Version 0.8 of gfsEdit released
-Packing .gfs files is now possible
https://github.com/0xFAIL/SkullMod/releases
@FinalBlast:
That guy might be drsubzero: http://www.twitch.tv/askdrsubzero
Search found 50 matches
- Tue Aug 13, 2013 9:27 pm
- Forum: Graphic file formats
- Topic: Skullgirls(PC) .GFS .ART
- Replies: 17
- Views: 9683
- Sun Aug 11, 2013 6:33 pm
- Forum: Graphic file formats
- Topic: Skullgirls(PC) .GFS .ART
- Replies: 17
- Views: 9683
Re: Skullgirls(PC) .GFS .ART
Missed an included library, changed the file. Tested it on another PC. https://github.com/0xFAIL/SkullMod/releases/tag/v0.7 Please verify that the .exe and the .jar both work now. Gonna add packing of .gsf files tomorrow. Then I'm gonna look into the dds files in the .art files. Thank you for your h...
- Sun Aug 11, 2013 4:12 pm
- Forum: Graphic file formats
- Topic: Skullgirls(PC) .GFS .ART
- Replies: 17
- Views: 9683
Re: Skullgirls(PC) .GFS .ART
FinalBlast: So the exe/jar starts but nothing happens when you press unpack? That should mean that there are no files to process.
Look at the attachement, do the things happen like they are described there?
Look at the attachement, do the things happen like they are described there?
- Sun Aug 11, 2013 10:41 am
- Forum: Graphic file formats
- Topic: Skullgirls(PC) .GFS .ART
- Replies: 17
- Views: 9683
Re: Skullgirls(PC) .GFS .ART
https://github.com/0xFAIL/SkullMod/releases/tag/v0.7 Should work now
(use the exe instead of the jar file)
If it doesn't work please PM me with the details
=====
The dds files seem swizzled, some have channels switched, nothing impossible
(use the exe instead of the jar file)
If it doesn't work please PM me with the details
=====
The dds files seem swizzled, some have channels switched, nothing impossible
- Sat Aug 10, 2013 6:02 pm
- Forum: Graphic file formats
- Topic: Skullgirls(PC) .GFS .ART
- Replies: 17
- Views: 9683
Re: Skullgirls(PC) .GFS .ART
GUI drag'n'drop packer/unpacker for gfs: http://forum.xentax.com/viewtopic.php?f=32&t=10677 And a level editor (not presentable yet) ===== All frames are probably in the format found in "temp\palettized_hud_art\" in dev.gfs One palettized picture that shows which color goes where (character_cerebel...
- Fri Feb 17, 2012 9:40 pm
- Forum: Graphic file formats
- Topic: What is CULT?
- Replies: 10
- Views: 2416
- Fri Feb 17, 2012 8:48 pm
- Forum: Graphic file formats
- Topic: What is CULT?
- Replies: 10
- Views: 2416
Re: What is CULT?
If you want a ton of examples for CLUTs on different platforms: http://en.wikipedia.org/wiki/List_of_palettes I forgot to say why CLUTs are/were used: A single pixel only has 2 bits instead of the full 32 bit it would take for R8G8B8A8 (in the example above), see example below to see how much this ...
- Fri Feb 17, 2012 8:01 pm
- Forum: Graphic file formats
- Topic: What is CULT?
- Replies: 10
- Views: 2416
Re: What is CULT?
CLUT (not C UL T) is short for C olo(u)r L ook -U p T able, sometimes it's called a palette Basically it's http://en.wikipedia.org/wiki/Paint_by_number , you have a palette of colors (let's say 1 to 4) the palette is definied (in your case in an external file, NOT in the files provided, look at oth...
- Fri Feb 03, 2012 12:22 pm
- Forum: Game specific tools
- Topic: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools
- Replies: 15
- Views: 9790
Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools
Added new tools and executables
-New project DAT_split
-Executables for EZBIND_extract, EZTEXT_extract and DAT_split
-New project DAT_split
-Executables for EZBIND_extract, EZTEXT_extract and DAT_split
- Mon Jan 30, 2012 1:45 am
- Forum: Graphic file formats
- Topic: help ntp3 to dds
- Replies: 16
- Views: 8350
Re: help ntp3 to dds
Short update
I'm currently having a problem with the Mip Maps, I have to find a way to reliablely detect them (and the irregular header that
comes with them).
Also working on the DDS header generator is slow cause I have to understand DXT/STC3 a bit more.
I'm currently having a problem with the Mip Maps, I have to find a way to reliablely detect them (and the irregular header that
comes with them).
Also working on the DDS header generator is slow cause I have to understand DXT/STC3 a bit more.
- Sat Jan 21, 2012 7:14 pm
- Forum: Graphic file formats
- Topic: help ntp3 to dds
- Replies: 16
- Views: 8350
Re: help ntp3 to dds
Progress! Figured out most of the Tales of Symphonia .nut file structure and it matches with the NTP3 files. (see LINK for results) What I would like to have: 3 (or more) example files per game (please make a new folder for each game) in a zip file uploaded to mediafire. Could you upload them pleas...
- Thu Jan 19, 2012 8:45 am
- Forum: Graphic file formats
- Topic: help ntp3 to dds
- Replies: 16
- Views: 8350
Repository
I will update here, but if you want to see the progress live:
Repository Link
Currently researching all the files.
Eternal Sonata looks like the header is slightly different.
Repository Link
Currently researching all the files.
Eternal Sonata looks like the header is slightly different.
- Wed Jan 18, 2012 10:57 pm
- Forum: Holy Cow!
- Topic: Your opinion on the ethics of reverse engineering
- Replies: 14
- Views: 4601
Re: Your opinion on the ethics of reverse engineering
The classical term 'reverse engineering' is centered around decompiling executables files iirc. If I write 'reverse engineering' below I mean 'reverse engineering file formats' not working around with assembler. I will also ignore any hacker ethics about this topic, cause it's simply out of scope. I...
- Wed Jan 18, 2012 10:13 pm
- Forum: Graphic file formats
- Topic: help ntp3 to dds
- Replies: 16
- Views: 8350
Re: help ntp3 to dds
I saw NT*3 somewhere before... *thinks* Right! Eternal Sonata features NTX3 files in the XBOX 360 demo (Probably the 'X' is for XBOX and the 'P' for Playstation) , they also have the same structure. But there was something else... *thinks* ah...., .nut files! I remember them from Tales of Symphonia ...
- Wed Jan 18, 2012 9:24 pm
- Forum: Compressed files and methods
- Topic: Lost Planet 2 translation
- Replies: 2
- Views: 880
Re: Lost Planet 2 translation
What I got so far (probably won't continue): New line character: 0x0A (be careful when editing text in windows, it will add another type of new line character: 0x0D if I remember correctly) Sometimes there are DUMMY or HARDUMMY parts, probably placeholders String data structure (after, what looks to...
