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Search found 14 matches

by Seifer29
Mon Dec 04, 2017 8:37 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 799
Views: 230866

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Hey daemon, any idea if it would be possible to swap out those silly kneel down animations that play when a hero dies and replace them with the normal death/ragdoll animations that play for the normal soldiers? I want to see Yoda/Vader fly through the air, hehe. That would make Heroes vs Villains at...
by Seifer29
Mon Sep 05, 2016 7:32 pm
Forum: Audio file formats
Topic: Asking for help with the .spc file format (Capcom games)
Replies: 0
Views: 1054

Asking for help with the .spc file format (Capcom games)

Hey guys, So I was attempting to mess around with the audio for Dragon's Dogma on PC, but I ran into the same problem as with other Capcom games, like RE5 and RE6. Namely, all the voice files for the character soundsets are inside a file format called .spc. I am going to post a link to a .spc that I...
by Seifer29
Sun Jan 31, 2016 2:29 am
Forum: Audio file formats
Topic: Star Wars - The Old Republic Beta Audio Files
Replies: 43
Views: 94107

Re: Star Wars - The Old Republic Beta Audio Files

Hey, thanks for the help. I figured out what I was screwing up. There was an option for vorbis in the audio converter of wwise. I stupidly thought that would output a .ogg file and figured that would be incorrect, lol. Obviously, I was incorrect in my assumption. So yeah, I used vorbis and 24000 Hz ...
by Seifer29
Sat Jan 30, 2016 8:51 pm
Forum: Audio file formats
Topic: Star Wars - The Old Republic Beta Audio Files
Replies: 43
Views: 94107

Re: Star Wars - The Old Republic Beta Audio Files

Hey, thanks for the reply. I tried messing around with audiokinetic's wwise and was able to convert some random .wav to .wem. However, they don't seem to play. Not sure if I am using the proper conversion settings in Wwise's audio converter. I looked up the details of the base SWTOR .wav I was able ...
by Seifer29
Sat Jan 30, 2016 4:18 pm
Forum: Audio file formats
Topic: Star Wars - The Old Republic Beta Audio Files
Replies: 43
Views: 94107

Re: Star Wars - The Old Republic Beta Audio Files

Hey daemon1, I was just wondering if you knew of any program that can convert sound files (like .ogg or normal .wav) into the type of .wav that SWTOR recognizes. You guys were mentioning .wem, so is that the type of file that swtor uses? And if so, how would we convert sounds into that format? I was...
by Seifer29
Wed Aug 19, 2015 11:53 pm
Forum: Audio file formats
Topic: Assassins Creed Unity - problem
Replies: 2
Views: 3307

Re: Assassins Creed Unity - problem

Hey ponaromixxx, thanks for the link. All the sounds extracted with that tool seem to work correctly. Didn't even think about looking up AC Rogue, hah.

Thanks again.
by Seifer29
Sun Aug 16, 2015 10:55 pm
Forum: Audio file formats
Topic: Assassins Creed Unity - problem
Replies: 2
Views: 3307

Assassins Creed Unity - problem

Hey guys, finally got around to playing Assassins Creed Unity. Was trying to figure out how to extract the audio from the .pck files containing all the voice files and sound effects, but I ran into a problem. So I am currently able to extract all the .wav files and convert them to .ogg, but the prob...
by Seifer29
Thu Apr 30, 2015 5:57 pm
Forum: Audio file formats
Topic: Mortal Kombat X sound format
Replies: 72
Views: 22096

Re: Mortal Kombat X sound format

Alright Daemon, it worked. Thanks for the help.
by Seifer29
Thu Apr 30, 2015 4:19 pm
Forum: Audio file formats
Topic: Mortal Kombat X sound format
Replies: 72
Views: 22096

Re: Mortal Kombat X sound format

Hey Daemon, So is there any way to decrypt the files so that music player ex will recognize them as fsb files? The method used for the other ones was to delete the first two lines before the FSB5 line and save it as an fsb file. What would the method be for the encrypted file? Sorry for the constant...
by Seifer29
Wed Apr 29, 2015 10:29 pm
Forum: Audio file formats
Topic: Mortal Kombat X sound format
Replies: 72
Views: 22096

Re: Mortal Kombat X sound format

Holy crap, it works, lol. Just plugged the SND_VO_Raiden_X64DataSourceBank_0.fsb into musicplayer ex and it allowed me to convert the sounds and extract them as playable wavs. It contains all of Raiden's combat sounds. Assuming this works for the rest of the cast, as well. Thanks a bunch guys. EDIT:...
by Seifer29
Wed Apr 29, 2015 6:30 pm
Forum: Audio file formats
Topic: Mortal Kombat X sound format
Replies: 72
Views: 22096

Re: Mortal Kombat X sound format

It's cool that you guys are making progress with this stuff. Was trying to extract the contents of SND_VO_Raiden_X64DataSourceBank_0.FmodSourceData, but ran into some problems. So after I deleted all the lines above FSB5 and saved it as an fsb file I tried to extract the contents using both fsbext a...
by Seifer29
Fri Sep 05, 2014 9:51 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 791022

Re: Dead or Alive series formats and tools

Hey guys, kind of off topic I guess, but anyone know how to extract the audio from DoA5? I tried searching for it, but most discussion is about the 3d models. Right now I was able to extract the data from the iso. Inside the folder I have some fairly large .bin files and a few other folders that con...
by Seifer29
Thu Jan 12, 2012 1:42 am
Forum: Audio file formats
Topic: Star Wars - The Old Republic Beta Audio Files
Replies: 43
Views: 94107

Re: Star Wars - The Old Republic Beta Audio Files

Hey guys, I have been having a difficult time with these .bnk files from SWTOR. So I am able to extract individual .bnk files from the .tor archives. I then tried to use that bnkextr from that russian site that was posted earlier in the thread. It ends up extracting various .wav files, numbered like...
by Seifer29
Sat Dec 24, 2011 1:08 am
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 719
Views: 305097

Re: Star Wars - The Old Republic - Beta

Hey guys, was just wondering about the old application Easymyp that was created mainly for Warhammer Online. That tool was pretty nice and allowed for easy swapping of things like sounds, animations, models, etc. My question was basically is the ultimate goal to have a similar tool for use with SWTO...