Search found 55 matches

by nosfornos
Wed Jun 25, 2014 2:29 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2053
Views: 564198

Re: Forza Motorsport Resource Extraction (.carbin)

How cruel!
I sure that nobody want to make efforts for some people to be able to use this software.
I can't understand it.
by nosfornos
Mon Mar 31, 2014 3:39 pm
Forum: 3D/2D models
Topic: GT Racing 2
Replies: 23
Views: 7352

GT Racing 2

How to convert the models for the game named "GT Racing 2"? There is no 3ds max scripts for GT Racing 2. I wonder if many of us forget it. Car_Meshes.gla This archive consists of 65 over car models. Many of them is very cool and powerful!! 8) I hope that the time which we can convert them will come....
by nosfornos
Wed Mar 12, 2014 1:40 pm
Forum: Game Archive
Topic: Fast and the Furious 6:The Game .43 model format.
Replies: 42
Views: 24028

Re: Fast and the Furious 6:The Game .43 model format.

How to decompress "bundle_cars.assetsbundle"? :cry: :cry:
Probably, It contains car data. Because "resource.assets" and so on contains no car data.

I Want to extract Honda Prelude Type-S(3D Model)!!!
by nosfornos
Sun Feb 23, 2014 2:03 pm
Forum: 3D/2D models
Topic: List of Unity games
Replies: 149
Views: 60119

Re: List of Unity games

Help me to rip the car models from Drift Spirits(NBGI0160).
I'm thinking that "__DATA__data" is seemed to contain these files.

https://www.dropbox.com/s/b4pl55tthhk52 ... pirits.zip
drift spirits
by nosfornos
Mon Jun 17, 2013 8:52 am
Forum: 3D/2D models
Topic: Extract sound from ps2 games
Replies: 2
Views: 1191

Re: Extract sound from ps2 games

Hi.Have you used PSound for extracting sound from this game?
If not, you should use PSound.
by nosfornos
Sat Jun 15, 2013 2:12 pm
Forum: 3D/2D models
Topic: DLC Cars of NFSHP in PS3 and XBOX360
Replies: 0
Views: 646

DLC Cars of NFSHP in PS3 and XBOX360

I would like to convert DLC Cars of NFSHP in PS3 and XBOX360 but, we still can't convert it. List of DLC Cars in PS3 and XB360: VEH_1111099_MS.bin VEH_1111150_MS.bin VEH_1111287_MS.bin VEH_1111341_MS.bin VEH_1111395_MS.bin VEH_1111494_MS.bin VEH_1111597_MS.bin VEH_1111604_MS.bin VEH_1111611_MS.bin V...
by nosfornos
Mon Mar 26, 2012 12:16 am
Forum: Compressed files and methods
Topic: NFS The Run .blueprintbundle and .chunks
Replies: 0
Views: 784

NFS The Run .blueprintbundle and .chunks

I tried to post does not make anyone.
Is the extension of the model of the car NFS The Run, Would you like to write about ".Chunks" and ".Blueprintbundle".

.SB Quick BMS Code
Click here!!!
Sample
.blueprints
.chunks

I use google translater
by nosfornos
Mon Mar 05, 2012 7:46 am
Forum: Game Archive
Topic: Need For Speed: The Run [.SB & .TOC]
Replies: 106
Views: 49260

Re: Need For Speed: The Run [.SB & .TOC]

Want to think of what to do with the file extension ".Blueprintbundle". With it, it was found that examine the file in Notepad. Directory for the data of the car is a "bundle \ Win32 \ _c4 \ vehicles / nfs \". In addition, the data shall be estimated as being used in the mesh (bb_lam_cou_qv_85_kit00...
by nosfornos
Thu Dec 22, 2011 11:22 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2053
Views: 564198

Re: Forza Motorsport Resource Extraction (.carbin)

Image
Uploaded with ImageShack.us
If you try to start a Forza Studio,
Out of the screen above, you can not start.
What shall I do?
by nosfornos
Wed Dec 21, 2011 9:25 am
Forum: Game Archive
Topic: Need For Speed: The Run [.SB & .TOC]
Replies: 106
Views: 49260

Re: Need For Speed: The Run [.SB & .TOC]

ohh.
For now, I wait for progress.
Once the BMS Script used, then I think the best feeling.
Sorry in such poor English.