Search found 110 matches

by SWTOR fan
Mon Feb 06, 2012 9:38 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 712
Views: 223239

Re: Star Wars - The Old Republic - Beta

It's been quite a while since my last response, I hope everyone's fine. :) I have found out nearly 4000 new filenames, mostly from the swtor_main_art_dynamic_*_1.tor archives. While these files are named after a certain pattern, there are so many files that it takes a long time to get all file names...
by SWTOR fan
Mon Feb 06, 2012 7:58 pm
Forum: Audio file formats
Topic: Star Wars - The Old Republic Beta Audio Files
Replies: 43
Views: 83442

Re: Star Wars - The Old Republic Beta Audio Files

Converting the WEM files is not so difficult, you can do this with ww2ogg. However, I am not sure why you want to get those files. Most of the soundtrack is already on YouTube, and the remaining pieces are either background music or music from the Star Wars movies / KotOR games. The beautiful pieces...
by SWTOR fan
Wed Jan 04, 2012 5:24 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 712
Views: 223239

Re: Star Wars - The Old Republic - Beta

Rick wrote:(Your list added 30876 new names to my lists.)
That's strange, maybe you have a different version of the asset files than me. I am sure we will have that figured out when we got closer to 100%.

For now, here are nearly 15,000 new file names. :)
by SWTOR fan
Tue Jan 03, 2012 6:07 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 712
Views: 223239

Re: Star Wars - The Old Republic - Beta

Here's the biggest of my file name updates so far, with more than 30,000 new file names. 8D Most of them are from swtor_main_gfx_1.tor (the item icons) but the archive is still not even near completion. What percentage are we at now, Rick? Unfortunately, I have not built any statistics into my progr...
by SWTOR fan
Mon Jan 02, 2012 5:36 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 712
Views: 223239

Re: Star Wars - The Old Republic - Beta

SCPT file specification (version 5) I was looking at the script files (header: SCPT, path: /resources/systemgenerated/compilednative/) and what a surprise, the format has completely changed since I posted the specification on page 1 of this thread. :eek: The current version is now 5, compared to th...
by SWTOR fan
Sun Jan 01, 2012 3:09 am
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 712
Views: 223239

Re: Star Wars - The Old Republic - Beta

Good to hear that, Rick!
I uploaded some more filenames to Pastebin: http://pastebin.com/JqNyX3tA
Now _bnk_audio_1.tor, _bnk_audiodata_1.tor and _bnk_location_1.tor are complete. :)
by SWTOR fan
Fri Dec 30, 2011 9:43 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 712
Views: 223239

Re: Star Wars - The Old Republic - Beta

I don't have a visual archiving tool, my tools are command-line. It takes a few seconds to load the file lists and utilize them. Alright, I guess it is not possible to speed up my program any further then. :( But with thousands of files, it is not surprising that it is taking so long... I was looki...
by SWTOR fan
Fri Dec 30, 2011 5:46 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 712
Views: 223239

Re: Star Wars - The Old Republic - Beta

Can't wait for 100%, keep up the good work :) I can only second that; great work, Rick! :D I was just about to try to find out additional filenames myself when you posted the update. I have a few guesses on the remaining filenames so I will check if the filenames do exist and post them then. By the...
by SWTOR fan
Tue Dec 27, 2011 7:30 am
Forum: 3D/2D models
Topic: Star Wars - The Old Republic - Beta - GR2 model
Replies: 159
Views: 43224

Re: Star Wars - The Old Republic - Beta - GR2 model

If your script is still not working, you may want to check your search term. If I see it from the screenshot correctly, you are missing the opening paranthesis. The correct term is: ")ÞlÀ" However, with special characters like these it is even better to specify their byte values than the actual char...
by SWTOR fan
Mon Dec 26, 2011 3:53 pm
Forum: 3D/2D models
Topic: Star Wars - The Old Republic - Beta - GR2 model
Replies: 159
Views: 43224

Re: Star Wars - The Old Republic - Beta - GR2 model

Great job on writing the scripts, Privateer! :) I do not know the format of the 010 templates but I believe there is a small error in your renaming script: if( len > 0 && filename[len-1] == 0xA && filename[len- 1 ] == 0xD && filename[len-3] == 0x2E && filename[len-4] == 0x2E && filename[len-5] == 0x...
by SWTOR fan
Sat Dec 24, 2011 1:26 am
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 712
Views: 223239

Re: Star Wars - The Old Republic - Beta

Hey guys, was just wondering about the old application Easymyp that was created mainly for Warhammer Online. That tool was pretty nice and allowed for easy swapping of things like sounds, animations, models, etc. My question was basically is the ultimate goal to have a similar tool for use with SWT...
by SWTOR fan
Sat Dec 24, 2011 1:08 am
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 712
Views: 223239

Re: Star Wars - The Old Republic - Beta

List of file formats used in SWTOR With the amount of new file formats discovered in the newest version of the client files and so many XML files dropped from the client, I decided to write a new list of file formats so that I could keep the old one as a historical reference and yet have an up-to-d...
by SWTOR fan
Fri Dec 23, 2011 12:35 am
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 712
Views: 223239

Re: Star Wars - The Old Republic - Beta

I have looked at the source code of NodeViewer and it seems like most of the format of the prototype nodes and bucket files is not given in the NodeViewer source code itself, but actually in the assets files. What's even stranger is that the developers did not remove the comments from the file so it...
by SWTOR fan
Thu Dec 22, 2011 2:21 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 712
Views: 223239

Re: Star Wars - The Old Republic - Beta

It's .NET code, which decompilers exist for. Thank you for that information, I will keep it in mind! Too bad that not all programs are written in .NET. :( is there any tools to repack assets, i mean only texts or any way how to use translated texts in game ? I have not yet heard of any tools for re...
by SWTOR fan
Mon Dec 19, 2011 5:58 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 712
Views: 223239

Re: Star Wars - The Old Republic - Beta

NodeViewer.exe and Hero.dll decompiled source code attached for those interested in how exactly it works but don't have the tools to do the decompilation themselves. Wow, that's great! Thank you very much for releasing it. :D However, I am wondering since I always thought that a compiled program ca...