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Search found 338 matches

by Protocol X27
Wed Nov 11, 2015 10:16 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461057

Re: Dead or Alive series formats and tools

@All, thanks for keeping the progress moving forward. @bbb, Thanks for answering the questions about the scripts. I also saw your question about the Mila costume. Have you been able to work through all other instances? I know there are some meshes that don't cooperate, but they are usually few. Has ...
by Protocol X27
Tue Oct 20, 2015 1:29 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461057

Re: Dead or Alive series formats and tools

That's great news :) Curious though, if you get the ng costume automatically converted, will you be able to enable the stuff that isn't in ninja gaiden like the sweat and dirt effects to be in the costume too? also when I was converting the tropical sailor kasumi, I had to use an original doa skin ...
by Protocol X27
Mon Oct 19, 2015 2:17 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461057

Re: Dead or Alive series formats and tools

Example: AYANE_DLCU_001 targetObjGeo = 1 targetObjGeoMesh = 1 In this case. Offset of MtrCol after IdxLay becomes 0x4E. It performs the last 2 bytes added to boundary adjustment of IdxLay, do you should not be with the 0x50 offset of MtrCol? Even though MtrCol does not appear at position 0x0 the TM...
by Protocol X27
Tue Oct 13, 2015 9:33 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461057

Re: Dead or Alive series formats and tools

@Protocol X27 Thank you for update. I found a "MeshReactorDual" problems. Does not seem to be the boundary adjustment of IdxLay, it shifts the subsequent position. Also, it seems correct ObjInfo is not be copied. I've copied the first submesh, but last ObjInfo had been copied. In this case, you sho...
by Protocol X27
Fri Oct 09, 2015 7:22 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461057

Re: Dead or Alive series formats and tools

@abcdefh: Done! BodyShopToolkitV2.8: https://www.mediafire.com/?7bzmarabc0kgz3d Updated MeshReactorDual to update the matecp & itable blocks when an ObjGeoMeshItem is cloned. *** I need to finish the Xbox to PC project, but I have a few distracting ideas to look into first. I would like to be able t...
by Protocol X27
Thu Oct 08, 2015 2:19 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461057

Re: Dead or Alive series formats and tools

Hello, please help is it possible to change the mesh slot become toggleable (toggle by .---C file) like the NyoTengu wgt_mask ,we can toggle it on or off through hairstyle (which is set by .---C file )? for more clearly i have a static mesh slot (normal mesh slot ) i want to change it to toggleable...
by Protocol X27
Mon Oct 05, 2015 3:04 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461057

Re: Dead or Alive series formats and tools

@sf234, thanks for the updates. Good to see new DLC has generated some activity, lol. My project list is now a mile long with all of the things I'd like to work on. Still working on streamlining while creating some mods. BSTV2.5: https://www.mediafire.com/?b73bz12d7279osc Fixed something I broke wit...
by Protocol X27
Tue Sep 29, 2015 3:44 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461057

Re: Dead or Alive series formats and tools

@abcdefh Thanks for posting the explanation. After I tackle some more stuff, I'll look into updating the Reactor some more. Next thing I have to do is get the Xbox to PC automater working, so I unforunately have to suggest manual updates until then. :( @Sleepy, glad that we've been able to help and ...
by Protocol X27
Thu Sep 24, 2015 1:41 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461057

Re: Dead or Alive series formats and tools

it's looking that you've done rightly. and yes. that's normal. It's not going to be exactly same usually. that's the way float works. Awesome, thanks!! :D Okay, so it sounds like it's just a rounding issue then. That's a huge help to one of my last major projects. I finally had a chance to look at ...
by Protocol X27
Wed Sep 23, 2015 9:50 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461057

Re: Dead or Alive series formats and tools

I almost quit this league actually. I just sometimes wanted to look back what I didn't explained enough about what I've done. So are you done for good? Freeloaders tick you off, or are there no more challenges for you? Guess I had best ask anything technical while I can. ;) Here's what I figured ho...
by Protocol X27
Wed Sep 23, 2015 5:12 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461057

Re: Dead or Alive series formats and tools

Ros! Amazing, good to see ya again! I figured you'd been working on stuff elsewhere, but didn't know if you were still active. I know activity has dropped off for some people. You've made some serious progress. The fact you finished the Rotator will save me some time, since I was going to use a lame...
by Protocol X27
Tue Sep 22, 2015 8:27 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461057

Re: Dead or Alive series formats and tools

@Protocol X27 I'm sorry. Example:AYANE_DLCU_001 1.Mesh in first ObjGeo is copied.(WGT_body) 2.The number of subobject of ObjGeo will be 3.(Green part) In this case. The number of subobject in itable is made 3. The index number of cutomp is also copied.(index 0) A boundary adjustment is needed by a ...
by Protocol X27
Tue Sep 22, 2015 5:08 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461057

Re: Dead or Alive series formats and tools

@navmesh, Glad to help. :)

@abcdefh, I'm sorry, the auto translate is not quite working. I do not understand your question. If you can phrase it differently, I might be able to help.
by Protocol X27
Mon Sep 21, 2015 1:33 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461057

Re: Dead or Alive series formats and tools

@bbb that tends to happen during the long haul that is DOA modding, lol @arch3r You don't have to use a .bat file. If you already have python installed and working you can edit the .py file with IDLE. If you have it open with IDLE you can hit F5 to run it after you've saved your changes. There is a ...
by Protocol X27
Mon Sep 21, 2015 2:59 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461057

Re: Dead or Alive series formats and tools

Thank you, that means we can add as much mesh slots as we want ,right ? if it is , i think it will break the modding limit :) sorry for bad english :p Good question, :) If you hadn't asked I probably wouldn't have considered it just yet. I don't know what the limit is for file size, but based on yo...