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by Protocol X27
Thu Nov 23, 2017 4:06 am
Forum: Graphic file formats
Topic: [PS3] Ninja Gaiden 1 & 2 Sigma Texture Format
Replies: 13
Views: 2429

Re: [PS3] Ninja Gaiden 2 Sigma Texture Format

Thanks, guys! I did more tinkering and I've managed to gut the data of one sample manually and combine with proper DXT1/DXT5 headers, so it'll be quicker for me to write a dump routine since I don't know the noesis library as well. I'm getting close, and if I'm on the right track the only thing that...
by Protocol X27
Wed Nov 22, 2017 2:38 pm
Forum: Graphic file formats
Topic: [PS3] Ninja Gaiden 1 & 2 Sigma Texture Format
Replies: 13
Views: 2429

Re: [PS3] Ninja Gaiden 2 Sigma Texture Format

Holy Cow! Wow, Thanks, AceWell! You went the extra mile, in creating the plugin too! Glad I was more specific in my questions than usual, lol. So since the third TTD block just had basic info & dxt1/dxt5 flags, I still would have had craft the DDS header myself? I looked at your plugin. I'm not that...
by Protocol X27
Wed Nov 22, 2017 3:17 am
Forum: Graphic file formats
Topic: [PS3] Ninja Gaiden 1 & 2 Sigma Texture Format
Replies: 13
Views: 2429

[PS3] Ninja Gaiden 1 & 2 Sigma Texture Format

I figured out a method to extract GXT textures from the Vita version of Ninja Gaiden Sigma 2. Since they are low resolution I'm looking to employ similar tricks to the PS3 format. I know where the image data is, I just don't know the format. In previous cases I needed the image header, either gxt or...
by Protocol X27
Mon Nov 20, 2017 9:56 pm
Forum: 3D/2D models
Topic: Ninja Gaiden Sigma 2 Model Format
Replies: 81
Views: 17953

Re: Ninja Gaiden Sigma 2 Model Format

I found there were some other models not working properly, so I made an update. The 'R_CharName' files should be working now. The game uses some pre-render cut scenes, so I'm not sure why there are duplicates of some models. The R_ models do have higher res textures and their models are better separ...
by Protocol X27
Sat Nov 18, 2017 3:15 am
Forum: 3D/2D models
Topic: Ninja Gaiden Sigma 2 Model Format
Replies: 81
Views: 17953

Re: Ninja Gaiden Sigma 2 Model Format

:dance: :dance: Mission 1 (or .5 or whatever it is) Accomplished! This is the extent of my skills for now. We still need help with breaking down the NGS1 (PS3), NGS2 (PS3) formats, and could use someone's help on an importer for NGS2+ (Vita) but at least until then we know can at least extract stati...
by Protocol X27
Fri Nov 17, 2017 5:14 pm
Forum: 3D/2D models
Topic: Ninja Gaiden Sigma 2 Model Format
Replies: 81
Views: 17953

Re: Ninja Gaiden Sigma 2 Model Format

Good to know. I would not have expected Murai to have files in the game. That's useful until Ninja Gaiden 1 is extractable. I am not sure if you are suggest to mod him into the game, but he may be extractable if ideas here are successful. I fixed the problem with my previous release, so for now, all...
by Protocol X27
Fri Nov 17, 2017 3:56 am
Forum: 3D/2D models
Topic: Dead or Alive Xtreme Venus Vacation
Replies: 8
Views: 3282

Re: Dead or Alive Xtreme Venus Vacation

I think there's some work already being done on this front.

The good thing is formats are similar to the usual DOA5/X3 formats.
by Protocol X27
Fri Nov 17, 2017 3:55 am
Forum: 3D/2D models
Topic: Ninja Gaiden Sigma 2 Model Format
Replies: 81
Views: 17953

Re: Ninja Gaiden Sigma 2 Model Format

Yep, you're good. Nothing to worry about. :) Aight, slight issue, but reasonably working Image Extractor for Ninja Gaiden Sigma 2 + (Edit: Updated version posted) Looks like I was previously wrong in both cases. Image data may be in GMD/TTGL may not XD TN was rather inconsistent. Sometimes image dat...
by Protocol X27
Wed Nov 15, 2017 7:31 pm
Forum: 3D/2D models
Topic: Ninja Gaiden Sigma 2 Model Format
Replies: 81
Views: 17953

Re: Ninja Gaiden Sigma 2 Model Format

@Deeep Thanks, that saved me the time of trying different tools. Edit: Archive Tool was not working originally, but I realized normal Extract was not working, but Right Click > Extract was. Problem solved. I got both GMD/TTGL's extracted. Looks like I mispoke. Images are in the GMD, but the Face/Ver...
by Protocol X27
Wed Nov 15, 2017 3:33 pm
Forum: 3D/2D models
Topic: Ninja Gaiden Sigma 2 Model Format
Replies: 81
Views: 17953

Re: Ninja Gaiden Sigma 2 Model Format

@DeeepLonE How did you extract the AYA_C.GMD? I found some data, but I'm stuck with the databin.lnk Let me know which method you used. Otherwise, I'll have to dig through my old files to see if old DOA extractors work on it... :-/
by Protocol X27
Tue Nov 14, 2017 6:08 pm
Forum: 3D/2D models
Topic: Ninja Gaiden Sigma 2 Model Format
Replies: 81
Views: 17953

Re: Ninja Gaiden Sigma 2 Model Format

Hey, don't worry at all. I did not take that you said as rude or useless. If anything I didn't think to take into consideration tone change from any form of translation. ;) I almost even posted without referencing the file you posted which is actually very helpful because I do not have the data yet....
by Protocol X27
Tue Nov 14, 2017 2:46 pm
Forum: 3D/2D models
Topic: Ninja Gaiden Sigma 2 Model Format
Replies: 81
Views: 17953

Re: Ninja Gaiden Sigma 2 Model Format

@DeeepLonE Thanks :) I do know they are somewhat similar, Xbox vs PC is mostly just Endian difference, and PC to X3 Vita are just restructures. Since I had been digging around I was hoping that revisiting might find someone who can better locate the verts and stuff that we don't have already have im...
by Protocol X27
Tue Oct 17, 2017 8:28 pm
Forum: 3D/2D models
Topic: Ninja Gaiden Sigma 2 Model Format
Replies: 81
Views: 17953

Re: Ninja Gaiden Sigma 2 Model Format

Very nice. So from what I'm seeing in this Xbox format, it doesn't have pretty points at the beginning of the file like newer formats, plus its using the older VBuf/Ibuf method for indexing which I don't get. I don't see buffer lengths like in the newer stuff. There are matching VBuf & IBuf counts, ...
by Protocol X27
Tue Oct 17, 2017 7:12 pm
Forum: 3D/2D models
Topic: Ninja Gaiden Sigma 2 Model Format
Replies: 81
Views: 17953

Re: Ninja Gaiden Sigma 2 Model Format

Cool, I probably clouded the issue by adding multiple items. The desired goal is a means of extracting meshes, weights, uvs & textures from Ninja Gaiden Sigma 2. A secondary goal would be same thing for Ninja Gaiden Sigma models too, but I know 'some' content from that is accessible in newer games. ...
by Protocol X27
Tue Oct 17, 2017 5:13 am
Forum: 3D/2D models
Topic: Ninja Gaiden Sigma 2 Model Format
Replies: 81
Views: 17953

Re: Ninja Gaiden Sigma 2 Model Format

I don't know if you hadn't seen this: https://doax-venusvacation.jp/ I know of it, but I don't have time for more grind fests from TN let alone even more alternate region and registration obstacles. I can only hope that it lends itself to more accessible models, since I haven't heard of any progres...