Search found 50 matches
- Tue Nov 15, 2011 9:53 pm
- Forum: Tutorials
- Topic: How to start figuring out graphic formats
- Replies: 7
- Views: 3492
Re: How to start figuring out graphic formats
I would suggest using DDS instead of BMP, DDS has advantages if you want to start easy: Fixed header length: 128 Bytes, no matter what, no chunks or unnecessary stuff (except some flags and optional stuff) Support for many data formats (DXTn, RGB, RGBA, RGBA with 'special' bit masks,YUV , Luminance,...
- Sat Nov 05, 2011 11:54 am
- Forum: Game Localization
- Topic: Town of Fears - Flash Game (SWF)
- Replies: 2
- Views: 1185
Re: Town of Fears - Flash Game (SWF)
What does "decompiler didn't help" mean?
Which one did you use?
Couldn't they decompile anything?
Was the code obfuscated (unreadable for a human)?
Diving into it without this info makes it a bit hard
Which one did you use?
Couldn't they decompile anything?
Was the code obfuscated (unreadable for a human)?
Diving into it without this info makes it a bit hard
Re: Extract and Rebuild Tool (audio munge file)
To make this a bit easier:
What is the name and platform (Windows/Xbox/Playstation) of the game?
Where did you find the files inside the game? (is it in gamename/soundeffects/ or gamename/music)
What is the name and platform (Windows/Xbox/Playstation) of the game?
Where did you find the files inside the game? (is it in gamename/soundeffects/ or gamename/music)
- Sat Nov 05, 2011 11:39 am
- Forum: Game specific tools
- Topic: [PSP] Tales of the World: RM 1-3, arc extractor
- Replies: 2
- Views: 2256
Re: [PSP] Tales of the World: RM 1-3, arc extractor
(Not the newest version, see the first post) New version (0.7-20111103) In very few cases there are .arc files (only filename I have seen is effect.arc) that have misaligned header/data parts, those are only found in Totw:RM 2 inside other .bin (GZip compressed .arc files) files, currently only the ...
- Tue Nov 01, 2011 9:17 pm
- Forum: Game specific tools
- Topic: [PSP] Tales of the World: RM 1-3, arc extractor
- Replies: 2
- Views: 2256
[PSP] Tales of the World: RM 1-3, arc extractor
Tales of the World: Radiant Mythology 1-3, arc(ezBinD) Extractor
Extracts files out of .arc files (and some bin files)
Download: Please search for "Tales of the tools" in the forum.
Edit: Relocation of files, see viewtopic.php?f=32&t=8059
Extracts files out of .arc files (and some bin files)
Download: Please search for "Tales of the tools" in the forum.
Edit: Relocation of files, see viewtopic.php?f=32&t=8059
- Tue Nov 01, 2011 9:11 pm
- Forum: Compressed files and methods
- Topic: Tales Of The World Radiant Mythology 2 : ARC/BIN & TOTWRM3
- Replies: 6
- Views: 2767
Re: Tales Of The World Radiant Mythology 2 : ARC/BIN & TOTWR
I started messing with the files a bit more with the result of constant crashing of the game, I tried to make sense of the CRC field but failed (see the link in the last post), tried flags, time_t, CRC of data, CRC of metadata, sequential file number nothing of that seems to be right, yet I think it...
- Tue Nov 01, 2011 9:03 pm
- Forum: Graphic file formats
- Topic: (PSP) "Broken" GIM files?
- Replies: 7
- Views: 2249
Re: (PSP) "Broken" GIM files?
Try gimconv (to see what the header looks like), maybe you can use it to make yourself a working header (if you can guess the dimensions of the gim file, which are probably depended on the filesize) Additionally you can also use a hand made palette (if you know the format of the palette) in greyscal...
- Sat Oct 29, 2011 12:01 pm
- Forum: Game specific tools
- Topic: [PS3] Eternal Sonata aka. Trusty Bell .files splitter
- Replies: 1
- Views: 2484
[PS3] Eternal Sonata aka. Trusty Bell .files splitter
Eternal Sonata aka. Trusty Bell .files splitter Splits '.files' ('.files' are only found in the PS3 version of the game) Tested with all files. Sourcecode+Exe: http://www.mechanical.co.at/0xFAIL/files/packages/index.html HTML file format specification: http://www.mechanical.co.at/0xFAIL/files/HTML/...
- Fri Oct 28, 2011 11:06 pm
- Forum: Compressed files and methods
- Topic: Tales Of The World Radiant Mythology 2 : ARC/BIN & TOTWRM3
- Replies: 6
- Views: 2767
Re: Tales Of The World Radiant Mythology 2 : ARC/BIN & TOTWR
For better understanding: file with EZBIND header = .arc file Partial success :-D After making an arc extractor and understanding .ppt (the textures) somewhat I present: sucessful recompression into an arc file (that doesn't crash the game) Steps (assuming that the new data is equal or less Bytes t...
- Wed Oct 26, 2011 9:03 pm
- Forum: Graphic file formats
- Topic: (PSP) "Broken" GIM files?
- Replies: 7
- Views: 2249
Re: (PSP) "Broken" GIM files?
None of those files seem to have a valid GIM header ("MIG" as the first three bytes at the beginning of the file if I remember correctly) Can you tell me exactly where/how you got those files, maybe I can reconstruct the GIM files you wanted. I will also look into the GIM file format and will probab...
- Wed Oct 26, 2011 7:11 pm
- Forum: 3D/2D models
- Topic: bones connection in a 3d model (and other misc stuff)
- Replies: 0
- Views: 527
bones connection in a 3d model (and other misc stuff)
I really would like to do reverse engineering on 3D models, sadly I have no idea about some needed basics. Answering any question (or linking to associated ressources that don't need extensive OpenGL knowledge :-D ) are greatly appretiated Stuff I understand: A 3d point consists of x,y,z (int or flo...
- Wed Oct 26, 2011 1:24 pm
- Forum: Graphic file formats
- Topic: TIM2/TIM3 file spec
- Replies: 2
- Views: 1464
Re: TIM2/TIM3 file spec
http://subversion.assembla.com/svn/Tim2/Tim2Format/Tim2.h has what I need Now all I need are sample files for TIM1/2/3, I only have a few TIM2 files from psp games, those are 32/16 Bit CLUT, I would need more formats, does anybody have some files to share? (pure RGB(A) or swizzled ones would be great)
- Tue Oct 25, 2011 9:12 pm
- Forum: Graphic file formats
- Topic: (PSP) "Broken" GIM files?
- Replies: 7
- Views: 2249
Re: (PSP) "Broken" GIM files?
(I don't think this counts as a necro bump, cause one month is like nothing on xentax ;-D )
None of those files are GIM files, every single one either contains random data or nothing of value at all.
Where did you get them?
None of those files are GIM files, every single one either contains random data or nothing of value at all.
Where did you get them?
- Tue Oct 25, 2011 8:56 pm
- Forum: Graphic file formats
- Topic: Tales of Symphonia (PS2) .sfd
- Replies: 2
- Views: 1903
Re: Tales of Symphonia (PS2) .sfd
I already had those files and the qube media player could play them (even convert them?, not sure), which version of the cube media player are you using? Edit: sfd video is just a standard MPEG1 stream which they tampered with (if I remember correctly) so there was a way of extracting said stream (o...
- Tue Oct 25, 2011 8:50 pm
- Forum: Graphic file formats
- Topic: TIM2/TIM3 file spec
- Replies: 2
- Views: 1464
TIM2/TIM3 file spec
Does anybody still have the specs (or conversion info) from that "radical dreamer" guy? (http://forum.xentax.com/posting.php?mode=quote&f=18&p=17948) If not are there any resources (not tools) that include information on file specs for TIM2/3 files? (I haven't found any, only an extensive one about ...
