Yeah, I can load bones too in fact. The problem is they don't work, the models are static and this because, I think, weights are missing.finale00 wrote:When I imported from project diva I think there were bones.
They're both the same format right?
Search found 158 matches
- Fri Mar 16, 2012 3:43 pm
- Forum: 3D/2D models
- Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
- Replies: 149
- Views: 56747
Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
- Fri Mar 16, 2012 3:39 pm
- Forum: 3D/2D models
- Topic: Devil May Cry 3 Special Edition PC
- Replies: 12
- Views: 7445
Re: Devil May Cry 3 Special Edition PC
Sorry for double posting, not that I want to obsess you with this, it's just I noticed someone of you menaged to load the 3D model in 3DS Max and I'm dying to know how you did it... I don't know how to open the files from the ones I unpacked from the .pac file..
- Fri Mar 16, 2012 3:36 pm
- Forum: Compressed files and methods
- Topic: [PSP] Last Ranker CNK format
- Replies: 20
- Views: 4400
Re: [PSP] Last Ranker CNK format
lol, I don't see any LR model in BRS but whatever. I hope there will be a way to extrack models in .cnk packages someday..finale00 wrote:The archives are different but he probably means the models are the same.
- Fri Mar 16, 2012 1:13 pm
- Forum: 3D/2D models
- Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
- Replies: 149
- Views: 56747
Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
So we have to draw them manually?kuronekoneko wrote:If im right he couldnt find the bone ID's, not sure though. I've played it with it too, but Its better to use the bone placement as a reference I think.
- Fri Mar 16, 2012 12:30 pm
- Forum: 3D/2D models
- Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
- Replies: 149
- Views: 56747
Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
Question: there's something I didn't quite understand. Does the script import bones with weights too? Or only bones? Because when I tested some, the model stayed static, but maybe I'm just doing something wrong (the game I am trying to extract models from is VF5)
- Fri Mar 16, 2012 12:16 pm
- Forum: Compressed files and methods
- Topic: [PSP] Last Ranker CNK format
- Replies: 20
- Views: 4400
Re: [PSP] Last Ranker CNK format
Uhm.. I tried the bms script posted in that topic but it doesn't work.dj082502 wrote:The same INSM format is used in Black rock shooter PSP.
viewtopic.php?f=21&t=7245
viewtopic.php?p=58499
.cnk files probably are different..?
- Sat Mar 10, 2012 12:36 am
- Forum: Compressed files and methods
- Topic: [PSP] Last Ranker CNK format
- Replies: 20
- Views: 4400
Re: [PSP] Last Ranker CNK format
From .cnk files, how can we extract the models? I am a noobchrrox wrote:its just zlib using offzip will extract it.
c:\offzip.exe -a c:\file.dat c:\etract 0x0
- Sat Mar 10, 2012 12:30 am
- Forum: 3D/2D models
- Topic: Devil May Cry 3 Special Edition PC
- Replies: 12
- Views: 7445
Re: Devil May Cry 3 Special Edition PC
Hi everyone. I know this topic is pretty old, but I wanna try anyway. I'd like to extract models from this game and I successfully extracted the files included in the .pac files (finally). The only problem is that I don't know where the model mesh is stored. Noesis can open textures only, other file...
