Search found 50 matches
- Mon Oct 24, 2011 9:41 am
- Forum: General game tools
- Topic: 0xFAIL Toolbox
- Replies: 0
- Views: 1421
0xFAIL Toolbox
I made a thread for suggestions: http://forum.xentax.com/viewtopic.php?f=29&t=7555 All the tools that are resulting from there are posted here. (This post will be updated) So far: V0.1 DDS RGBA header generator (will be expanded to support DXT12345 + RGB(A) (different encodings) + gets a GUI) Tools ...
- Mon Oct 24, 2011 12:40 am
- Forum: Tutorials
- Topic: Suggestions for a little toolbox
- Replies: 5
- Views: 2385
Re: Suggestions for a little toolbox
I see you are entusiastic (as far as the history of the wiki page tells me ;-D ) yet I will try to fork it (or completly rewrite it, not sure) as a multipage HTML+CSS cause wikipedia is problematic for really long documents and very techy/specific content (in my opinion). You don't have any suggesti...
- Sun Oct 23, 2011 11:52 pm
- Forum: Holy Cow!
- Topic: What game's on your computer today?
- Replies: 15
- Views: 5449
Re: What game's on your computer today?
PSP: Dead Head Fred, I have to finish it this time! (Crappy controls stop me from doing so...) Gamecube: Killer 7, this time I will make it past level 3! XBox 360: Mercury, it was harder when it was on the PSP (and so frustrating...) Computer: Deus Ex: HR, I hated part of it and loved part of it... ...
- Sun Oct 23, 2011 11:41 pm
- Forum: Tutorials
- Topic: Suggestions for a little toolbox
- Replies: 5
- Views: 2385
Re: Suggestions for a little toolbox
DGTEFF is still impressive (I learned some important stuff through it), yet the wiki version doesn't work with all the symbols and outputs them cryptically (the tables at the bottom are messed up) + some CONVERT ERRORS are cluttered around. In my opinion it would need to be reworked with focus on r...
- Sun Oct 23, 2011 9:46 pm
- Forum: Tutorials
- Topic: Suggestions for a little toolbox
- Replies: 5
- Views: 2385
Suggestions for a little toolbox
Searching for suggestions for stuff you want to see in a cross-platform toolbox for reverse engineering. (I'm currently working on the stuff at '2D' myself) Current ideas: 2D: DDS header generator raw rgb/a <-> raw DXT12345 <-> palette+raw image data conversion 3D: raw basic data (vertex+UV) (No bon...
