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by Axsis
Tue Jan 10, 2012 10:51 pm
Forum: Game Archive
Topic: .bnk file any info on this file please
Replies: 9
Views: 1766

Re: .bnk file any info on this file please

gallopinto wrote: +stream (.wem files with a long number. that iam sure are related to the .BNK files.
is there a file with name like "104430967" or "2004695302"?
by Axsis
Tue Jan 10, 2012 6:40 pm
Forum: Game Archive
Topic: .bnk file any info on this file please
Replies: 9
Views: 1766

Re: .bnk file any info on this file please

It's WWise bank file with big endian byte order and RIFX files in it (from xbox360, probably). Use this bms script to unpack such files. But in file you provided there is only one truncated RIFX file, so the real audio data is somewhere else. # WWise BNK unpacker. PC and X360 supported IDString "BKH...
by Axsis
Thu Dec 29, 2011 1:46 pm
Forum: Compressed files and methods
Topic: Driver San Francisco *.fchunk
Replies: 17
Views: 6330

Re: Driver San Francisco *.fchunk

these files with CHNK header is some sort of database, with lots of another CHNK files inside. for example, completely (recursively) unpacked dngvehicles.sp has 150000+ files with generated filenames. :eek: most of them are very small (< 4kb). it's not easy to find something there... textures in dds...
by Axsis
Thu Dec 29, 2011 12:52 pm
Forum: Game Archive
Topic: Need For Speed: The Run [.SB & .TOC]
Replies: 105
Views: 40814

Re: Need For Speed: The Run [.SB & .TOC]

the result is a 135kb Unknown file ! i mean the extension of it is "loadscreen.file" yes, this is loadscreen bundle file and it means that script works well. :) i really need it believe me or not ... maybe its funny but if i cant Edit this Game "NFS Run" my hole life gonna be Destroyed at all !! so...
by Axsis
Thu Dec 29, 2011 5:34 am
Forum: Game Archive
Topic: Need For Speed: The Run [.SB & .TOC]
Replies: 105
Views: 40814

Re: Need For Speed: The Run [.SB & .TOC]

sobhannina, first make sure you're using latest version of quickbms if it's first time you're using this tool - read documentation on how to use it. in brief: run quickbms, select script file, select input .toc file, select output dir. exactly in that order. output dir may not be the same dir as the...
by Axsis
Wed Dec 21, 2011 4:29 am
Forum: Game Archive
Topic: Need For Speed: The Run [.SB & .TOC]
Replies: 105
Views: 40814

Re: Need For Speed: The Run [.SB & .TOC]

Ok, here is the script for unpacking chunks and bundles from toc+sb files. Audio and video are stored in chunks, while textures, levels and cars geometry and other data are in bundles. There is no chunk filenames stored in .toc, only hashes, so extracted filenames will be like "1DBEAD526CD3C6A165299...
by Axsis
Fri Dec 02, 2011 8:33 pm
Forum: Tutorials
Topic: Hacking Zip Passwords (C9)
Replies: 64
Views: 46518

Re: Hacking Zip Passwords (C9)

For Beat Hazard Ultra the password is

Code: Select all

8sF32UfxK97j#@$JЈ$[]soIumMWL;ASOMVPW{QOE<LDSAMKFD
and game.dat XOR'ed with 0x35.
by Axsis
Thu Dec 01, 2011 3:38 am
Forum: Game Archive
Topic: Need For Speed: The Run [.SB & .TOC]
Replies: 105
Views: 40814

Re: Need For Speed: The Run [.SB & .TOC]

As I promised, the unpacked UI.sb, with bundles, that needs further reversing and unpacking (but format is not very complicated at first look): http://www.multiupload.com/KU6463PF11 BMS script is still buggy (bundles unpacking part is ok, but chunks unpacking isn't), so I'm not going to post it now....
by Axsis
Sat Nov 19, 2011 7:09 pm
Forum: Audio file formats
Topic: Need For Speed The Run EA Audio
Replies: 2
Views: 849

Re: Need For Speed The Run EA Audio

Can someone help identify this ea audio format? looks like xas but the header i cannot completely understand and the normal xas header will not work with the file. http://www.megaupload.com/?d=ICJ7619C Appreciate the help. It's another adpcm variation. There are 2 types of headers - possibly for st...
by Axsis
Sat Nov 19, 2011 6:48 pm
Forum: Game Archive
Topic: Need For Speed: The Run [.SB & .TOC]
Replies: 105
Views: 40814

Re: Need For Speed: The Run [.SB & .TOC]

Any news? I'm writing bms script for toc+sb unpacking, but unpacked content is in unknown formats and needs further research. I will upload some unpacked samples soon, so other members can join this research. script is still WIP, sample output for now looks like this (parsing AudioSuperBundle.toc f...
by Axsis
Fri Nov 18, 2011 11:30 pm
Forum: Compressed files and methods
Topic: Rayman Origins (Xbox 360/Wii) - *.png.ckd & *.tga.ckd
Replies: 5
Views: 2461

Re: Rayman Origins (Xbox 360/Wii) - *.png.ckd & *.tga.ckd

x360 texture files are DXT compressed, and can be converted to dds, but they are not dds.
you need to add a proper header to this files so they will become dds.
you may ask for help in Graphic file formats forum
by Axsis
Fri Nov 18, 2011 5:34 am
Forum: Game Archive
Topic: Janes Advanced Strike Fighters .big.w32 and .toc.w32 Files
Replies: 7
Views: 1013

Re: Janes Advanced Strike Fighters .big.w32 and .toc.w32 Fil

stream1 files are maps, models, sounds, music, scripts, etc stream2 files are textures and texturepacks. maps and models are in unknown (for me) format, music and sounds in fsb; textures and packs in dds; for texturepack files stream1 file contains info about textures, and stream2 contains textures ...
by Axsis
Fri Nov 18, 2011 2:58 am
Forum: Game Archive
Topic: Janes Advanced Strike Fighters .big.w32 and .toc.w32 Files
Replies: 7
Views: 1013

Re: Janes Advanced Strike Fighters .big.w32 and .toc.w32 Fil

Axsis wrote:Every file in archive may have 1 or 2 streams - 2nd stream is texture or texturepack.
An empty .stream2 file will be created, even if there is no 2nd stream, sorry for that.
Use this script on chunks.toc.w32
People just don't want to read, they want to EXTRACT! NOW! :D
by Axsis
Fri Nov 11, 2011 12:25 pm
Forum: Game Archive
Topic: Janes Advanced Strike Fighters .big.w32 and .toc.w32 Files
Replies: 7
Views: 1013

Re: Janes Advanced Strike Fighters .big.w32 and .toc.w32 Fil

Every file in archive may have 1 or 2 streams - 2nd stream is texture or texturepack. An empty .stream2 file will be created, even if there is no 2nd stream, sorry for that. Use this script on chunks.toc.w32 IDString "toc\x01" Open FDSE "chunks.big.w32" 1 Open FDSE "chunks.toc.names.w32" 2 ComType u...
by Axsis
Fri Nov 11, 2011 12:11 pm
Forum: Game Archive
Topic: DATA0.BIG FIFA 2011 [PS3] Finally but. SDAT Cracked DL!
Replies: 11
Views: 3716

Re: DATA0.BIG FIFA 2011 [PS3] Finally but. SDAT Cracked DL!

it's compressed EA BIG file with big endian byte order. the compression used is the same as in latest CnC series.
Game Unpacker Plug-in for Total Commander is able to open this archives.
Here is all files from your .big file unpacked: