Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
Search found 6 matches
- Thu Jan 19, 2012 7:35 pm
- Forum: 3D/2D models
- Topic: granny engine .gr2 question
- Replies: 89
- Views: 65724
Re: granny engine .gr2 question
just quick note. i can not use methods in this thread and i found tool for converting gr2 to obj. test it on Anno 1404 files, works fine Yes i know =) I just import model: character + skin and after i apply texture.....but the exporter in gr2 files for new "ANIMATION" is wrong =( i know t...
- Tue Jan 10, 2012 7:11 pm
- Forum: 3D/2D models
- Topic: granny engine .gr2 question
- Replies: 89
- Views: 65724
Re: granny engine .gr2 question
Sorry
I have a BIG problem
i export gr2 file for metin2 game online and the new animation need of oversampling "0 s" but the exporter can be able to only "2,00000 s "
What Could i do?
Write me soon
Thanks
I have a BIG problem
i export gr2 file for metin2 game online and the new animation need of oversampling "0 s" but the exporter can be able to only "2,00000 s "
What Could i do?
Write me soon
Thanks
- Tue Dec 20, 2011 3:17 am
- Forum: 3D/2D models
- Topic: Archlord Game File Format
- Replies: 40
- Views: 13256
Re: Archlord Game File Format
I use this quickbms script to unpack the files in character.dat (230MB Size File)
Sorry, Could you explain me how i do to create this "quickbsm file" ? pls
- Mon Dec 19, 2011 3:55 am
- Forum: 3D/2D models
- Topic: Rise of Immortals
- Replies: 14
- Views: 4551
Re: Rise of Immortals
it doesn't work!!! =(
Could you add me on skype for help:
ale.rozzi
(IT) italian...
TNHKS =)

Could you add me on skype for help:
ale.rozzi
(IT) italian...
TNHKS =)
- Wed Dec 07, 2011 5:52 pm
- Forum: 3D/2D models
- Topic: Rise of Immortals
- Replies: 14
- Views: 4551
Re: Rise of Immortals
i have all package models decrypted(a package with .alo and .ala files).... i used Mega File editor to extract file....
3ds max doesn't import the model <.<
Can you help me?
Sorry for my English =/
3ds max doesn't import the model <.<
Can you help me?
Sorry for my English =/
- Tue Dec 06, 2011 11:58 pm
- Forum: 3D/2D models
- Topic: Rise of Immortals
- Replies: 14
- Views: 4551
Re: Rise of Immortals
Sorry can you help me? I open 3ds max 2012 32 bit (windows xp), when it finish to loading i go to ----> MAX Script ---> Run Script ---> Rise of Immortals2.ms http://img845.imageshack.us/img845/8429/89398532.jpg I select the file to open and 3ds Max does not open anything!!! why? o.O What should I do...
