Search found 110 matches
- Mon Feb 06, 2012 9:38 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 712
- Views: 223239
Re: Star Wars - The Old Republic - Beta
It's been quite a while since my last response, I hope everyone's fine. :) I have found out nearly 4000 new filenames, mostly from the swtor_main_art_dynamic_*_1.tor archives. While these files are named after a certain pattern, there are so many files that it takes a long time to get all file names...
- Mon Feb 06, 2012 7:58 pm
- Forum: Audio file formats
- Topic: Star Wars - The Old Republic Beta Audio Files
- Replies: 43
- Views: 83442
Re: Star Wars - The Old Republic Beta Audio Files
Converting the WEM files is not so difficult, you can do this with ww2ogg. However, I am not sure why you want to get those files. Most of the soundtrack is already on YouTube, and the remaining pieces are either background music or music from the Star Wars movies / KotOR games. The beautiful pieces...
- Wed Jan 04, 2012 5:24 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 712
- Views: 223239
Re: Star Wars - The Old Republic - Beta
That's strange, maybe you have a different version of the asset files than me. I am sure we will have that figured out when we got closer to 100%.Rick wrote:(Your list added 30876 new names to my lists.)
For now, here are nearly 15,000 new file names.
- Tue Jan 03, 2012 6:07 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 712
- Views: 223239
Re: Star Wars - The Old Republic - Beta
Here's the biggest of my file name updates so far, with more than 30,000 new file names. 8D Most of them are from swtor_main_gfx_1.tor (the item icons) but the archive is still not even near completion. What percentage are we at now, Rick? Unfortunately, I have not built any statistics into my progr...
- Mon Jan 02, 2012 5:36 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 712
- Views: 223239
Re: Star Wars - The Old Republic - Beta
SCPT file specification (version 5) I was looking at the script files (header: SCPT, path: /resources/systemgenerated/compilednative/) and what a surprise, the format has completely changed since I posted the specification on page 1 of this thread. :eek: The current version is now 5, compared to th...
- Sun Jan 01, 2012 3:09 am
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 712
- Views: 223239
Re: Star Wars - The Old Republic - Beta
Good to hear that, Rick!
I uploaded some more filenames to Pastebin: http://pastebin.com/JqNyX3tA
Now _bnk_audio_1.tor, _bnk_audiodata_1.tor and _bnk_location_1.tor are complete.
I uploaded some more filenames to Pastebin: http://pastebin.com/JqNyX3tA
Now _bnk_audio_1.tor, _bnk_audiodata_1.tor and _bnk_location_1.tor are complete.
- Fri Dec 30, 2011 9:43 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 712
- Views: 223239
Re: Star Wars - The Old Republic - Beta
I don't have a visual archiving tool, my tools are command-line. It takes a few seconds to load the file lists and utilize them. Alright, I guess it is not possible to speed up my program any further then. :( But with thousands of files, it is not surprising that it is taking so long... I was looki...
- Fri Dec 30, 2011 5:46 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 712
- Views: 223239
Re: Star Wars - The Old Republic - Beta
Can't wait for 100%, keep up the good work :) I can only second that; great work, Rick! :D I was just about to try to find out additional filenames myself when you posted the update. I have a few guesses on the remaining filenames so I will check if the filenames do exist and post them then. By the...
- Tue Dec 27, 2011 7:30 am
- Forum: 3D/2D models
- Topic: Star Wars - The Old Republic - Beta - GR2 model
- Replies: 159
- Views: 43224
Re: Star Wars - The Old Republic - Beta - GR2 model
If your script is still not working, you may want to check your search term. If I see it from the screenshot correctly, you are missing the opening paranthesis. The correct term is: ")ÞlÀ" However, with special characters like these it is even better to specify their byte values than the actual char...
- Mon Dec 26, 2011 3:53 pm
- Forum: 3D/2D models
- Topic: Star Wars - The Old Republic - Beta - GR2 model
- Replies: 159
- Views: 43224
Re: Star Wars - The Old Republic - Beta - GR2 model
Great job on writing the scripts, Privateer! :) I do not know the format of the 010 templates but I believe there is a small error in your renaming script: if( len > 0 && filename[len-1] == 0xA && filename[len- 1 ] == 0xD && filename[len-3] == 0x2E && filename[len-4] == 0x2E && filename[len-5] == 0x...
- Sat Dec 24, 2011 1:26 am
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 712
- Views: 223239
Re: Star Wars - The Old Republic - Beta
Hey guys, was just wondering about the old application Easymyp that was created mainly for Warhammer Online. That tool was pretty nice and allowed for easy swapping of things like sounds, animations, models, etc. My question was basically is the ultimate goal to have a similar tool for use with SWT...
- Sat Dec 24, 2011 1:08 am
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 712
- Views: 223239
Re: Star Wars - The Old Republic - Beta
List of file formats used in SWTOR With the amount of new file formats discovered in the newest version of the client files and so many XML files dropped from the client, I decided to write a new list of file formats so that I could keep the old one as a historical reference and yet have an up-to-d...
- Fri Dec 23, 2011 12:35 am
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 712
- Views: 223239
Re: Star Wars - The Old Republic - Beta
I have looked at the source code of NodeViewer and it seems like most of the format of the prototype nodes and bucket files is not given in the NodeViewer source code itself, but actually in the assets files. What's even stranger is that the developers did not remove the comments from the file so it...
- Thu Dec 22, 2011 2:21 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 712
- Views: 223239
Re: Star Wars - The Old Republic - Beta
It's .NET code, which decompilers exist for. Thank you for that information, I will keep it in mind! Too bad that not all programs are written in .NET. :( is there any tools to repack assets, i mean only texts or any way how to use translated texts in game ? I have not yet heard of any tools for re...
- Mon Dec 19, 2011 5:58 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 712
- Views: 223239
Re: Star Wars - The Old Republic - Beta
NodeViewer.exe and Hero.dll decompiled source code attached for those interested in how exactly it works but don't have the tools to do the decompilation themselves. Wow, that's great! Thank you very much for releasing it. :D However, I am wondering since I always thought that a compiled program ca...
