987
Sun Jun 30, 2013 11:39 am
Forum: Code Talk
Topic: Question about QuickBMS commands
Replies: 19
Views: 6033

Re: Question about QuickBMS commands

Thanks. Now all is good.
I find this command in quickbms readme, but not correctly understand it and use new var - set nameascii unicode name or set name unicode nameascii
by Thief1987
Sun Jun 30, 2013 9:04 am
Forum: Code Talk
Topic: Question about QuickBMS commands
Replies: 19
Views: 6033

Re: Question about QuickBMS commands

Hi. Simple question.
If i have filename in unicode, for example
Image
and use this command

getdstring name 0x4c
......
log name blablabla

i get file with name 00000000.dat
What i need to do? Something i did not think :)
by Thief1987
Mon Jun 17, 2013 11:30 pm
Forum: Game Archive
Topic: Double Dragon Neon .PAK files
Replies: 5
Views: 3524

Re: Double Dragon Neon .PAK files

I have only ps3 version, try maybe pak files same endian big get filetable long get files long get dummy longlong math filetable + 0x40 for i = 0 < files get offset long math offset + filetable get size long getct name string 0x3a getct filename string 0x00 savepos off math b = 0x4 math a = off math...
by Thief1987
Sat Apr 20, 2013 4:55 pm
Forum: Game Archive
Topic: King Arthur 2 .N2M
Replies: 4
Views: 664

Re: King Arthur 2 .N2M

Can you attach bigger file? 10-20 Mb
by Thief1987
Mon Feb 04, 2013 6:41 am
Forum: Game Archive
Topic: [PC] The Cave - *.~h and *.~p archives
Replies: 45
Views: 9144

Re: [PC] The Cave - *.~h and *.~p archives

You need find smaller font :)
Or decrease its yourself in font editor.
by Thief1987
Sun Feb 03, 2013 2:20 pm
Forum: Game Archive
Topic: [x360] The Cave
Replies: 7
Views: 879

Re: [x360] The Cave

Ok. This script for extract ~p files from X360 version. Man_Gfx - contain font and Rgb_Stuff contain text. open FDDE "~h" 0 open FDDE "~p" 1 comtype XmemDecompress endian big idstring dfpf get DUMMY long get DUMMY long get DUMMY long # align? get DUMMY long get NAME_OFF long get DUMMY long get DUMMY...
by Thief1987
Sat Feb 02, 2013 9:28 pm
Forum: Game Archive
Topic: [x360] The Cave
Replies: 7
Views: 879

Re: [x360] The Cave

You want translate game? I can help you with text and font.
We translate ps3 version of the game.
by Thief1987
Tue Jan 08, 2013 8:10 pm
Forum: Code Talk
Topic: Quick BMS Question
Replies: 4
Views: 1884

Re: Quick BMS Question

aluigi

It's real add reimport for COMP_DK2 compression? Really need to

Or maybe exist other compression tool. I'm dont need repack, only compress
by Thief1987
Thu Dec 13, 2012 11:52 pm
Forum: Game Archive
Topic: The Walking Dead
Replies: 103
Views: 35979

Re: The Walking Dead

You don't need repack, just put unpacked and edited file's in the folder with ttarch
by Thief1987
Fri Jun 08, 2012 7:08 pm
Forum: Game Archive
Topic: Spider-Man Shattered Dimensions [.pak]
Replies: 8
Views: 3488

Re: Spider-Man Shattered Dimensions [.pak]

in that main.pak english text change to russian (i think)

if you have that file from normal english version send it to me

or maybe you will be replacing another language? french for example
by Thief1987
Thu Jun 07, 2012 10:34 pm
Forum: Game Archive
Topic: Spider-Man Shattered Dimensions [.pak]
Replies: 8
Views: 3488

Re: Spider-Man Shattered Dimensions [.pak]

Unfortunately no. I am novice in this, i only try to learn QBMS and file researching. I am can't find normal filetable in this format and he is not very good (Although maybe I'm not fully understood it). In that main.pak there are three type of files - text files, dds, and unknown type. For each one...
by Thief1987
Tue Jun 05, 2012 7:41 am
Forum: Game Archive
Topic: Spider-Man Shattered Dimensions [.pak]
Replies: 8
Views: 3488

Re: Spider-Man Shattered Dimensions [.pak]

I can help you extract dds texture and text files. Enough?
by Thief1987
Fri Apr 20, 2012 7:37 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 106387

Re: [PC] Devil May Cry 4

does anyone know where the file with coordinates of font's char
by Thief1987
Sun Apr 08, 2012 5:46 pm
Forum: Game Localization
Topic: All COALESCED system games *HELP*
Replies: 2
Views: 1080

Re: All COALESCED system games *HELP*

oh, maybe it will be useful for somebody i found how calculated as the length of the string in Shadows of the damned and asura's wrath in coalesced.bin (ps3) (FF-XX)*2+2 example 4 byte before the string FF FF FF DE (FF-DE)*2+2=44 byte string length I changed the line in subtitles in Shadows of the d...