Search found 50 matches
- Tue Jan 17, 2012 11:16 am
- Forum: Code Talk
- Topic: Please help to create a patch for CoJ: BiB
- Replies: 3
- Views: 1386
Re: Please help to create a patch for CoJ: BiB
If you want us to help you with the rpack files please post some (upload them to e.g. Mediafire ) if they are too big to upload (>50 MB) cut them with a file cutter and post the first and last 10 MB. LUA is great if it has access to all ingame variables, else it makes little sense to use it. Please ...
- Sun Jan 15, 2012 9:03 pm
- Forum: Game specific tools
- Topic: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools
- Replies: 15
- Views: 9790
[PS2/3, PSP, GC, XBox 360] "Tales of" the tools
Tales of the tools ============= A bunch of tools for different file formats of the "Tales of" franchise. See source and file format specs: Tales of the tools Supported games: Tales of Symphonia DAT_split Tales of Xillia (currently only one file format description) Tales of the World: Radiant Mytho...
- Sun Jan 15, 2012 8:44 pm
- Forum: Code Talk
- Topic: Preserve and manage your tools!
- Replies: 2
- Views: 1222
Preserve and manage your tools!
Making a tool available for everyone is nice but will you maintain it after some months? Probably not. Then all the work goes 404 together with the filehoster (hurray for 90 day limits) or your own webpage (you probably won't have it forever) and is lost. Preserve it for everyone! Put tools on open ...
- Fri Dec 16, 2011 8:59 am
- Forum: Tutorials
- Topic: Extracting Xbox 360 game files
- Replies: 21
- Views: 32851
Re: Extracting Xbox 360 game files
Even easier (if you have a spare DVD drive): hotswapping Tried it myself and it works flawlessly (if you only want the gamedata and not the secured sectors, which aren't needed, except for pirating the game) http://gael360.free.fr (probably Win XP only) wx360: after hotswapping select the drive and ...
- Thu Dec 01, 2011 12:32 am
- Forum: Audio file formats
- Topic: Bionic Commando Rearmed 2
- Replies: 5
- Views: 1304
Re: Bionic Commando Rearmed 2
See http://www.daubnet.com/en/file-format-riff for more info on RIFX There is even a RIFF reader (http://www.daubnet.com/ftp/riff13.zip) that would flag it as valid. The file contains the following: Two loop points (defined through chunks), JUNK (name of the chunk) to get it to a specific file size(...
- Thu Dec 01, 2011 12:28 am
- Forum: Graphic file formats
- Topic: How does PSP palette and tile packing works?
- Replies: 4
- Views: 1214
Re: How does PSP palette and tile packing works?
So, what do you actually need? The palette data for the picture? An image splitter to have each tile as an individual file? Can you upload some of those archives or the pictures (and if they have a palette the palette too) to a filehost (like mediafire/megaupload/...)? I know about TIM, but it requi...
- Thu Dec 01, 2011 12:19 am
- Forum: Game Archive
- Topic: Corpse Party PSP image.bin file
- Replies: 24
- Views: 7888
Re: Corpse Party PSP image.bin file
How big is the file? (in bytes) Is there a smaller one of the same filetype (the first 4 bytes are PACK) that you can upload completly? (don't bother if your connection is slow or the file is bigger than around 20 MB) What I have found so far: PSP -> LITTLE ENDIAN HEADER (12 bytes) 4 bytes, string '...
- Wed Nov 30, 2011 11:12 am
- Forum: Game Archive
- Topic: Corpse Party PSP image.bin file
- Replies: 24
- Views: 7888
Re: Corpse Party PSP image.bin file
A LZSS compression is used (don't know if they use a standard implementation (will look at it in the evening))
Will post all I have found tomorrow.
Will post all I have found tomorrow.
- Tue Nov 29, 2011 11:53 pm
- Forum: Audio file formats
- Topic: [XBOX 360] WAV files in Eternal Sonata
- Replies: 0
- Views: 808
[XBOX 360] WAV files in Eternal Sonata
WAV endian converter Game: Eternal Sonata (aka Trusty Bell), XBox 360 version Author: 0xFAIL Version: 0.1-20111129 Changes endianess for standard WAV files (all floats + ints) found in the game. The game contains around 700 MB of those WAV files (suspiciously UNDER the maximum amount of a CD). They...
- Tue Nov 29, 2011 11:05 pm
- Forum: Game Archive
- Topic: Corpse Party PSP image.bin file
- Replies: 24
- Views: 7888
Re: Corpse Party PSP image.bin file
Please upload the first 10 MB of the file (use the filecutter (http://www.xentax.com/downloads/tools/filecutter.zip) or pretty much any hex editor)
It seems fairly simple. (if the data itself isn't compressed)
It seems fairly simple. (if the data itself isn't compressed)
- Tue Nov 29, 2011 11:00 pm
- Forum: Graphic file formats
- Topic: How does PSP palette and tile packing works?
- Replies: 4
- Views: 1214
Re: How does PSP palette and tile packing works?
Please supply the following information: Which game? How did you get the files? (were they compressed or just somewhere in the file system) Provide samples! (upload them somewhere) Tell us what you know about the file format. The PSP is pretty much a portable PS1/PS2, treat it as such and look for c...
- Sun Nov 20, 2011 6:29 pm
- Forum: Holy Cow!
- Topic: extras always work?
- Replies: 2
- Views: 1295
Re: extras always work?
This explains it pretty well:
http://en.wikipedia.org/wiki/ReadyBoost
Never tried it myself, if you want the performance (and have the money) I would use a SSD.
If you would like better performance without using an external flashdrive:
http://en.wikipedia.org/wiki/Hybrid_drive
http://en.wikipedia.org/wiki/ReadyBoost
Never tried it myself, if you want the performance (and have the money) I would use a SSD.
If you would like better performance without using an external flashdrive:
http://en.wikipedia.org/wiki/Hybrid_drive
- Sat Nov 19, 2011 9:47 am
- Forum: Code Talk
- Topic: Call of Duty series - Disable portalling (vis)?
- Replies: 1
- Views: 1199
Re: Call of Duty series - Disable portalling (vis)?
Is 'portalling' something like 'only displaying seen, predefined chunks'? Never heard that word before... Maybe the game is using LOD (Level Of Deail) for each chunk, I guess each chunk has its own LOD level I would set if LOD = 0 to hide it/unload it. Maybe you can try fiddling with LOD commands (i...
- Wed Nov 16, 2011 10:45 pm
- Forum: Holy Cow!
- Topic: Weird stuff that you found
- Replies: 2
- Views: 1879
Weird stuff that you found
This thread is for stories that are about the (sometimes) fun things you find while diving into game files. 0x0D0A or 'Why I hate typewriters' What is 0x0D0A to you? Two bytes like 15 and 12? You would read them as two separate chars? Let me tell you a short story: (.arc = archive for Tales of the ...
- Tue Nov 15, 2011 11:44 pm
- Forum: Audio file formats
- Topic: Guide: How to identify audio formats
- Replies: 7
- Views: 2686
Re: Guide: How to identify audio formats
I made a HTML out of it, will mirror any changes.
Do you give me permission to host it?
EDIT: URL gone
Do you give me permission to host it?
EDIT: URL gone
