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by MiLØ
Mon Oct 21, 2013 6:58 pm
Forum: Game Archive
Topic: FUSE Game for XBOX 360
Replies: 20
Views: 4017

Re: FUSE Game for XBOX 360

I'm also interested in opening these archives.
Bough digital version of the game (PS3), transferred it to laptop using PSN Download Manager, and the contents are:
Image

I guess ARC files are TOC files for 00 files.
by MiLØ
Sat Aug 17, 2013 12:50 am
Forum: Audio file formats
Topic: Inuyasha Feudal Combat .XAG Files...
Replies: 1
Views: 1056

Re: Inuyasha Feudal Combat .XAG Files...

To make them playable:

Get Cube Media Player. [NO LINKS TO WAREZ!]

Scan .XAG files (you can do it one at a time) from BGM folder in Cube Media Player

Go to track's Properties and select following:

Frequency = 44100
Channels = 2
Interleave = 16384

Operations > Convert to > WAV
by MiLØ
Tue Aug 06, 2013 1:04 am
Forum: Game Archive
Topic: Corpse Party 2: Dead Patient [PC] *PAK
Replies: 4
Views: 823

Re: Corpse Party 2: Dead Patient [PC] *PAK

That did the trick. Thanks a lot for assistance!
by MiLØ
Mon Aug 05, 2013 11:22 pm
Forum: Game Archive
Topic: Corpse Party 2: Dead Patient [PC] *PAK
Replies: 4
Views: 823

Re: Corpse Party 2: Dead Patient [PC] *PAK

Great! So what should one do to make them viewable?

There are several other similar Event CGs in PAK format, and that's what I'm really after. Please give some directions.
by MiLØ
Mon Aug 05, 2013 2:58 pm
Forum: Game Archive
Topic: Corpse Party 2: Dead Patient [PC] *PAK
Replies: 4
Views: 823

Corpse Party 2: Dead Patient [PC] *PAK

Any idea how to extract these files? PAK is a pretty common file extension, used by a lot games, but the archive has many variations and therefore requires a different approach every time. (That's my take on it at least) So this must be another variation of some sort. Please take a look. A single sa...
by MiLØ
Sat Jan 05, 2013 6:01 pm
Forum: Game Archive
Topic: PSP MediEvil Resurrection .BIN
Replies: 17
Views: 2815

Re: PSP MediEvil Resurrection .BIN

Your explanation is good enough to understand that it's a ridiculously difficult process obtaining the file names. Thanks, Xeeynamo.
I guess it's a blessing that not all developers are using this hash madness, otherwise nothing would ever get done.
by MiLØ
Fri Jan 04, 2013 12:44 pm
Forum: Audio file formats
Topic: Phantasy Star Collection [Saturn] (*ADP)
Replies: 2
Views: 944

Re: Phantasy Star Collection [Saturn] (*ADP)

Thanks a lot for your help, hcs. The solution turned out to be very simple. :) I'm not sure if 44100 Hz or 37800 Hz is more appropriate for this music, it sound about right either way. One thing is that in the original Genesis version of Phantasy Star II the music was slightly altered between Japane...
by MiLØ
Tue Jan 01, 2013 6:51 am
Forum: Game Archive
Topic: PSP MediEvil Resurrection .BIN
Replies: 17
Views: 2815

Re: PSP MediEvil Resurrection .BIN

aluigi wrote:filenames are not stored in the archive as far as I have seen so it's not possible to guess/retrieve them
Just curious where else could the file names be then? There are other examples of PSP games that have the same type of .BIN file which contains pretty much the whole game's data.
by MiLØ
Mon Dec 31, 2012 3:41 pm
Forum: Graphic file formats
Topic: Phantasy Star Complete Collection [PS2] (*BMP)
Replies: 3
Views: 945

Re: Phantasy Star Complete Collection [PS2] (*BMP)

Amazing! You made my day sir. I really appreciate this. And sorry if I'm being noobish about it. I didn't even know that searching header's info on Google was a way to start. Looking at stuff in hex editor tells me nothing, it's kinda over my head. I might be proficient with other tools for 3D rende...
by MiLØ
Sat Dec 29, 2012 7:47 am
Forum: Graphic file formats
Topic: Phantasy Star Complete Collection [PS2] (*BMP)
Replies: 3
Views: 945

Phantasy Star Complete Collection [PS2] (*BMP)

Sega Ages 2500 Vol. 32 - Phantasy Star Complete Collection (J) I just found out that this collection features a gallery of concept art & illustrations for PS I-IV. The good news is that all of pictures are in .BMP format, the bad news is that most of them are not viewable in any standard picture sof...
by MiLØ
Fri Dec 28, 2012 4:18 pm
Forum: Audio file formats
Topic: Phantasy Star Collection [Saturn] (*ADP)
Replies: 2
Views: 944

Phantasy Star Collection [Saturn] (*ADP)

http://i14.photobucket.com/albums/a340/Sergunyasha/PhantasyStarCollection_zps5d849f86.png One of the features of this collection was re-arranged music for Phantasy Star I-IV. And it would be totally great to be able to listen to it. The music is no longer in MIDI format how it was in originals. The...
by MiLØ
Tue Dec 25, 2012 10:03 pm
Forum: Game Archive
Topic: [PSX] Silent Hill
Replies: 7
Views: 5178

Re: [PSX] Silent Hill

I see. Well maybe someday. Thanks for the info.
by MiLØ
Mon Dec 24, 2012 12:55 pm
Forum: Game Archive
Topic: [PSX] Silent Hill
Replies: 7
Views: 5178

Re: [PSX] Silent Hill

Thank you, but I already knew about those tools. jPSXdec is essential and is the best thing out there for video/audio conversion. After scanning the HILL archive with jPSXdec it found all videos and only 4 music tracks. No file names of course. Maybe the rest of the music is in some different format...
by MiLØ
Mon Dec 24, 2012 10:04 am
Forum: Game Archive
Topic: [PSX] Silent Hill
Replies: 7
Views: 5178

Re: [PSX] Silent Hill

Great stuff, I haven't seen Silent Hill files being hacked before. Thank you for sharing and Horror for making the tools.
Though it looks like this utilities can not extract the HILL archive, can they? I was hoping to get music and videos from it with proper files names.
by MiLØ
Sun Dec 23, 2012 6:39 am
Forum: Video file formats
Topic: Atlus / Shin Megami Tensei series [PS2] (*IPS/IPU)
Replies: 8
Views: 4027

Re: Atlus / Shin Megami Tensei series [PS2] (*IPS/IPU)

I see. That's too bad really. Your VGMToolbox is like the most advanced thing out there. They must have really wanted to encrypt/protect their stuff with these formats.
Heck, if snakemeat couldn't do it, than who can?

But hey, it's good to know you're a SMT fan too.