Search found 341 matches

by Protocol X27
Sun Dec 28, 2014 10:02 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753417

Re: Dead or Alive series formats and tools

Hi, how do I hide single mesh in the model of DOA5U? I have change the size of a mesh to zero, but when character moves in game, the updated mesh becomes wired shape. I'm using "DOA5 Vertex Injector.ms" as the video shows. http://s13.zetaboards.com/digiplay/topic/7048488/1/ https://www.yo...
by Protocol X27
Sun Dec 28, 2014 2:29 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753417

Re: Dead or Alive series formats and tools

Looks like a collective absence lately. XD sf's app is coming in really useful for bypassing issue with existing containers. :) And for testing NG3 models and auto solving head/hair conflicts. I started testing some of the NPC characters, and most need to some basic adjustments like Mizuki, Lovelace...
by Protocol X27
Fri Dec 19, 2014 3:36 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753417

Re: Dead or Alive series formats and tools

If I pretend as if i understood that would you consider pointing me in the right direction? I need to convert the textture to bmp, png or tga I don't know how swizzling is normally accomplished. Mariokart had an util that did that, but it still required knowing the dimensions and which format. I tr...
by Protocol X27
Tue Dec 16, 2014 2:23 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753417

Re: Dead or Alive series formats and tools

Hi guys Is there any way to check is this is the same File format as DOA? I have checked the file structure and really don't feel like writing a converter Thanks BTW what is swizzling? .xpr's are the older containers used in DOAX2 and Ninja Gaiden. I recall reading that there are similarities, but ...
by Protocol X27
Tue Dec 09, 2014 6:49 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753417

Re: Dead or Alive series formats and tools

@sf, Hardcore! Thanks, lookin' forward to checking out the features.

***

Christmas DLC is up
by Protocol X27
Wed Nov 26, 2014 2:34 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753417

Re: Dead or Alive series formats and tools

@b0ny, that's what I was thinkin'. I haven't made any progress with patch stuff yet. @ros, Thanks, I tend to forget, if a long time lapses in between working on some stuff. So I need to switch the values the face itself seems flipped inward, should that be solved be changing them as your image sugge...
by Protocol X27
Tue Nov 25, 2014 3:19 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753417

Re: Dead or Alive series formats and tools

@ros, lsc I had the values right except the (-1), I think have more of an issue putting the new values in the correct spot and knowing how many values there should be like the FF FF, etc. Originally I but the 3 values... 1CD2 1CD4 1CD6 at the end of the index group. That was drawing a face from the ...
by Protocol X27
Mon Nov 24, 2014 1:48 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753417

Re: Dead or Alive series formats and tools

@sf234, Excellent! A couple of notes pertaining to that find. I tried modding the checksum to FF, and it still locked out the DLC. If I did use the formula correctly it did work again. Since it's limited to 1 byte and some check values exceed FF, it seems that the final check sum value is as follows...
by Protocol X27
Thu Nov 20, 2014 4:55 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753417

Re: Dead or Alive series formats and tools

@sf234, Ah, I feel like a noob for not noticing that they followed that order. Thanks! @b0ny, so does the order from the .bcm represent the order of the files or characters in the .bin? I was hoping to move a costume over to another character with the right identifier and costume count, but doing th...
by Protocol X27
Wed Nov 19, 2014 4:48 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753417

Re: Dead or Alive series formats and tools

Awesome, Miku! Thanks! :) 04 Hayabusa 05 Kasumi 0D Ayane 15 Hitomi 27 Momiji 28 Rachel Here's some of the Character indentifiers in the .bcm. It'll be trial and error to find them, so just need to find the time. Hopefully the flag for alternate textures in there might make it possible to put costume...
by Protocol X27
Tue Nov 18, 2014 6:45 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753417

Re: Dead or Alive series formats and tools

@b0ny, Yes editing the .bcm is pretty simple. I'll post a sample later if I can. I'll starting working on the list of character ID's as well. @lsc, Take a look at Leifang's recent Halloween one, that has some nice form to it. @pori, thanks for the jump start. :) @Darko, I usually frequent FSD to kee...
by Protocol X27
Fri Nov 14, 2014 3:14 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753417

Re: Dead or Alive series formats and tools

Changes might just be subtle and I'm not noticing then. Eh well. Thanks to the tip on where to look on cgfx, I finally starting messing with the .bcm. I don't know how to toggle the glasses or accessories yet, but I've at least some patterns by comparing different bcms and testing smaller ones like ...
by Protocol X27
Thu Nov 13, 2014 4:45 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753417

Re: Dead or Alive series formats and tools

Hmmm,

I must be missing something. I followed your directions. Dragged it onto the exe, hit Printscreen, but the .bmp I get still has virtually the same amount of jaggies. Am I forgetting to do something? Or could I be missing something display related or for graphics?
by Protocol X27
Tue Nov 11, 2014 3:32 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753417

Re: Dead or Alive series formats and tools

Thanks for the ongoing plugin tests, Ros. I keeping looking for ways to smooth out pixelation as well since I know I've seen some clean mods on dA. It finally dawned on my to try something different. It would seem that the anti aliasing issue is worse when zoomed out more than torso height. Close up...
by Protocol X27
Sun Nov 02, 2014 3:38 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753417

Re: Dead or Alive series formats and tools

@ssringo, No problem. Do you mean the 3dsmax exporter? I'm still using the one I've had for a couple of years. It does through errors pertaining to the UV layers or something, but still exports fine. If there is a newer one, I was not aware of it. @Rosalin, My seam is usually around the belly button...