Search found 158 matches

by RunaWhite
Thu Jul 06, 2017 11:42 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 876
Views: 257302

Re: ARchive_neXt

Hello Can anyone please create Assassin's Creed 1, 2, brotherhood and syndicate forge extractor ARchive_neXt can already extract from those games afaik. About the missing files/textures, sadly you have to dig further into the archives. The structure is a bit messy in some cases and what you're look...
by RunaWhite
Sat Apr 01, 2017 11:13 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 876
Views: 257302

Re: Archive X

I finally managed to get some decent looking hairs (not 100% perfect, but oh well) http://i.imgur.com/zRhQgf7.jpg http://i.imgur.com/EAhOObt.jpg They are so heavy, too many polygons ahah. MDA, I'm really grateful for the work you've done on this tool! Do you have a skeleton? Sorry for the late repl...
by RunaWhite
Wed Mar 22, 2017 4:28 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 876
Views: 257302

Re: ARchive_neXt

When the tool is updated to support for Honor, would it support extracting animations into usable formats (like FBX)? Would love to get the awesome character combat animations. Animation support for FH, AC, etc would be an incredible addition, but it's understandable if it's too much. MDA implement...
by RunaWhite
Sat Feb 11, 2017 9:57 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 876
Views: 257302

Re: ARchive_neXt

^^^ I agree with Crofty. Thank you indeed MDA!
by RunaWhite
Wed Jan 11, 2017 12:51 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 876
Views: 257302

Re: ARchive_neXt

This happens to a lot of people, but the models can still be exported. Hello. Could you please explain how can I export models? I can export textures and materials. App crashes If I select any mesh. How could I help to fix this errorr? Could I send logs with problem or smth else? For me it works si...
by RunaWhite
Tue Jan 10, 2017 3:18 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 876
Views: 257302

Re: ARchive_neXt

romanilyin wrote:
ostrov88 wrote:Hello
Win 7
3d view don't work
Image
Hello. I have same error.
AC:syndicate
wn10 x64
dx runtime installed
This happens to a lot of people, but the models can still be exported.
by RunaWhite
Sun Jan 01, 2017 9:08 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 876
Views: 257302

Re: ARchive_neXt

I don't think a new version would fix that, not if this is how the AC games are made.

Btw just a little OT to wish you all a Happy New Year.
by RunaWhite
Tue Dec 20, 2016 3:35 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 876
Views: 257302

Re: ARchive_neXt

I get the horrible sense that this topic is dead / dying, nowadays.. That would be a shame indeed, there's no other way or method of retrieveing game assets from ubisoft. Extracting assets from these games is really complicated for the way they are structured. If you didn't get the answers you were...
by RunaWhite
Mon Oct 24, 2016 4:39 pm
Forum: Game Archive
Topic: Mirror's Edge Catalyst Beta
Replies: 30
Views: 13804

Re: Mirror's Edge Catalyst Beta

The game uses the Frostbite engine like Dragon Age Inquisition... so technically it is possible since with the DAI Tools we can get rigged models. However, the programmer is already working hard on the new tools for that game, thus I doubt she will try to also implement a MEC support. Maybe someone ...
by RunaWhite
Sat Oct 01, 2016 9:41 pm
Forum: Game Archive
Topic: Mirror's Edge Catalyst Beta
Replies: 30
Views: 13804

Re: Mirror's Edge Catalyst Beta

@OriginOfWaves thank you! I was really hoping to get the models from this game but I didn't know if it was already possible or not.
by RunaWhite
Mon Apr 18, 2016 11:33 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 876
Views: 257302

Re: ARchive_neXt

1. Verify that you are using the latest version (3.2.7.0) -- Click About in the main menu. I just checked to be sure and my version is indeed the 3.2.7.0... so I don't really know what's going on. 2. Is this something that just started happening, or has it always happened. I can't tell because this...
by RunaWhite
Tue Apr 12, 2016 11:15 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 876
Views: 257302

Re: ARchive_neXt

I have an issue with the normal maps extraction. I've got the latest ARchive_neXt and my DirectX is updated, but whenever I try to save a normal map using the DX10 to DX5 option I get an error message, which says it can't export the texture 'cause the normal map cannot be found. I still see the Bad ...
by RunaWhite
Mon Jan 04, 2016 12:34 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 876
Views: 257302

Re: ARchive_neXt

I had the same issue, but tried Unity's texture and it works :) you may need to adjust it a little bit, but there are other maps like the lashes and inner mouth that seem to perfectly match Syndicate UVs. Great job on the hair btw!!! I think you could add a subdivision surface (not sure what you use...
by RunaWhite
Sun Jan 03, 2016 2:20 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 876
Views: 257302

Re: ARchive_neXt

I had the same issue with hair in Unity, I couldn't properly display them unless the strands were selected but I could extrude them anyway to create volume. I also found a shared hair texture with alpha channel, not sure if that works with Evie's and Jacob's roots though I need to test it. Anyway, T...
by RunaWhite
Sun Jan 03, 2016 12:50 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 876
Views: 257302

Re: ARchive_neXt

Ahhhh okay makes sense now! Thank you for the screenshots :D really helpful! Is there a working texture for those mesh pieces (with alpha and all) or is it just like Unity where you only got a plain color?