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by Privateer
Wed Mar 21, 2012 12:23 am
Forum: 3D/2D models
Topic: Star Wars - The Old Republic - Beta - GR2 model
Replies: 159
Views: 31217

Re: Star Wars - The Old Republic - Beta - GR2 model

I'm discussing an option with a few people on the Normals compression issue. I have some Python code that re-computes the Normals and Tangents for the vertices. I can adapt that code for Noesis so Normals and Tangets can be computed on the fly when loading a file if one just skips them in Noesis. I ...
by Privateer
Tue Mar 20, 2012 11:27 pm
Forum: 3D/2D models
Topic: Star Wars - The Old Republic - Beta - GR2 model
Replies: 159
Views: 31217

Re: Star Wars - The Old Republic - Beta - GR2 model

Traveling salesman? :) :lol: If ONLY life was that easy!! I do Construction work in many areas. My newest WTF job is installing floors in Commercial buildings. I do stuff like this............. http://i108.photobucket.com/albums/n12/privateer_2006/before.jpg Then it looks like this when I'm done......
by Privateer
Tue Mar 20, 2012 11:20 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1818
Views: 302353

Re: Señor Casaroja's Noesis

Being your Tool, I can see the Pipe line reason.
Being that someone wants it to work in such a way with Blender and wants someone else to do the hard work to save them time?
It just sends messages I don't get I'll admit that.
by Privateer
Tue Mar 20, 2012 10:37 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1818
Views: 302353

Re: Señor Casaroja's Noesis

Seems to me that if you have a time line problem exporting from Noesis, then importing to Blender?
Your ripping off Copyrighted work for a project of your own for who knows what reason.
by Privateer
Tue Mar 20, 2012 9:42 pm
Forum: 3D/2D models
Topic: Star Wars - The Old Republic - Beta - GR2 model
Replies: 159
Views: 31217

Re: Star Wars - The Old Republic - Beta - GR2 model

Sorry I was away so long. Real life gets in the way of haveing fun sometimes you know? :mrgreen: I can re-upload whatever I have if wanted and I'm working on a few different additions also. The new stuff may be far inbetween releases as I now have changed what I do for a living. I travel all over th...
by Privateer
Mon Mar 19, 2012 8:33 pm
Forum: 3D/2D models
Topic: SWTOR and 3d ripper!
Replies: 28
Views: 11462

Re: SWTOR and 3d ripper!

SWTOR fan wrote:I already have most of the .gr2 format analyzed and am only missing the texture coordinates.
noesis.getFloat16
by Privateer
Fri Dec 30, 2011 11:23 pm
Forum: 3D/2D models
Topic: Star Wars - The Old Republic - Beta - GR2 model
Replies: 159
Views: 31217

Re: Star Wars - The Old Republic - Beta - GR2 model

Rick wrote:GAWB = BWAG = BioWare Austin Geometry
Thanks for the correct term Rick.
I was thinking
BioWare Asset Geometry,
BioWare Adjusted Granny,
and all sorts of silly stuff.
:lol:
by Privateer
Wed Dec 28, 2011 4:35 am
Forum: 3D/2D models
Topic: Star Wars - The Old Republic - Beta - GR2 model
Replies: 159
Views: 31217

Re: Star Wars - The Old Republic - Beta - GR2 model

Fixed the 't' not getting cut out.
by Privateer
Tue Dec 27, 2011 8:32 pm
Forum: 3D/2D models
Topic: Star Wars - The Old Republic - Beta - GR2 model
Replies: 159
Views: 31217

Re: Star Wars - The Old Republic - Beta - GR2 model

Make a temp folder on the root of C: copy a few of the text files to it and run it.
The Path you have listed can be a problem. I know it is on Windows 7 Ultimate.

Also make sure it's
C:\\
you need the double \
by Privateer
Tue Dec 27, 2011 7:29 pm
Forum: 3D/2D models
Topic: Star Wars - The Old Republic - Beta - GR2 model
Replies: 159
Views: 31217

Re: Star Wars - The Old Republic - Beta - GR2 model

Post a copy of your edited script.
And the path to where the extracted files are.
by Privateer
Tue Dec 27, 2011 6:15 am
Forum: 3D/2D models
Topic: Star Wars - The Old Republic - Beta - GR2 model
Replies: 159
Views: 31217

Re: Star Wars - The Old Republic - Beta - GR2 model

Yes, those are the older Beta .tor files.
Those will have somewhat standard gr2 files with screwed up CRC's that GrannyViewer will not open unless you use the CRC script I posted earlier in this thread.
But even extracted there's a whole boat load that are still listed as .txt files.
by Privateer
Tue Dec 27, 2011 5:55 am
Forum: 3D/2D models
Topic: Star Wars - The Old Republic - Beta - GR2 model
Replies: 159
Views: 31217

Re: Star Wars - The Old Republic - Beta - GR2 model

No it does not work with QuickBMS. You run my second script next. It reads the file and then renames the files it found that should be gr2 instead of txt All the tor files MUST be extracted with the EasyMYP BEFORE you run my scripts. swtor_main_art_vehicle_1.tor alone has something like 130 gr2 file...
by Privateer
Tue Dec 27, 2011 5:48 am
Forum: 3D/2D models
Topic: Star Wars - The Old Republic - Beta - GR2 model
Replies: 159
Views: 31217

Re: Star Wars - The Old Republic - Beta - GR2 model

Open 010 by double clicking the script and then hitting F7.
I saw in your image it seemed to have searched the script itself?
by Privateer
Tue Dec 27, 2011 5:35 am
Forum: 3D/2D models
Topic: Star Wars - The Old Republic - Beta - GR2 model
Replies: 159
Views: 31217

Re: Star Wars - The Old Republic - Beta - GR2 model

The easiest way to run the script is to double click it with 010 closed. Once everything opens, hit the F7 key. If your path is correct and the files are there it should work properly and show a list in the Output window and save the txt file to the same folder the script is in. (I keep the script o...
by Privateer
Tue Dec 27, 2011 5:08 am
Forum: 3D/2D models
Topic: Star Wars - The Old Republic - Beta - GR2 model
Replies: 159
Views: 31217

Re: Star Wars - The Old Republic - Beta - GR2 model

Were the actual extracted files in the folder you searched? Check the folder the script is in for the output file. You were searching an older Beta that exported actual GR2's correct? The easiest way to run the script is to double click it with 010 closed. Once everything opens, hit the F7 key. If y...