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by khanbot
Sat Apr 28, 2012 7:31 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773101

Re: Dead or Alive series formats and tools

Hi I tried using the python script for doa5 .tmc importer with the hitomi model posted somewhere by Darko. it gives me a traceback error. I've attached the error screenshot below. any help? http://i.imgur.com/T2Dm1.jpg below is the model I'm trying to view. http://www.mediafire.com/download.php?ycmo...
by khanbot
Mon Apr 23, 2012 8:16 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773101

Re: Dead or Alive series formats and tools

hi, this can probably considered off topic so my apologies but I am desperate :( my question is, if anyone with some experience with AFS explorer can answer, is there any way to swap files within an afs file? I have afs explorer v3.7 I think and I have this DoA 4 afs file. What I am trying to achiev...
by khanbot
Mon Mar 12, 2012 5:02 pm
Forum: Game Archive
Topic: Soul Calibur 4
Replies: 183
Views: 143447

Re: Soul Calibur 4

has anyone tried modding ps3 version of this game? I've got a ps3 version and the files looks the same as xbox 360 version, lots of spd files. but using spd extractor on ps3 version of .spd files just gives a bunch of more spd files, and using spd extractor again of any of those extracted .spd files...
by khanbot
Sun Mar 11, 2012 9:10 pm
Forum: 3D/2D models
Topic: 3ds max model looking the same as Noesis preview
Replies: 8
Views: 3075

Re: 3ds max model looking the same as Noesis preview

hi, I am having the same problem as OP.

I have some Soulcalibur 4 models lying around, and I've tried making opacity maps, I open the texture in photoshop and invert. so it a new dds file I make

how does noesis do this operation auto when I click cycle blend?
by khanbot
Fri Mar 09, 2012 3:15 pm
Forum: 3D/2D models
Topic: Ninja Gaiden Sigma 2 Model Format
Replies: 84
Views: 33019

Re: Ninja Gaiden Sigma 2 Model Format

anyone still working on this please??
by khanbot
Sat Mar 03, 2012 4:54 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 2 x360
Replies: 161
Views: 76270

Re: Ninja Gaiden 2 x360

:) :) :) :)
got it, tested, solved.
Thanks again!
by khanbot
Sat Mar 03, 2012 11:05 am
Forum: 3D/2D models
Topic: Ninja Gaiden 2 x360
Replies: 161
Views: 76270

Re: Ninja Gaiden 2 x360

Hell yeah, just export your model to collada format and use the plugins provided by the open collada site, it also supports DOAX2 and you can get models fully rigged. http://oasis.xentax.com/index.php?content=downloads yesss!!! thanks man, you seems to always save the day whenever I pop a noob ques...
by khanbot
Sat Mar 03, 2012 6:44 am
Forum: 3D/2D models
Topic: Ninja Gaiden 2 x360
Replies: 161
Views: 76270

Re: Ninja Gaiden 2 x360

No, not neosis. I've been using tools provided in this thread, ng2 extractor, tecmo model converter and tecmo texture extractor, all posted by surveyor. :oops:

Is there any other way??

Do neosis works????
by khanbot
Fri Mar 02, 2012 4:11 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 2 x360
Replies: 161
Views: 76270

Re: Ninja Gaiden 2 x360

For the xbox 360 converter, things stay the same, except that now (as mentioned earlier) models are correctly assembled, but the main flaw here is that models aren't smooth shaded at all!! After a little more fiddling with these models I found that by simply exporting the .obj and re-importing it, ...
by khanbot
Tue Feb 21, 2012 7:51 am
Forum: Game Archive
Topic: Soul Calibur 5
Replies: 34
Views: 37727

Re: Soul Calibur 5

hi
is it possible for someone to post a tutorial to get a high quality render from these models in max? Please? :) :D
by khanbot
Mon Feb 06, 2012 3:26 pm
Forum: Game Archive
Topic: Soul Calibur 5
Replies: 34
Views: 37727

Re: Soul Calibur 5

this is good, I got a huge ton of .bin files after cpk extraction lol thanks OP

but I wanna know how do I get the .nmd files? :)
by khanbot
Fri Dec 30, 2011 7:02 pm
Forum: Game Archive
Topic: Soul Calibur 4
Replies: 183
Views: 143447

Re: Soul Calibur 4

bummer. guess I'll try to find me some jtag. :cry: I got one more question. I tried to extract from F_NUDE_001_360.spd using spd extractor and it gave two more .spd files, 000.spd and 001.spd I ran spd extractor again on 000.spd file and I got some textures and obj and stuff, but running it on 001.s...
by khanbot
Fri Dec 16, 2011 7:57 am
Forum: Tutorials
Topic: Small noob question. Please help
Replies: 1
Views: 2566

Small noob question. Please help

Hi. I have a small question regarding modding a game. Do all you guys, who have successfully modded a game's models/textures or anything, use a modded xbox to play/test your modded works? To me it sounds highly unlikely cause, won't it like require the modders to burn up a new dvd everytime they wan...
by khanbot
Wed Dec 14, 2011 8:31 am
Forum: Game Archive
Topic: Soul Calibur 4
Replies: 183
Views: 143447

Re: Soul Calibur 4

Hi! Just gave this whole thread a good read. Gone through like every post made here lol. Lots of info for a noob. Thanks everyone for them works they'd done so far. :) I have one small question though. How are you guys testing your works? Are you using a modded/jtag xbox? I want to know how are you ...