Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
Search found 14 matches
- Mon Dec 04, 2017 8:37 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 799
- Views: 230866
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Hey daemon, any idea if it would be possible to swap out those silly kneel down animations that play when a hero dies and replace them with the normal death/ragdoll animations that play for the normal soldiers? I want to see Yoda/Vader fly through the air, hehe. That would make Heroes vs Villains at...
- Mon Sep 05, 2016 7:32 pm
- Forum: Audio file formats
- Topic: Asking for help with the .spc file format (Capcom games)
- Replies: 0
- Views: 1054
Asking for help with the .spc file format (Capcom games)
Hey guys, So I was attempting to mess around with the audio for Dragon's Dogma on PC, but I ran into the same problem as with other Capcom games, like RE5 and RE6. Namely, all the voice files for the character soundsets are inside a file format called .spc. I am going to post a link to a .spc that I...
- Sun Jan 31, 2016 2:29 am
- Forum: Audio file formats
- Topic: Star Wars - The Old Republic Beta Audio Files
- Replies: 43
- Views: 94107
Re: Star Wars - The Old Republic Beta Audio Files
Hey, thanks for the help. I figured out what I was screwing up. There was an option for vorbis in the audio converter of wwise. I stupidly thought that would output a .ogg file and figured that would be incorrect, lol. Obviously, I was incorrect in my assumption. So yeah, I used vorbis and 24000 Hz ...
- Sat Jan 30, 2016 8:51 pm
- Forum: Audio file formats
- Topic: Star Wars - The Old Republic Beta Audio Files
- Replies: 43
- Views: 94107
Re: Star Wars - The Old Republic Beta Audio Files
Hey, thanks for the reply. I tried messing around with audiokinetic's wwise and was able to convert some random .wav to .wem. However, they don't seem to play. Not sure if I am using the proper conversion settings in Wwise's audio converter. I looked up the details of the base SWTOR .wav I was able ...
- Sat Jan 30, 2016 4:18 pm
- Forum: Audio file formats
- Topic: Star Wars - The Old Republic Beta Audio Files
- Replies: 43
- Views: 94107
Re: Star Wars - The Old Republic Beta Audio Files
Hey daemon1, I was just wondering if you knew of any program that can convert sound files (like .ogg or normal .wav) into the type of .wav that SWTOR recognizes. You guys were mentioning .wem, so is that the type of file that swtor uses? And if so, how would we convert sounds into that format? I was...
- Wed Aug 19, 2015 11:53 pm
- Forum: Audio file formats
- Topic: Assassins Creed Unity - problem
- Replies: 2
- Views: 3307
Re: Assassins Creed Unity - problem
Hey ponaromixxx, thanks for the link. All the sounds extracted with that tool seem to work correctly. Didn't even think about looking up AC Rogue, hah.
Thanks again.
Thanks again.
- Sun Aug 16, 2015 10:55 pm
- Forum: Audio file formats
- Topic: Assassins Creed Unity - problem
- Replies: 2
- Views: 3307
Assassins Creed Unity - problem
Hey guys, finally got around to playing Assassins Creed Unity. Was trying to figure out how to extract the audio from the .pck files containing all the voice files and sound effects, but I ran into a problem. So I am currently able to extract all the .wav files and convert them to .ogg, but the prob...
- Thu Apr 30, 2015 5:57 pm
- Forum: Audio file formats
- Topic: Mortal Kombat X sound format
- Replies: 72
- Views: 22096
Re: Mortal Kombat X sound format
Alright Daemon, it worked. Thanks for the help.
- Thu Apr 30, 2015 4:19 pm
- Forum: Audio file formats
- Topic: Mortal Kombat X sound format
- Replies: 72
- Views: 22096
Re: Mortal Kombat X sound format
Hey Daemon, So is there any way to decrypt the files so that music player ex will recognize them as fsb files? The method used for the other ones was to delete the first two lines before the FSB5 line and save it as an fsb file. What would the method be for the encrypted file? Sorry for the constant...
- Wed Apr 29, 2015 10:29 pm
- Forum: Audio file formats
- Topic: Mortal Kombat X sound format
- Replies: 72
- Views: 22096
Re: Mortal Kombat X sound format
Holy crap, it works, lol. Just plugged the SND_VO_Raiden_X64DataSourceBank_0.fsb into musicplayer ex and it allowed me to convert the sounds and extract them as playable wavs. It contains all of Raiden's combat sounds. Assuming this works for the rest of the cast, as well. Thanks a bunch guys. EDIT:...
- Wed Apr 29, 2015 6:30 pm
- Forum: Audio file formats
- Topic: Mortal Kombat X sound format
- Replies: 72
- Views: 22096
Re: Mortal Kombat X sound format
It's cool that you guys are making progress with this stuff. Was trying to extract the contents of SND_VO_Raiden_X64DataSourceBank_0.FmodSourceData, but ran into some problems. So after I deleted all the lines above FSB5 and saved it as an fsb file I tried to extract the contents using both fsbext a...
- Fri Sep 05, 2014 9:51 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 791022
Re: Dead or Alive series formats and tools
Hey guys, kind of off topic I guess, but anyone know how to extract the audio from DoA5? I tried searching for it, but most discussion is about the 3d models. Right now I was able to extract the data from the iso. Inside the folder I have some fairly large .bin files and a few other folders that con...
- Thu Jan 12, 2012 1:42 am
- Forum: Audio file formats
- Topic: Star Wars - The Old Republic Beta Audio Files
- Replies: 43
- Views: 94107
Re: Star Wars - The Old Republic Beta Audio Files
Hey guys, I have been having a difficult time with these .bnk files from SWTOR. So I am able to extract individual .bnk files from the .tor archives. I then tried to use that bnkextr from that russian site that was posted earlier in the thread. It ends up extracting various .wav files, numbered like...
- Sat Dec 24, 2011 1:08 am
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 305097
Re: Star Wars - The Old Republic - Beta
Hey guys, was just wondering about the old application Easymyp that was created mainly for Warhammer Online. That tool was pretty nice and allowed for easy swapping of things like sounds, animations, models, etc. My question was basically is the ultimate goal to have a similar tool for use with SWTO...
