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- Fri Feb 14, 2014 9:47 am
- Forum: Game Archive
- Topic: Final Fantasy 13 Lightning Returns (JAP)
- Replies: 62
- Views: 43703
Re: Final Fantasy 13 Lightning Returns (JAP)
how do i extract from white_z0100e_img.ps3.bin file in zone folder? I tried bms script but it doesnt extract. and noesis gives me error too. there is no filelist in zone folder. i have BLES01811 version. any help?
- Wed Feb 12, 2014 2:49 pm
- Forum: 3D/2D models
- Topic: Tekken Tag Tournament 2 Tools
- Replies: 19
- Views: 18245
Re: Tekken Tag Tournament 2 Tools
is there any tool etc to extract stuff from ps3 version of the game? i tried bin2nmd on ttt2 .bin files i got but it didn't work as i expected
it just sat there. is it possible extraction from ps3 .bins?
thanks
thanks
- Sun Feb 09, 2014 5:46 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773101
Re: Dead or Alive series formats and tools
aww 
the game looks better visually on ps3 but idk if thats just me. but anyways, thanks.
the game looks better visually on ps3 but idk if thats just me. but anyways, thanks.
- Sat Feb 08, 2014 6:49 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773101
Re: Dead or Alive series formats and tools
hi guys
is it possible to extract stuff from ps3 version of doa5u?
thanks
is it possible to extract stuff from ps3 version of doa5u?
thanks
- Fri Dec 27, 2013 10:46 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773101
Re: Dead or Alive series formats and tools
Doa5Ultimate Archivarius(v16b) how to use this tool? I have python installed. do i just run the .py file? when i do that, a cmd window opens and closes fast. i think it gives me some syntax error. is this tool with a gui? plz help thanks. edit: nvm, fixed. i had old version of python. i installed py...
- Tue Apr 09, 2013 5:58 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 228811
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
i import using mariokart's tmc parser script, but in max i get no material applied i just get a grey model. is this normal too? do materials/maps needs to be applied separately after extraction with noesis or some other means?
thanks.
thanks.
- Mon Apr 08, 2013 6:18 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 228811
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
thanks for fast reply 
I renamed .gmd to .tmc and .ttgl to .tmcl but this is what i get

what can i be doing wrong?
I renamed .gmd to .tmc and .ttgl to .tmcl but this is what i get

what can i be doing wrong?
- Mon Apr 08, 2013 5:36 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 228811
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
hi again
i extracted NG3 razor edge files wtih simple ng3 unpacker but noesis cannot open/preview .gmd files! I use doa5 plugin 1.5 version. It gives me error. I also try renaming .gmd files to .tmc but no luck.
edit: solved.
i extracted NG3 razor edge files wtih simple ng3 unpacker but noesis cannot open/preview .gmd files! I use doa5 plugin 1.5 version. It gives me error. I also try renaming .gmd files to .tmc but no luck.
edit: solved.
- Sat Apr 06, 2013 10:37 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 228811
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
hey guys quick question
can i use tools/scripts for NG3 to extract stuff from Ninja gaiden 3 razors edge as well? has anyone looked into it if it has everything same as NG3?
thanks
can i use tools/scripts for NG3 to extract stuff from Ninja gaiden 3 razors edge as well? has anyone looked into it if it has everything same as NG3?
thanks
- Sat Sep 29, 2012 9:36 am
- Forum: Game Archive
- Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
- Replies: 140
- Views: 71231
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
I have 710 files from the chara_common.bin/lnk I have tried to search for files that chroxx had put up to match costumes and cannot find them :S I looked at the files with a hex editor and found that it was decrypted. I used Bonys BMS script with the fix and the two scripts in decrypt, and extract....
- Sat Sep 29, 2012 7:56 am
- Forum: Game Archive
- Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
- Replies: 140
- Views: 71231
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
i think it was some problem with file paths. i didn't type the whole thing and just dragged the script and file and folders onto command window lol.
.bin file outputs the same files as .lnk file
so for now, can we just extract these files? is there a way to view them models atm?
.bin file outputs the same files as .lnk file
so for now, can we just extract these files? is there a way to view them models atm?
- Sat Sep 29, 2012 7:25 am
- Forum: Game Archive
- Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
- Replies: 140
- Views: 71231
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
hi
i m having some problem extracting .lnk files
edit: fixed. sorry
i m having some problem extracting .lnk files
edit: fixed. sorry
- Mon Sep 24, 2012 11:50 am
- Forum: Game Archive
- Topic: Tekken Tag Tournament 2 .bin
- Replies: 11
- Views: 5766
Re: Tekken Tag Tournament 2 .bin
lolxemnas26 wrote:hello i was wondering if you guys could help me i cant seem to find where the bins are in the iso because all im seeing is system update folder,video ,audio and a default.xex files, thanks
you need an xbox iso extractor to see the files
- Thu May 03, 2012 11:12 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden Sigma 2 Model Format
- Replies: 84
- Views: 33019
Re: Ninja Gaiden Sigma 2 Model Format
the default.xex file, you mean?
How do I even know what hex data corresponds to which character/outifts etc.??
how much effort is required if I am to try to find that out myself? lol
How do I even know what hex data corresponds to which character/outifts etc.??
how much effort is required if I am to try to find that out myself? lol
- Wed May 02, 2012 7:21 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden Sigma 2 Model Format
- Replies: 84
- Views: 33019
Re: Ninja Gaiden Sigma 2 Model Format
is it really as simple as swapping a file in NGS 2??
edit: at the end of video at around 8:29, the guy show a screenshot with some highlighted hex in colors and some japanese text lol I can't read that maybe someone can and share some info.
edit: at the end of video at around 8:29, the guy show a screenshot with some highlighted hex in colors and some japanese text lol I can't read that maybe someone can and share some info.
