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Search found 29 matches
- Sat Apr 28, 2012 7:31 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773101
Re: Dead or Alive series formats and tools
Hi I tried using the python script for doa5 .tmc importer with the hitomi model posted somewhere by Darko. it gives me a traceback error. I've attached the error screenshot below. any help? http://i.imgur.com/T2Dm1.jpg below is the model I'm trying to view. http://www.mediafire.com/download.php?ycmo...
- Mon Apr 23, 2012 8:16 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773101
Re: Dead or Alive series formats and tools
hi, this can probably considered off topic so my apologies but I am desperate :( my question is, if anyone with some experience with AFS explorer can answer, is there any way to swap files within an afs file? I have afs explorer v3.7 I think and I have this DoA 4 afs file. What I am trying to achiev...
- Mon Mar 12, 2012 5:02 pm
- Forum: Game Archive
- Topic: Soul Calibur 4
- Replies: 183
- Views: 143447
Re: Soul Calibur 4
has anyone tried modding ps3 version of this game? I've got a ps3 version and the files looks the same as xbox 360 version, lots of spd files. but using spd extractor on ps3 version of .spd files just gives a bunch of more spd files, and using spd extractor again of any of those extracted .spd files...
- Sun Mar 11, 2012 9:10 pm
- Forum: 3D/2D models
- Topic: 3ds max model looking the same as Noesis preview
- Replies: 8
- Views: 3075
Re: 3ds max model looking the same as Noesis preview
hi, I am having the same problem as OP.
I have some Soulcalibur 4 models lying around, and I've tried making opacity maps, I open the texture in photoshop and invert. so it a new dds file I make
how does noesis do this operation auto when I click cycle blend?
I have some Soulcalibur 4 models lying around, and I've tried making opacity maps, I open the texture in photoshop and invert. so it a new dds file I make
how does noesis do this operation auto when I click cycle blend?
- Fri Mar 09, 2012 3:15 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden Sigma 2 Model Format
- Replies: 84
- Views: 33019
Re: Ninja Gaiden Sigma 2 Model Format
anyone still working on this please??
- Sat Mar 03, 2012 4:54 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 76270
Re: Ninja Gaiden 2 x360
got it, tested, solved.
Thanks again!
- Sat Mar 03, 2012 11:05 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 76270
Re: Ninja Gaiden 2 x360
Hell yeah, just export your model to collada format and use the plugins provided by the open collada site, it also supports DOAX2 and you can get models fully rigged. http://oasis.xentax.com/index.php?content=downloads yesss!!! thanks man, you seems to always save the day whenever I pop a noob ques...
- Sat Mar 03, 2012 6:44 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 76270
Re: Ninja Gaiden 2 x360
No, not neosis. I've been using tools provided in this thread, ng2 extractor, tecmo model converter and tecmo texture extractor, all posted by surveyor.
Is there any other way??
Do neosis works????
Is there any other way??
Do neosis works????
- Fri Mar 02, 2012 4:11 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 76270
Re: Ninja Gaiden 2 x360
For the xbox 360 converter, things stay the same, except that now (as mentioned earlier) models are correctly assembled, but the main flaw here is that models aren't smooth shaded at all!! After a little more fiddling with these models I found that by simply exporting the .obj and re-importing it, ...
- Tue Feb 21, 2012 7:51 am
- Forum: Game Archive
- Topic: Soul Calibur 5
- Replies: 34
- Views: 37727
Re: Soul Calibur 5
hi
is it possible for someone to post a tutorial to get a high quality render from these models in max? Please?

is it possible for someone to post a tutorial to get a high quality render from these models in max? Please?
- Mon Feb 06, 2012 3:26 pm
- Forum: Game Archive
- Topic: Soul Calibur 5
- Replies: 34
- Views: 37727
Re: Soul Calibur 5
this is good, I got a huge ton of .bin files after cpk extraction lol thanks OP
but I wanna know how do I get the .nmd files?
but I wanna know how do I get the .nmd files?
- Fri Dec 30, 2011 7:02 pm
- Forum: Game Archive
- Topic: Soul Calibur 4
- Replies: 183
- Views: 143447
Re: Soul Calibur 4
bummer. guess I'll try to find me some jtag. :cry: I got one more question. I tried to extract from F_NUDE_001_360.spd using spd extractor and it gave two more .spd files, 000.spd and 001.spd I ran spd extractor again on 000.spd file and I got some textures and obj and stuff, but running it on 001.s...
- Fri Dec 16, 2011 7:57 am
- Forum: Tutorials
- Topic: Small noob question. Please help
- Replies: 1
- Views: 2566
Small noob question. Please help
Hi. I have a small question regarding modding a game. Do all you guys, who have successfully modded a game's models/textures or anything, use a modded xbox to play/test your modded works? To me it sounds highly unlikely cause, won't it like require the modders to burn up a new dvd everytime they wan...
- Wed Dec 14, 2011 8:31 am
- Forum: Game Archive
- Topic: Soul Calibur 4
- Replies: 183
- Views: 143447
Re: Soul Calibur 4
Hi! Just gave this whole thread a good read. Gone through like every post made here lol. Lots of info for a noob. Thanks everyone for them works they'd done so far. :) I have one small question though. How are you guys testing your works? Are you using a modded/jtag xbox? I want to know how are you ...
