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Search found 113 matches

by MiLØ
Fri Aug 24, 2012 6:56 am
Forum: Game Archive
Topic: [PS2] Sakura Wars 3: Is Paris Burning? (*.HAB)
Replies: 5
Views: 720

Re: [PS2] Sakura Wars 3: Is Paris Burning? (*.HAB)

RENIKRILL is gangsta! Thanks a lot for figuring out this SRB format. There are no names but it's ok, the resulting SS2 files are now playable and that's what counts. And if videos don't look too complex then of course I hope there's a chance of them being reverse-engineered as well. Just whenever yo...
by MiLØ
Wed Aug 22, 2012 3:57 am
Forum: Game Archive
Topic: [PS2] Sakura Wars 3: Is Paris Burning? (*.HAB)
Replies: 5
Views: 720

Re: [PS2] Sakura Wars 3: Is Paris Burning? (*.HAB)

Hellz yeah RENIKRILL is the bestest douche-nugget ever! The script works flawlessly, it extracts all the contents of *.HAB containers and the files have proper names, excellent job and you got it done so quick too. But it looks like I'm hitting another concrete wall here. Inside BGM.HAB we have BGMP...
by MiLØ
Tue Aug 21, 2012 5:59 am
Forum: Game Archive
Topic: [PS2] Sakura Wars 3: Is Paris Burning? (*.HAB)
Replies: 5
Views: 720

[PS2] Sakura Wars 3: Is Paris Burning? (*.HAB)

Hello, I would like to be able to extract audio and video (with proper names) from PS2 version of Sakura Wars 3. The game uses .HAB file extension for all of its data archives. I did some looking around but haven't found any info or tools to deal with such format. If someone can take a look and have...
by MiLØ
Sun Aug 19, 2012 8:29 am
Forum: Game Archive
Topic: (PS2) Naruto Shippuden: Ultimate Ninja 4 .CVM
Replies: 46
Views: 13014

Re: PS2 .CVM archive extraction

I would like to extract the video+audio files from Sakura Wars on PS2 That Sakura Wars game is made by Sega Wow Overworks, who used CVM container for all their PS2 games. And just like in other cases some of them are encrypted while others are not. Shinobi (PS2) for example was non-encrypted and ca...
by MiLØ
Wed Jul 11, 2012 4:27 am
Forum: Game Archive
Topic: Onimusha 2 *.DAT file
Replies: 17
Views: 2421

Re: Onimusha 2 *.DAT file

chrrox wrote:I am not very interested in most ps2 games as they are normally fairly low quality.
Wow that's one heck of an opinion :|
by MiLØ
Tue Jun 12, 2012 5:24 am
Forum: Audio file formats
Topic: Red Faction/Summoner PS2 (.VMU)
Replies: 5
Views: 1176

Re: Red Faction/Summoner PS2 (.VMU)

Cube Media Player maybe?
by MiLØ
Thu Jun 07, 2012 10:58 am
Forum: Video file formats
Topic: Extract Videos from DDR Extreme (PS2)
Replies: 4
Views: 2978

Re: Extract Videos from DDR Extreme (PS2)

Woulen't matter if it's import or not, if it uses PSS the result would be the same. In this case it might be SFD video instead. Try Cube Media Player. Scan the files that suppose to have videos. "File" > "Scan file..." Usually takes forever if the file is large (or if scanning the ISO), so don't be ...
by MiLØ
Wed Jun 06, 2012 5:44 am
Forum: Video file formats
Topic: Extract Videos from DDR Extreme (PS2)
Replies: 4
Views: 2978

Re: Extract Videos from DDR Extreme (PS2)

If it's a PS2 game, then most likely videos are in PSS format.

So use PSS Cutter. Just drag/drop a file containing videos and it will rip them. No real filenames though.

http://www.4shared.com/rar/OA_xNH_d/PSS_Cutter_.html
by MiLØ
Sat May 12, 2012 8:16 am
Forum: Holy Cow!
Topic: Delete this account.
Replies: 4
Views: 1996

Re: Delete this account.

I've seen examples like this before and honestly I just don't see why people ask to ban their accounts and/or delete all posts. Why can't they "sort things out" without burning the bridges? It's like Oh snap! I gotta get rid of all the evidence and erase all traces of me being present in this place....
by MiLØ
Sat Apr 28, 2012 7:47 am
Forum: Audio file formats
Topic: Binary Domain [PS3] .aax
Replies: 7
Views: 1916

Re: Binary Domain [PS3] .aax

http://www.spriters-resource.com/community/showthread.php?tid=14923 doesn't this work to rip models/music from games There are many generic data rippers out there that can extract certain audio or graphic formats out of raw game files. But the point here is that ADX2 is a fairly new variation of AD...
by MiLØ
Fri Apr 20, 2012 4:06 am
Forum: Audio file formats
Topic: Parappa the Rapper PSX Music Rips (.XA1)
Replies: 6
Views: 2909

Re: Parappa the Rapper PSX Music Rips (.XA1)

Sure, ok so we luanch jPSXdec > Open And Analyze Disc Image > [it will scan for audio/video/picture data] Now we see a file tree with 10 folders. Open the 2nd from the top (S9) by clicking the [+] sign to the left of it. Click [+] next to STAGE9.XA1 And inside of it we have: STAGE9.XA1[0] STAGE9.XA1...
by MiLØ
Wed Apr 18, 2012 8:42 pm
Forum: Video file formats
Topic: The Witcher 2 [Xbox360] .USM
Replies: 1
Views: 2656

The Witcher 2 [Xbox360] .USM

Hello. So The Witcher 2 uses .usm format, and I thought it should be easy to demux it into M2V + ADX with VGMToolbox, convert ADX to wav, and then mux it all together into MKV container with the help of Mkvmerge. It always worked before. But this time when ever I drop .m2v video file from Intro movi...
by MiLØ
Sun Apr 08, 2012 1:17 am
Forum: Audio file formats
Topic: Resident Evil Operation Raccoon City WAV sounds
Replies: 29
Views: 9082

Re: Resident Evil Operation Raccoon City WAV sounds

Here are the steps that I took, feel free to point out if something was done incorrectly. 1) QuickBMS (latest ver. from here ). 2) Save that ORC script by AlphaTwentyThree as ORC.txt and put it into quickbms folder. 3) Save func_getTYPE script as func_getTYPE.bms and put into quickbms folder. 4) Put...
by MiLØ
Sat Apr 07, 2012 5:28 pm
Forum: Audio file formats
Topic: Resident Evil Operation Raccoon City WAV sounds
Replies: 29
Views: 9082

Re: Resident Evil Operation Raccoon City WAV sounds

I ran ORC script on .pck file while both scripts are in quickbms folder, and it still says func_getTYPE.bms not found.
by MiLØ
Sat Apr 07, 2012 4:42 pm
Forum: Audio file formats
Topic: Resident Evil Operation Raccoon City WAV sounds
Replies: 29
Views: 9082

Re: Resident Evil Operation Raccoon City WAV sounds

Ok this is great but I'm a little lost and apparently not doing something right. First of all - the newest version of QuickBMS is 0.5.10, correct? http://aluigi.org/quickbms.htm Next - is this the right scrip for func_getTYPE.bms? : include "func_getTYPE.bms" ... log MEMORY_FILE OFFSET SIZE callfunc...