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by flatz
Wed Aug 20, 2014 8:41 pm
Forum: 3D/2D models
Topic: Gran Turismo 6 Models
Replies: 224
Views: 51764

Re: Gran Turismo 6 Models

PseT wrote:
rex1825 wrote:
PseT wrote:How to decompress a GT6 iso (gt.vol) file in windows folder?

Thanks
...use the tool from the link in 3rd post.

Cheers...
Ok, but Gttool does not work on a 64bit OS !!

thanks
It works fine and I've wrote it on 64-bit OS.
by flatz
Sat Aug 16, 2014 7:54 am
Forum: 3D/2D models
Topic: Gran Turismo 6 Models
Replies: 224
Views: 51764

Re: Gran Turismo 6 Models

So far, I can see vertices and faces inside the body_s files. http://i.gyazo.com/fb55d92fb8835f72f439d13f1322d3b0.png I'm not fully parsing the mdl3 info, more of a raw attempt at model extraction. Still looking for UV data. Well done! There are also shaders parameters, bone hierarchy, materials an...
by flatz
Fri Aug 15, 2014 9:14 pm
Forum: 3D/2D models
Topic: Gran Turismo 6 Models
Replies: 224
Views: 51764

Re: Gran Turismo 6 Models

To decrypt some encrypted files (like databases from GT5) you can use this snippet: char* data = nullptr; uint32_t data_size = -1; read_file("system.db", &data, &data_size); crypt_segment(data, data_size, 0); write_file("system.db.out", data, data_size); You need to place it just before volume.close...
by flatz
Fri Aug 15, 2014 7:42 pm
Forum: 3D/2D models
Topic: Gran Turismo 6 Models
Replies: 224
Views: 51764

Re: Gran Turismo 6 Models

Mr.Mouse wrote:What do you mean, you cannot attach it?
gttool_src_bin.7z
There are two keys inside. Is it legal to publish them? :)
by flatz
Fri Aug 15, 2014 3:25 pm
Forum: 3D/2D models
Topic: Gran Turismo 6 Models
Replies: 224
Views: 51764

Re: Gran Turismo 6 Models

Unfortunately I can't attach it here, so here is the source code and binary: http://zenhax.com/viewtopic.php?f=9&t=76
by flatz
Thu Aug 14, 2014 6:54 pm
Forum: 3D/2D models
Topic: Gran Turismo 6 Models
Replies: 224
Views: 51764

Re: Gran Turismo 6 Models

I'm an author of gttool. Yes, now you can extract GT5/GT6 archives. Archive's format is a bit complex, they use a custom crypto algorithm and B-trees for file table entries, names, etc. Also they use encryption for some files like sqlite databases, movies, etc. I can decrypt them, however there are ...
by flatz
Tue Mar 25, 2014 9:08 am
Forum: Game Localization
Topic: Bioshock Infinite translate - PS3
Replies: 9
Views: 3860

Re: Bioshock Infinite translate - PS3

michalss wrote:Tool work but only for coalesced.bin and how to repack all other files like S_Fink3_P_INT.bin or S_BW_P_INT.bin?
It works for all files, just place all .bin files into the same directory and specify this directory as an argument.
by flatz
Mon Mar 24, 2014 9:35 pm
Forum: Game Localization
Topic: Bioshock Infinite translate - PS3
Replies: 9
Views: 3860

Re: Bioshock Infinite translate - PS3

Here is a tool to convert coalesced files to .ini and back:
http://www.sendspace.com/file/qkb307
by flatz
Wed Jan 22, 2014 9:40 pm
Forum: Game Localization
Topic: Bioshock Infinite translate - PS3
Replies: 9
Views: 3860

Re: Bioshock Infinite translate - PS3

Too late, but maybe someone will find it useful. Here is my tool to convert coalesced binary (PS3 and maybe X360) to normal INI-files. http://www.sendspace.com/file/dsdp3n The format itself is not encrypted but compressed using Huffman's compression algorithm. Main COALESCED_*.BIN contains a code ta...
by flatz
Fri Dec 09, 2011 8:18 pm
Forum: Game Archive
Topic: L.A. Noire
Replies: 433
Views: 94821

Re: L.A. Noire

lUIGUIPIETRO wrote:Do you have any progress flatz?
No, sorry. I am sick and resting in a bed. =(
by flatz
Wed Dec 07, 2011 9:48 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 433
Views: 94821

Re: L.A. Noire

I have finished porting Russian localization to the PS3 and I will release it tonight.
http://www.youtube.com/watch?v=67YfJE8BFow
by flatz
Tue Dec 06, 2011 5:13 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 433
Views: 94821

Re: L.A. Noire

Yesterday I made a module that working with LZX compression algorithm and now I can deal with Xbox 360 archives. I will release my tools soon. They includes scripts to archive processing (BIG & WAD), ATB's text processing and texture processing. Besides, I plan to start working with 3D models.
by flatz
Sun Dec 04, 2011 10:38 pm
Forum: Game Archive
Topic: L.A. Noire
Replies: 433
Views: 94821

Re: L.A. Noire

I wrote a BIG repacker about three hours ago. And now I finished an alpha version of port of localization from PC to PS3 version. There are some bugs in menus but I hope I will fix them soon.
http://www.youtube.com/watch?v=gmfqbC6zfNA
by flatz
Thu Dec 01, 2011 10:20 pm
Forum: Game Archive
Topic: L.A. Noire
Replies: 433
Views: 94821

Re: L.A. Noire

gjinka wrote:Can you tell me how to edit font? And relase your tools pls :keke:
See a my post: viewtopic.php?f=10&t=6623&start=270#p62885
by flatz
Thu Dec 01, 2011 4:49 pm
Forum: Game Archive
Topic: L.A. Noire
Replies: 433
Views: 94821

Re: L.A. Noire

thanks! I want to add polish characters(or replace existing characters), I must edit only dds files? No, you must not. You need to create a new similar font in the BMFont with the Polish character set. Textures will be created then automatically. And can you tell where are language files? All local...