Search found 5 matches

by Joseph
Wed Dec 07, 2011 6:02 pm
Forum: Graphic file formats
Topic: Jurassic Park the game textures
Replies: 7
Views: 1977

Re: Jurassic Park the game textures

I had luck with Nvidia's Photoshop plugin at last...

Just set:
"DXT1 ARGB 4 bpp | 1 bit alpha" ; "Generate MIP Maps" and "2D Texture"

A strange thing is that the hue of the converted image tends to green, but otherwise, everything's fine
by Joseph
Tue Nov 29, 2011 4:07 pm
Forum: Graphic file formats
Topic: Jurassic Park the game textures
Replies: 7
Views: 1977

Re: Jurassic Park the game textures

Who said, you have to use hex editor?! Did you used the Compressonator? There must be a MipMap value. Try to change it, auntil you DDS si so big, as the original was. I don't know how to use it Anyway chrrox posted the right dds with mipmap, it has the same size as original But I put it in game and...
by Joseph
Tue Nov 29, 2011 3:21 pm
Forum: Graphic file formats
Topic: Jurassic Park the game textures
Replies: 7
Views: 1977

Re: Jurassic Park the game textures

So I have to edit manually each texture with an hex editor?

I don't know how to find the header :(

Sadly I don't understand very much with this kind of stuff; I put so much effort on translating textures that I really want to solve this catch!
by Joseph
Tue Nov 29, 2011 1:11 pm
Forum: Graphic file formats
Topic: Jurassic Park the game textures
Replies: 7
Views: 1977

Re: Jurassic Park the game textures

Thanks for replying

However nothing changed, maybe they have a different dxt1 compression? :S
by Joseph
Tue Nov 29, 2011 12:50 pm
Forum: Graphic file formats
Topic: Jurassic Park the game textures
Replies: 7
Views: 1977

Jurassic Park the game textures

Hi there! Me and another guy are translating Jurassic Park the game in Italian. With subtitles it's ok, but what about the localization in textures? I extracted them with ttarchext, they're in dds. The original files d3dtx and extracted dds have the same size; some with dxt1 others with dxt5 compres...