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by Protocol X27
Mon Nov 20, 2017 9:56 pm
Forum: 3D/2D models
Topic: Ninja Gaiden Sigma 2 Model Format
Replies: 80
Views: 15648

Re: Ninja Gaiden Sigma 2 Model Format

I found there were some other models not working properly, so I made an update. The 'R_CharName' files should be working now. The game uses some pre-render cut scenes, so I'm not sure why there are duplicates of some models. The R_ models do have higher res textures and their models are better separ...
by Protocol X27
Sat Nov 18, 2017 3:15 am
Forum: 3D/2D models
Topic: Ninja Gaiden Sigma 2 Model Format
Replies: 80
Views: 15648

Re: Ninja Gaiden Sigma 2 Model Format

:dance: :dance: Mission 1 (or .5 or whatever it is) Accomplished! This is the extent of my skills for now. We still need help with breaking down the NGS1 (PS3), NGS2 (PS3) formats, and could use someone's help on an importer for NGS2+ (Vita) but at least until then we know can at least extract stati...
by Protocol X27
Fri Nov 17, 2017 5:14 pm
Forum: 3D/2D models
Topic: Ninja Gaiden Sigma 2 Model Format
Replies: 80
Views: 15648

Re: Ninja Gaiden Sigma 2 Model Format

Good to know. I would not have expected Murai to have files in the game. That's useful until Ninja Gaiden 1 is extractable. I am not sure if you are suggest to mod him into the game, but he may be extractable if ideas here are successful. I fixed the problem with my previous release, so for now, all...
by Protocol X27
Fri Nov 17, 2017 3:56 am
Forum: 3D/2D models
Topic: Dead or Alive Xtreme Venus Vacation
Replies: 8
Views: 2785

Re: Dead or Alive Xtreme Venus Vacation

I think there's some work already being done on this front.

The good thing is formats are similar to the usual DOA5/X3 formats.
by Protocol X27
Fri Nov 17, 2017 3:55 am
Forum: 3D/2D models
Topic: Ninja Gaiden Sigma 2 Model Format
Replies: 80
Views: 15648

Re: Ninja Gaiden Sigma 2 Model Format

Yep, you're good. Nothing to worry about. :) Aight, slight issue, but reasonably working Image Extractor for Ninja Gaiden Sigma 2 + (Edit: Updated version posted) Looks like I was previously wrong in both cases. Image data may be in GMD/TTGL may not XD TN was rather inconsistent. Sometimes image dat...
by Protocol X27
Wed Nov 15, 2017 7:31 pm
Forum: 3D/2D models
Topic: Ninja Gaiden Sigma 2 Model Format
Replies: 80
Views: 15648

Re: Ninja Gaiden Sigma 2 Model Format

@Deeep Thanks, that saved me the time of trying different tools. Edit: Archive Tool was not working originally, but I realized normal Extract was not working, but Right Click > Extract was. Problem solved. I got both GMD/TTGL's extracted. Looks like I mispoke. Images are in the GMD, but the Face/Ver...
by Protocol X27
Wed Nov 15, 2017 3:33 pm
Forum: 3D/2D models
Topic: Ninja Gaiden Sigma 2 Model Format
Replies: 80
Views: 15648

Re: Ninja Gaiden Sigma 2 Model Format

@DeeepLonE How did you extract the AYA_C.GMD? I found some data, but I'm stuck with the databin.lnk Let me know which method you used. Otherwise, I'll have to dig through my old files to see if old DOA extractors work on it... :-/
by Protocol X27
Tue Nov 14, 2017 6:08 pm
Forum: 3D/2D models
Topic: Ninja Gaiden Sigma 2 Model Format
Replies: 80
Views: 15648

Re: Ninja Gaiden Sigma 2 Model Format

Hey, don't worry at all. I did not take that you said as rude or useless. If anything I didn't think to take into consideration tone change from any form of translation. ;) I almost even posted without referencing the file you posted which is actually very helpful because I do not have the data yet....
by Protocol X27
Tue Nov 14, 2017 2:46 pm
Forum: 3D/2D models
Topic: Ninja Gaiden Sigma 2 Model Format
Replies: 80
Views: 15648

Re: Ninja Gaiden Sigma 2 Model Format

@DeeepLonE Thanks :) I do know they are somewhat similar, Xbox vs PC is mostly just Endian difference, and PC to X3 Vita are just restructures. Since I had been digging around I was hoping that revisiting might find someone who can better locate the verts and stuff that we don't have already have im...
by Protocol X27
Tue Oct 17, 2017 8:28 pm
Forum: 3D/2D models
Topic: Ninja Gaiden Sigma 2 Model Format
Replies: 80
Views: 15648

Re: Ninja Gaiden Sigma 2 Model Format

Very nice. So from what I'm seeing in this Xbox format, it doesn't have pretty points at the beginning of the file like newer formats, plus its using the older VBuf/Ibuf method for indexing which I don't get. I don't see buffer lengths like in the newer stuff. There are matching VBuf & IBuf counts, ...
by Protocol X27
Tue Oct 17, 2017 7:12 pm
Forum: 3D/2D models
Topic: Ninja Gaiden Sigma 2 Model Format
Replies: 80
Views: 15648

Re: Ninja Gaiden Sigma 2 Model Format

Cool, I probably clouded the issue by adding multiple items. The desired goal is a means of extracting meshes, weights, uvs & textures from Ninja Gaiden Sigma 2. A secondary goal would be same thing for Ninja Gaiden Sigma models too, but I know 'some' content from that is accessible in newer games. ...
by Protocol X27
Tue Oct 17, 2017 5:13 am
Forum: 3D/2D models
Topic: Ninja Gaiden Sigma 2 Model Format
Replies: 80
Views: 15648

Re: Ninja Gaiden Sigma 2 Model Format

I don't know if you hadn't seen this: https://doax-venusvacation.jp/ I know of it, but I don't have time for more grind fests from TN let alone even more alternate region and registration obstacles. I can only hope that it lends itself to more accessible models, since I haven't heard of any progres...
by Protocol X27
Tue Oct 17, 2017 2:30 am
Forum: 3D/2D models
Topic: Ninja Gaiden Sigma 2 Model Format
Replies: 80
Views: 15648

Re: Ninja Gaiden Sigma 2 Model Format

Sorry, lol, riddles it is. When it comes to extraction, I tend to assume everyone knows more than me on the subject since I lack the academic piece of tearing apart a file and knowing how to explain it properly or from a structure standpoint. I only know parts of the files from DOA modding, so I onl...
by Protocol X27
Mon Oct 16, 2017 1:20 pm
Forum: 3D/2D models
Topic: Ninja Gaiden Sigma 2 Model Format
Replies: 80
Views: 15648

Re: Ninja Gaiden Sigma 2 Model Format

Sorry to resurrect a long time thread from the dead! :) I was checking Noesis and apparently a stealth feature got added for Ninja Gaiden 2, bones/vertex weights now work, so I thought I'd look into any progress on Sigma/Sigma 2. Thanks to PSN tools over the years apparently decryption is no longer ...
by Protocol X27
Fri Jun 23, 2017 4:19 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461037

Re: Dead or Alive series formats and tools

Any idea how to extract the models from the DOA2 PS2 or Dreamcast?. Obj? My knowledge only goes as far back as DOA2U on Xbox, but even then I've forgotten alot and only got as far as swapping textures a decade ago. I'm not sure who'd be the leading expert on that. I remember it involved AFS files a...