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by ganjul
Sat Dec 24, 2011 10:02 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773132

Re: Dead or Alive 3,U,X tools [download]

Thanks mariokart. LONG: ChunkID ChunkID = 0x[58505230] // “XPR0” Header, the first chunk [12bytes] ... You might want to put an "if" before ChunkID = something, although I'm probably one of the few who didn't get it straight away. FLOAT[32]: Unknown, may be position coordinate FLOAT[32]: U...
by ganjul
Sat Dec 24, 2011 9:17 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773132

Re: Dead or Alive 3,U,X tools [download]

Hey mariokart, I wanted to write an open source program for the DOAX xprs, maybe if you have some info on DOAU I'll support that format too. The document is a bit confusing. First it doesn't mention some obvious stuff like endianness. After the xpr header, there is are the 3 types of “files” First t...
by ganjul
Wed Nov 23, 2011 7:19 pm
Forum: 3D/2D models
Topic: Tekken Tag Tournment anyone?
Replies: 4
Views: 1865

Re: Tekken Tag Tournment anyone?

Did anyone at least give it a try? lol
by ganjul
Fri Nov 18, 2011 4:11 pm
Forum: 3D/2D models
Topic: Tekken Tag Tournment anyone?
Replies: 4
Views: 1865

Re: Tekken Tag Tournment anyone?

The contents of this post was deleted because of possible forum rules violation.
by ganjul
Wed Nov 16, 2011 4:28 pm
Forum: 3D/2D models
Topic: Tekken Tag Tournment anyone?
Replies: 4
Views: 1865

Tekken Tag Tournment anyone?

I think you're wondering right now "why not just study the Tekken 6 models"? And "TTT 2 is coming soon". Well imo in Tekken 3/ TTT the character designs were great, and they look quite different in 4,5,6. Not to mention some characters/costumes are missing. I really like the Tekk...