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by Protocol X27
Tue Mar 27, 2018 7:57 pm
Forum: 3D/2D models
Topic: Splinter Cell: Chaos Theory Models
Replies: 10
Views: 1331

Re: Splinter Cell: Chaos Theory Models

I'm glad you're asking about classic models, I would love to see some of these too. Did you check Pandora Tomorrow at all? I know it's on the UEViewer list, but in a limited capacity. I found a physical copy of PT, but I haven't had a chance to dig around in the files yet to verify if UEViewer was s...
by Protocol X27
Tue Feb 27, 2018 5:13 am
Forum: 3D/2D models
Topic: Ninja Gaiden Sigma 2 Model Format
Replies: 80
Views: 15647

Re: Ninja Gaiden Sigma 2 Model Format

I check occasionally, best to just ask and people can try to help once they check in. :)

I'll do my best to answer questions related to this.
by Protocol X27
Thu Dec 21, 2017 4:01 pm
Forum: Graphic file formats
Topic: [PS3] Ninja Gaiden 1 & 2 Sigma Texture Format
Replies: 13
Views: 2024

Re: [PS3] Ninja Gaiden 1 & 2 Sigma Texture Format

Thank you! You are a true community team player. I'm glad to having some working utils for a game I wasn't sure that extraction would happen for. Awesome stuff, I'm sure the Noesis route will be helpful for any more keen on that over my roundabout methods. :D Alternate topic, do you work with mesh e...
by Protocol X27
Tue Dec 12, 2017 9:06 pm
Forum: 3D/2D models
Topic: Ninja Gaiden Sigma 2 Model Format
Replies: 80
Views: 15647

Re: Ninja Gaiden Sigma 2 Model Format

@Qmemavos Thanks & no prob. Glad you got it figured out whatever it was. Once python 3 is installed you should just be able to double click one of the apps to run them. I did not setup drag & drop though, so I don't know if that was the issue or not. When I installed python I remember installing Tki...
by Protocol X27
Sun Dec 10, 2017 7:55 pm
Forum: 3D/2D models
Topic: Ninja Gaiden Sigma 2 Model Format
Replies: 80
Views: 15647

Re: Ninja Gaiden Sigma 2 Model Format

Thanks, Deeep! :) Sounds like a cool idea! Just take things one step at a time, and keep the goal in mind. Vita modding is beyond me, but I know it is possible. It'll take some hex modifications if no tools exists for that, but if you keep the goal in mind, it'll help you focus on the skills you nee...
by Protocol X27
Sat Dec 09, 2017 11:05 pm
Forum: Graphic file formats
Topic: [PS3] Ninja Gaiden 1 & 2 Sigma Texture Format
Replies: 13
Views: 2024

Re: [PS3] Ninja Gaiden 1 & 2 Sigma Texture Format

Terrific!! Looks like that worked. Thank you so much. :D

btw, Ace, I saw that I couldn't send you a PM. Any way I can throw something your way for your time. I really appreciate the help.
by Protocol X27
Sat Dec 09, 2017 9:26 pm
Forum: 3D/2D models
Topic: Ninja Gaiden Sigma 2 Model Format
Replies: 80
Views: 15647

Re: Ninja Gaiden Sigma 2 Model Format

Ok, about to download some updates on ya's. :D I finally looked into Sigma 1 and thankfully, I was able to make a lot more sense of the format over NGS2. Plus I was able to re-purpose most of what I'd already written with some slight changes. I give you, Ninja Guts... just a name for all of the curr...
by Protocol X27
Sat Dec 09, 2017 3:56 pm
Forum: Graphic file formats
Topic: [PS3] Ninja Gaiden 1 & 2 Sigma Texture Format
Replies: 13
Views: 2024

Re: [PS3] Ninja Gaiden 2 Sigma Texture Format

I got some motivation to work on Ninja Gaiden Sigma 1. Thankfully much of the data is the same, so I only had to adjust some things for my script. One snag though is another image format. This one contains mostly 86/88 DXT1/5 stuff, but now there is a 0x87 image type. AceWell, or anyone knowledgeabl...
by Protocol X27
Mon Nov 27, 2017 8:33 pm
Forum: Audio file formats
Topic: Brute Force (XBOX 2003) - Where are the weapon/misc sounds?
Replies: 12
Views: 1804

Re: Brute Force (XBOX 2003) - Where are the weapon/misc soun

Sorry that I can't shed much light on the subject. I don't know jack outside of the couple of formats that I've worked with least of all audio. From the samples, I'm guessing that the bulk of the data is inside the mp_common folder. All of the other sound folders have files too small for anything re...
by Protocol X27
Mon Nov 27, 2017 7:42 pm
Forum: 3D/2D models
Topic: Ninja Gaiden Sigma 2 Model Format
Replies: 80
Views: 15647

Re: Ninja Gaiden Sigma 2 Model Format

Thanks to some assistance, I got a PS3 image ripper working for NGS2 [PS3], so there's one more item down. Unless anyone comes along with mind to help with meshes, weights/scripts for Vita/PS3, I'll probably move onto Sigma 1 once I get data & time. If anyone wants just the utility: https://www.medi...
by Protocol X27
Mon Nov 27, 2017 7:38 pm
Forum: Graphic file formats
Topic: [PS3] Ninja Gaiden 1 & 2 Sigma Texture Format
Replies: 13
Views: 2024

Re: [PS3] Ninja Gaiden 2 Sigma Texture Format

Ok, I guess this constitutes an official release. I've been able extract everything to suit my needs, so I'm not pouring a ton of time into a Noesis plugin, but what I came up with is a bit of a clunky multi step process. All textures that aren't ripped as DDS will output as '.ngs'. I managed to cob...
by Protocol X27
Thu Nov 23, 2017 5:45 am
Forum: Graphic file formats
Topic: [PS3] Ninja Gaiden 1 & 2 Sigma Texture Format
Replies: 13
Views: 2024

Re: [PS3] Ninja Gaiden 2 Sigma Texture Format

Oiy, I'm so close. Glad you found the proper format. Ok, so down to the last thing... what does the header look like for that format? At least with a working container I could see the DXT1/5 headers as a reference, but since the plugin doesn't yet like having images divided, I can't get Noesis to ex...
by Protocol X27
Thu Nov 23, 2017 4:06 am
Forum: Graphic file formats
Topic: [PS3] Ninja Gaiden 1 & 2 Sigma Texture Format
Replies: 13
Views: 2024

Re: [PS3] Ninja Gaiden 2 Sigma Texture Format

Thanks, guys! I did more tinkering and I've managed to gut the data of one sample manually and combine with proper DXT1/DXT5 headers, so it'll be quicker for me to write a dump routine since I don't know the noesis library as well. I'm getting close, and if I'm on the right track the only thing that...
by Protocol X27
Wed Nov 22, 2017 2:38 pm
Forum: Graphic file formats
Topic: [PS3] Ninja Gaiden 1 & 2 Sigma Texture Format
Replies: 13
Views: 2024

Re: [PS3] Ninja Gaiden 2 Sigma Texture Format

Holy Cow! Wow, Thanks, AceWell! You went the extra mile, in creating the plugin too! Glad I was more specific in my questions than usual, lol. So since the third TTD block just had basic info & dxt1/dxt5 flags, I still would have had craft the DDS header myself? I looked at your plugin. I'm not that...
by Protocol X27
Wed Nov 22, 2017 3:17 am
Forum: Graphic file formats
Topic: [PS3] Ninja Gaiden 1 & 2 Sigma Texture Format
Replies: 13
Views: 2024

[PS3] Ninja Gaiden 1 & 2 Sigma Texture Format

I figured out a method to extract GXT textures from the Vita version of Ninja Gaiden Sigma 2. Since they are low resolution I'm looking to employ similar tricks to the PS3 format. I know where the image data is, I just don't know the format. In previous cases I needed the image header, either gxt or...