Search found 158 matches
- Tue Feb 24, 2015 7:23 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 876
- Views: 257302
Re: ARchive_neXt
English guys... please... ![rolleyes [roll]](./images/smilies/icon_rolleyes.gif)
- Sat Feb 14, 2015 11:27 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 876
- Views: 257302
Re: ARchive_neXt
Not yet afaik.nav00811 wrote:Hey MDA have you been able to solve the normal map issue...
- Thu Feb 12, 2015 10:36 pm
- Forum: 3D/2D models
- Topic: Far Cry 3|4
- Replies: 55
- Views: 22532
Re: Far Cry 3|4
Thanks for fixing Pagan! About the hair diffuse, I think that maybe it could be ripped directly from the game, though I'm not completely sure about that.
- Sat Feb 07, 2015 3:29 pm
- Forum: 3D/2D models
- Topic: Far Cry 3|4
- Replies: 55
- Views: 22532
Re: Far Cry 3|4
I am curious: is the issue for Pagan Min still there, or he can be imported correctly now?
- Fri Jan 30, 2015 1:44 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 876
- Views: 257302
Re: ARchive_neXt
@loriscangini: You can bake decent normal maps in blender eventually. Of course they will need some modifications in Photoshop or Gimp and they won't certainly be as good as the ingame ones... but it's the only solution I have for the moment.
- Wed Jan 21, 2015 11:50 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 876
- Views: 257302
Re: ARchive_neXt
Thank you again for your hard work, MDA!
I have tons of models to rig, but I'll wait for a bit in case you will be able to fully figure out the skeleton format
I have tons of models to rig, but I'll wait for a bit in case you will be able to fully figure out the skeleton format
- Mon Jan 12, 2015 9:45 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 876
- Views: 257302
Re: ARchive_neXt
Big News: This fixes the duplicate face index issue. I have figured out the Skeleton file format (for the most part). I haven't figured out how to turn that information into something useful. But I do list out the matrices and hierarchy. If anyone can figure out how to make it work, let me know. Th...
- Tue Jan 06, 2015 3:48 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 876
- Views: 257302
Re: Archive X
I finally managed to get some decent looking hairs (not 100% perfect, but oh well)


They are so heavy, too many polygons ahah.
MDA, I'm really grateful for the work you've done on this tool!


They are so heavy, too many polygons ahah.
MDA, I'm really grateful for the work you've done on this tool!
- Tue Dec 30, 2014 11:42 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 876
- Views: 257302
Re: Archive X
Thank you for the update, MDA! 
- Sat Dec 27, 2014 7:46 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 876
- Views: 257302
Re: Archive X
IKR? I was kinda surprised to see how different it was! That's why at first I thought it was the HD mesh :mrgreen: Well it's sad for us, but makes sense. The hair in Unity looks more realistic than the previous ones in fact. Next gen power lol. Weird thing, Assassin Arno has a standard hair mesh for...
- Sat Dec 27, 2014 3:09 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 876
- Views: 257302
Re: Archive X
Are you sure that Elise's hairs works? For me it happens the thing you explained with her hair too Elise's hair LOD3 works fine it seems http://i.imgur.com/FA4sopv.jpg Arno's hair LOD3 works too, but eeewwww.... http://i.imgur.com/3R5o5sz.jpg EDIT: Yeah, seems like all the LOD0/HD hair meshes are n...
- Sat Dec 27, 2014 12:46 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 876
- Views: 257302
Re: Archive X
Uhm... so there's no way to get the hair working?
I think it happens only with Arno, I tried loading Elise's hair and the mesh is fine, but Arno's is totally invisible for some reason.
About the forge files, let me locate them again.
About the forge files, let me locate them again.
- Fri Dec 26, 2014 11:27 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 876
- Views: 257302
Re: Archive X
Thank you again MDA! I tested the tool and works fine. I am not getting the exception error anymore when I load it, textures export fine, same as HD meshes. I still have the preview issue, I can't see any of the models and that would be useful also to see if all the needed textures are there. Btw ta...
- Tue Dec 23, 2014 7:32 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 876
- Views: 257302
Re: Archive X
Awesome, thank you! 
- Tue Dec 23, 2014 11:10 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 876
- Views: 257302
Re: Archive X
And this is happening to you with all model files also? Yes, all the models. By extract, do you mean along with a model file? If so, I'll explain how that works. There is a certain chain that I need to follow, in order to find the textures a model uses. 1. Find the Texture Set(s) referenced in the ...
