READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

Search found 58 matches

by flatz
Wed Nov 30, 2011 10:06 pm
Forum: Game Archive
Topic: L.A. Noire
Replies: 434
Views: 94984

Re: L.A. Noire

gjinka wrote:Which file(s) stores fonts?
Fonts are in out.wad -> out\fonts\
They can be generated via BMFont: http://www.angelcode.com/products/bmfont/
by flatz
Wed Nov 30, 2011 4:26 pm
Forum: Game Archive
Topic: L.A. Noire
Replies: 434
Views: 94984

Re: L.A. Noire

And 1 question, if after you make this script what can happen when I put back a PS3 strings into pc version (that one you provided cause in pc version (probably) you removed some strings and left only russian). No, my PC version contains only russian texts. Thx millions. No problem at all mate. Any...
by flatz
Wed Nov 30, 2011 2:36 pm
Forum: Game Archive
Topic: L.A. Noire
Replies: 434
Views: 94984

Re: L.A. Noire

michalss wrote:Hi can you please focus on X360? Thank you
Yes, I can. Can you attach some files from Xbox 360 version? cases.big.360 and out.wad, for example?
by flatz
Wed Nov 30, 2011 1:49 pm
Forum: Game Archive
Topic: L.A. Noire
Replies: 434
Views: 94984

Re: L.A. Noire

I wrote the python script that works with ATB files. Here are all texts from cases.big and out.wad of PC and PS3 version.
http://dl.dropbox.com/u/11973972/text.zip

Now it is possible to write the script that will be doing a reverse process. If I will have a free time I will do it.
by flatz
Mon Nov 28, 2011 6:47 pm
Forum: Game Archive
Topic: L.A. Noire
Replies: 434
Views: 94984

Re: L.A. Noire

reftextures_characters.big.* reftextures_populated.big.* populated.lowlodenv.big.* all 3 doesn't have a filetable (numfiles = 0), that's why script & tool doesn't work Here are some locations of file tables of these files but they are in different format (?): reftextures_characters.big.* - out/grap...
by flatz
Mon Nov 28, 2011 5:27 pm
Forum: Game Archive
Topic: L.A. Noire
Replies: 434
Views: 94984

Re: L.A. Noire

You should really write in EN coz i think you gonna get banned! Sorry. Our conversation was not as interesting to others in this thread. so if i want head textures i need to get ps3 version of the game and use gtf2dds.exe on it? If you have a PC version of the game you have textures in a DDS format...
by flatz
Mon Nov 28, 2011 5:14 pm
Forum: Game Archive
Topic: L.A. Noire
Replies: 434
Views: 94984

Re: L.A. Noire

а нет ли у вас добавляльщика заголовка текстурам? а то всё как то в куче Если вас интересуют ps3tex текстуры, то нужно просто ее преобразовать в DDS при помощи утилиты gtf2dds. Я, кажется, ее выкладывал несколько страниц назад. Если же интересуют текстуры в mtr-чанках, то утилиты нет, я хотел напис...
by flatz
Mon Nov 28, 2011 4:51 pm
Forum: Game Archive
Topic: L.A. Noire
Replies: 434
Views: 94984

Re: L.A. Noire

The contents of this post was deleted because of possible forum rules violation.
by flatz
Mon Nov 28, 2011 4:47 pm
Forum: Game Archive
Topic: L.A. Noire
Replies: 434
Views: 94984

Re: L.A. Noire

- i installed python - created c:\tmp folder - placed unpacker_big.py (your script) into c:\tmp - Win+R - run python unpacker_big.py c:\games\lanoire\final\pc\reftextures_characters.big.pc - cmd window with a some process appears for a second or two - what next? Если все было сделано верно, вы полу...
by flatz
Mon Nov 28, 2011 4:23 pm
Forum: Game Archive
Topic: L.A. Noire
Replies: 434
Views: 94984

Re: L.A. Noire

Tosyk wrote:how to unpack reftextures_characters.big.pc? LANoireUnpackerBeta4.exe don't work for me
You can use my script from 12th page.
by flatz
Mon Nov 28, 2011 3:09 pm
Forum: Game Archive
Topic: L.A. Noire
Replies: 434
Views: 94984

Re: L.A. Noire

Good news, guys, I have successfully modified root.atb.ps3 and added a custom russian text for a PS3 version of the game. And it works too! :) Here is the video: http://dl.dropbox.com/u/11973972/28112011149.mp4 Now we are able to translate the game in any language. Can you please publish tools and p...
by flatz
Mon Nov 28, 2011 1:46 pm
Forum: Game Archive
Topic: L.A. Noire
Replies: 434
Views: 94984

Re: L.A. Noire

I have successfully added a custom russian text to the intro screen :) So now we can say that the process of localization is possible. Here is the proof:
http://dl.dropbox.com/u/11973972/success_try.png
by flatz
Sun Nov 27, 2011 9:46 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 434
Views: 94984

Re: L.A. Noire

I successfully got the hash that corresponds to the hash of extracted chunk. Here is the script that calculates CRC32 value of a string: http://pastebin.com/JakBdBcL That is: > python crc32.py intermediate/chunks/movies/logos.bik.chunk intermediate/chunks/movies/logos.bik.chunk => 0xc2216ace Voila! ...
by flatz
Sun Nov 27, 2011 9:05 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 434
Views: 94984

Re: L.A. Noire

with real filenames you don't need to repack anything, the games loads them from "installdir/..." where lanoire.exe is example filename: intermediate/chunks/animation/conversations/ua008/ua008_00_01_dispatch_any_available_unit_citizen_reports_a_459.chunk Good job! Where did you find some file names?
by flatz
Fri Nov 25, 2011 11:02 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 434
Views: 94984

Re: L.A. Noire

For those who want to play with textures I attached two tools that doing conversion between ps3tex (gtf) <-> dds. http://dl.dropbox.com/u/11973972/texconv.zip Also some extracted files contains textures with invalid header. I can write a tool that will fix it if you need it. Also tested x360 version...