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Search found 70 matches

by Thief1987
Tue Oct 22, 2013 10:07 pm
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 617
Views: 150058

Re: Telltale and Gametap - extract to translate

log MEMORY_FILE 0 0 get fname FILENAME string fname + "_MOD" open FDDE "landb" 0 open FDDE "txt" 1 goto 0x94 get strings long goto 0x00 getdstring head 0x8c putdstring head 0x8c MEMORY_FILE for i = 0 < strings getdstring data 0x44 putdstring data 0x44 MEMORY_FILE #savepos totalblocksizeoffset get t...
by Thief1987
Sun Oct 20, 2013 10:09 am
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 617
Views: 150058

Re: Telltale and Gametap - extract to translate

get fname BASENAME string fname + ".txt" log MEMORY_FILE 0 0 goto 0x4 get stringsize long get idsize long goto 0x94 get strings long goto 0x8c for i = 0 < strings getdstring dummy 0x4c get str1size long if str1size = 0 get size1 long get size2 long getdstring str size2 putdstring str size2 MEMORY_F...
by Thief1987
Sat Aug 31, 2013 2:35 pm
Forum: Game Archive
Topic: diablo 3 (XBOX 360)
Replies: 2
Views: 1555

Re: diablo 3 (XBOX 360)

It's not criware cpk, it's custom blizzard format, and seems it's have encrypt filetable, on ps3 used zlib compression, don't know about xbox

ps xbox version also use zlib
by Thief1987
Fri Aug 30, 2013 3:53 pm
Forum: Game Archive
Topic: Saints row IV ps3_vpp.
Replies: 39
Views: 6053

Re: Saints row IV ps3_vpp.

Xbox version use lzx, or not?
by Thief1987
Sun Aug 18, 2013 4:10 pm
Forum: Game Archive
Topic: Saints row IV ps3_vpp.
Replies: 39
Views: 6053

Re: Saints row IV ps3_vpp.

Seems it's used deflate compression, i'm not sure. Aluigi's offzip can decompress some data but not all
by Thief1987
Wed Aug 14, 2013 1:22 am
Forum: Game Localization
Topic: Ghost Recon: Future Soldier - PS3
Replies: 1
Views: 1160

Re: Ghost Recon: Future Soldier - PS3

3ps3 wrote:Hi how unpack/repack .SDAT file ? http://rghost.net/48068699
http://rghost.ru/48102372
by Thief1987
Thu Aug 08, 2013 4:25 am
Forum: Code Talk
Topic: Question about QuickBMS commands
Replies: 19
Views: 6052

Re: Question about QuickBMS commands

Another one silly question :)
It's possible use in quickbms double condition or triple and so on
for example i need this condition if a != 0x0d or 0x5b or 0x58
if it's possible how i must write this condition, i try some variation but with no luck
by Thief1987
Wed Jul 31, 2013 5:03 pm
Forum: Game Archive
Topic: Cabela's 4x4 Off-Road Adventure [.RES]
Replies: 8
Views: 1147

Re: Cabela's 4x4 Off-Road Adventure [.RES]

link is same, data3.res in both
by Thief1987
Wed Jul 31, 2013 3:31 pm
Forum: Game Archive
Topic: Cabela's 4x4 Off-Road Adventure [.RES]
Replies: 8
Views: 1147

Re: Cabela's 4x4 Off-Road Adventure [.RES]

Which files in which archive you want pack back?
by Thief1987
Sun Jul 14, 2013 5:54 pm
Forum: Game Localization
Topic: Dungeon Lords MMXII [.DAT]
Replies: 13
Views: 2481

Re: Dungeon Lords MMXII [.DAT]

Unpack and repack doing with the same command. Just choose script and .DAT file, and unpacking .TXT must be in the same folder. Not need use repack function of quickbms.
by Thief1987
Sun Jul 14, 2013 1:55 am
Forum: Game Localization
Topic: [PC] Transformers: The Game - font (.fnt)
Replies: 5
Views: 1703

Re: [PC] Transformers: The Game - font (.fnt)

Just don't touch last 0x30 bytes its not texture and if you change this, game may be not working
by Thief1987
Sun Jul 14, 2013 1:43 am
Forum: Game Localization
Topic: Dungeon Lords MMXII [.DAT]
Replies: 13
Views: 2481

Re: Dungeon Lords MMXII [.DAT]

Sorry for delaying. open FDDE "DAT" 0 open FDDE "txt" 1 get fname FILENAME string fname + "repack" log MEMORY_FILE 0 0 get strings long put strings long MEMORY_FILE savepos ftoffset MEMORY_FILE math ftoffset + 0x8 math TMP = strings math TMP * 0x8 getdstring stringtable TMP putdstring stringtable TM...
by Thief1987
Wed Jul 10, 2013 10:20 pm
Forum: Game Localization
Topic: Dungeon Lords MMXII [.DAT]
Replies: 13
Views: 2481

Re: Dungeon Lords MMXII [.DAT]

For repack need new script. Format not hard, i will write script tomorrow :)
by Thief1987
Wed Jul 10, 2013 9:11 pm
Forum: Game Localization
Topic: Dungeon Lords MMXII [.DAT]
Replies: 13
Views: 2481

Re: Dungeon Lords MMXII [.DAT]

Yes for quickbms.
This is what i get after applying script
http://rghost.ru/private/47339674/6a8f1 ... 602604e56a
by Thief1987
Wed Jul 10, 2013 8:21 pm
Forum: Game Localization
Topic: Dungeon Lords MMXII [.DAT]
Replies: 13
Views: 2481

Re: Dungeon Lords MMXII [.DAT]

strings files is simple get fname FILENAME string fname - ".dat" string fname + ".txt" get strings long log MEMORY_FILE 0 0 for i = 0 < strings get dummy long get stringoffset long savepos tableoffset goto stringoffset getct str string 0x00 strlen str_size str putdstring str str_size MEMORY_FILE put...