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- Thu Oct 30, 2014 11:47 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753417
Re: Dead or Alive series formats and tools
Would anyone mind doing a recap of the current tools/process for extraction and getting the models into blender/max? Working backwards through 79 pages of discussion to find the proper tools is rather daunting (and I've tried twice now). Not looking for any hand-holding just the outline. Like, is h...
- Wed Oct 29, 2014 2:42 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753417
Re: Dead or Alive series formats and tools
Thanks, Ros Good to know about the Normal since I wasn't sure which one it was. Whatever that one between the UV & bone id is, it's still consistent across models for the most part since I was originally using that to find common values. Even with replacing bone weights though I still get some v...
- Mon Oct 27, 2014 3:31 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753417
Re: Dead or Alive series formats and tools
That may only work if the digital version has it in the core files, otherwise I don't see core game files being included. :( *** Ros or LSC, can't remember if I missed the response on this last time or didn't get one. Do we know what all 11 groups are in a single vertex buffer? (X,Y,Z, ??, Bone Weig...
- Fri Oct 24, 2014 2:35 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753417
Re: Dead or Alive series formats and tools
Lot's of awesome news for Last Round today, and some not so awesome. Looks like quite a bit of content is withheld for next gen, so not sure how long it'll take before those kind of mods happen. At least current gen will still get costumes & characters through an update, but that'll likely mean ...
- Wed Oct 22, 2014 3:26 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753417
Re: Dead or Alive series formats and tools
LSC, beat me to it, If any title update past 1.03 is active than the process he mentioned needs to occur.
***
I tested snapping Alpha against Christie, and that worked too, just need to see if a mid & large mesh works.
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I tested snapping Alpha against Christie, and that worked too, just need to see if a mid & large mesh works.
- Tue Oct 21, 2014 2:56 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753417
Re: Dead or Alive series formats and tools
Ros, The process is very similar to the DLC. In the chara_common.lnk, do the same stuff as you would for any content.lnk. Not sure what you mean about getting a .exe. Even with using xextool, I've only had to encrypt / decrypt. Sounds like you at least have it decrypted though. Within the default.xe...
- Mon Oct 20, 2014 1:04 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753417
Re: Dead or Alive series formats and tools
Well, the only way I know of as of yet is blender 2.49b to XNA but im not certain I can go from .67 to .49 and not lose any important data What's your end objective? If you're looking to just work with the mesh & skeleton in a newer version of blender, you can import into 2.49b and then open th...
- Sun Oct 19, 2014 2:30 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753417
Re: Dead or Alive series formats and tools
Nice stuff, Ros, the application for the face organizing is still above me, I have to fight a reason to start learning all of that. XD @MisterNatal. Unless I overlooked a past script, I didn't know there was a direct import. The alternate method is to import into 3dsmax, export to mesh.ascii and the...
- Tue Oct 14, 2014 10:29 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753417
Re: Dead or Alive series formats and tools
Awesome stuff, guys!
Thanks for the file updates & UV calculator, Ros!
Edit:
So far looks like Kasumi, Ayane, Hitomi, Leifang, Pai, Mila all have options, but nothing 100%.
Thanks for the file updates & UV calculator, Ros!
Edit:
So far looks like Kasumi, Ayane, Hitomi, Leifang, Pai, Mila all have options, but nothing 100%.
- Tue Oct 14, 2014 5:48 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753417
Re: Dead or Alive series formats and tools
If anyone is working on the archivarius update for the latest content, it seems that half of the stuff already renames, primarily males & VF characters. Here's what I had a few minutes to find *** I'll do more later unless someone beats me to it. So far Kasumi & Tina are the only semi-full u...
- Sat Oct 11, 2014 1:28 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753417
Re: Dead or Alive series formats and tools
I'm liking the new stuff too. It'll be interesting to see what is 'available'.
I'd like to think full mesh, but I suspect minimal verts may still be missing like w/ Lisa's tropical. Rachels may have potential since I can't tell if the skeleton is a seconday mesh or texture.
I'd like to think full mesh, but I suspect minimal verts may still be missing like w/ Lisa's tropical. Rachels may have potential since I can't tell if the skeleton is a seconday mesh or texture.
- Wed Oct 08, 2014 4:23 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753417
Re: Dead or Alive series formats and tools
@Ros That line a couple rows above the important vtx/idx details is a transparency flag. I've only had cause to change it when trying to change the alpha of a texture, but changing it is only part of the process. There are some values that also require changing in the MdlInfo / ObjInfo as well. My t...
- Mon Sep 29, 2014 3:18 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753417
Re: Dead or Alive series formats and tools
@tcl, nice edit, Did you add just the missing faces? Yes, I did see some discrepancies in some of the arch calculations. I mostly just grab the key if I need it. I've still been doing my offsets and injection manually. @lsc, Yeah, I definitely see where some complexity comes into play. I guess I'll ...
- Thu Sep 25, 2014 4:55 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753417
Re: Dead or Alive series formats and tools
@b0ny, awesome!! Thanks, that did the trick. Now I can attempt to rebuild one of the costumes with a standard res texture in another slot to see if the slot itself is broken. @lsc, Daaaaang. Nice, I have a few questions on how your doing that because I'm apparently slow regarding last time you poste...
- Tue Sep 23, 2014 5:47 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753417
Re: Dead or Alive series formats and tools
Dang, this is a good week.
With Sigma 2 models on the horizon, I can punt on the lower poly/res versions from Orochi 3. Plus the MR model will save me from having to still redo an original version which I've been dragging my feet on for months.
With Sigma 2 models on the horizon, I can punt on the lower poly/res versions from Orochi 3. Plus the MR model will save me from having to still redo an original version which I've been dragging my feet on for months.
