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Search found 96 matches

by Privateer
Tue Dec 06, 2011 2:05 pm
Forum: 3D/2D models
Topic: Star Wars - The Old Republic - Beta - GR2 model
Replies: 159
Views: 31217

Re: Star Wars - The Old Republic - Beta - GR2 model

I'd think this late in the date format should be pretty much set for the 3D meshes anyway. I'll start a python script for Noesis to work the meshes exporting today. Most of the information is easy to grab and what I have not figured out yet should fall into place as I work on it. Edit: Seems the Nor...
by Privateer
Mon Dec 05, 2011 2:59 pm
Forum: 3D/2D models
Topic: Star Wars - The Old Republic - Beta - GR2 model
Replies: 159
Views: 31217

Re: Star Wars - The Old Republic - Beta - GR2 model

Does this theoretically imply that a new extractor can be written fairly easily? For the most part Yes. I've gotten most of the pointers to the important information pinned down now. How to grab the model/mesh name and the texture information, model/mesh count, etc. There's a few things to figure o...
by Privateer
Sun Dec 04, 2011 7:59 pm
Forum: 3D/2D models
Topic: Star Wars - The Old Republic - Beta - GR2 model
Replies: 159
Views: 31217

Re: Star Wars - The Old Republic - Beta - GR2 model

Some quick information on the GAWB file 'veh_neu_shuttle' 80h = # of verts in the first mesh 84h = # of indices in the first mesh 88h = start address of verts in first mesh A8h = # of verts in the second mesh ACh = # of indices in the second mesh B0h = start address of verts in second mesh Looking a...
by Privateer
Sun Dec 04, 2011 2:07 am
Forum: 3D/2D models
Topic: Star Wars - The Old Republic - Beta - GR2 model
Replies: 159
Views: 31217

Re: Star Wars - The Old Republic - Beta - GR2 model

Looking at the GAWB files (for lack of a better name at this time), it's clear they are not compressed but are also not standard GR2 files. I have spotted the data needed to export the meshes. Each mesh is a seperate section with the postional data listed first. I'd suspect all the other information...
by Privateer
Fri Dec 02, 2011 1:01 am
Forum: Game Archive
Topic: Possible Granny2 Animations ?
Replies: 3
Views: 546

Re: Possible Granny2 Animations ?

They are animations exported with Granny.
But as the Granny system is highly modable, they are not standard Granny files.
I'm still looking at them.
by Privateer
Tue Nov 22, 2011 8:51 pm
Forum: 3D/2D models
Topic: Star Wars - The Old Republic - Beta - GR2 model
Replies: 159
Views: 31217

Re: Star Wars - The Old Republic - Beta - GR2 model

I've noticed that now that I have the newest Beta.
Many files listed as GR2's are not.
I don't understand the EasyMYP thing well enuff to do anything about the wrong extensions.
And I'm wondering if the models are now compressed somehow?
by Privateer
Tue Nov 22, 2011 4:41 pm
Forum: 3D/2D models
Topic: Star Wars - The Old Republic - Beta - GR2 model
Replies: 159
Views: 31217

Re: Star Wars - The Old Republic - Beta - GR2 model

have you some news to extract GR2 unidentified by EastMYP ???? The finder program can spot the gr2 files that are extracted with a .txt extension and no true name, Yes. I need to code the program to rename them yet. I also found that some .dat files contain a file name along with the path where it ...
by Privateer
Tue Nov 22, 2011 4:01 am
Forum: Game Archive
Topic: La Pucelle Tactic(PS2/ENG) and Ragnarok (PSP/JAP)
Replies: 23
Views: 4890

Re: La Pucelle Tactic(PS2/ENG) and Ragnarok (PSP/JAP)

An example of anything you have extracted would be a good start.
by Privateer
Tue Nov 22, 2011 2:41 am
Forum: 3D/2D models
Topic: RAD's GR2 basic format
Replies: 11
Views: 6098

Re: RAD's GR2 basic format

If you've figured everything out to this point?
Congratulations. You are learning quickly or are good with Hexing.
As it can get very confuseing from here on?
I'll up load a basic gr2 that you can use to follow along.
The bunker is an advanced form of the basic form.
by Privateer
Tue Nov 22, 2011 1:33 am
Forum: Game Archive
Topic: La Pucelle Tactic(PS2/ENG) and Ragnarok (PSP/JAP)
Replies: 23
Views: 4890

Re: La Pucelle Tactic(PS2/ENG) and Ragnarok (PSP/JAP)

It's my understanding that Ragnarok used the Granny System at lest on the PC version.
I would expect the same but with adjustments for other systems.
I'd be interested to see some extracted files.
by Privateer
Mon Nov 21, 2011 11:45 pm
Forum: 3D/2D models
Topic: RAD's GR2 basic format
Replies: 11
Views: 6098

Re: RAD's GR2 basic format

Here's the before and after GR2 files. http://www.mediafire.com/?86da3ykn4640bny With those files I'll start explaining the basic format starting with the Magic Value. The Magic Block is the first 32 bytes that identify the file as a GR2 file. I have no idea what it all means but it's what I use to ...
by Privateer
Mon Nov 21, 2011 10:34 pm
Forum: 3D/2D models
Topic: RAD's GR2 basic format
Replies: 11
Views: 6098

Re: RAD's GR2 basic format

Here is an example of an edited GR2 file I released as a Mod for Silent Hunter 5. http://www.subsim.com/radioroom/showthread.php?t=187659 The gate in the Bunker is as far as one could go in the stock file. http://i108.photobucket.com/albums/n12/privateer_2006/GR2%20Stuff/The_Gate.jpg After editing y...
by Privateer
Sat Nov 19, 2011 5:33 pm
Forum: 3D/2D models
Topic: RAD's GR2 basic format
Replies: 11
Views: 6098

Re: RAD's GR2 basic format

As a start, could you please tell us more about the format of the file header and the different sections in the file? Especially, what data is stored in the files in the first place? I'll post the information soon along with a basic template for 010 Hex Editor that breaks the information down. I hi...
by Privateer
Sat Nov 19, 2011 4:03 am
Forum: 3D/2D models
Topic: RAD's GR2 basic format
Replies: 11
Views: 6098

Re: RAD's GR2 basic format

Only some GR2 files are compressed. Those are actually far and few between. What GR2 file would you be interested in looking at for example? Send me the first 1000 bytes and I'll tell you if it's compressed and what sections are empty. Make it harder and send me the whole GR2 and I'll change things ...
by Privateer
Sat Nov 19, 2011 3:46 am
Forum: 3D/2D models
Topic: RAD's GR2 basic format
Replies: 11
Views: 6098

Re: RAD's GR2 basic format

More information will be produced if someone shows interest.
If not?
I'll let this thread die.