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- Sat May 01, 2021 10:15 am
- Forum: Game Archive
- Topic: Genshin Impact PC .blk
- Replies: 2
- Views: 4157
Re: Genshin Impact PC .blk
So there was a leak of a devkit about a month ago. Anybody got their hands on it? I heard it was an offline one, so it should prove to be even more useful
- Tue May 12, 2020 7:08 pm
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 84903
Re: Final Fantasy 7 remake
If asset file contains static or skeletal mesh, in will be exported to ASCII. Raw data will also be saved in "staticmesh.raw" & "skeletalmesh.raw" folders for later use in map extraction. What plugin do i use for importing those ASCII and raw models into blender? smd is for ...
- Sat May 02, 2020 12:32 am
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 84903
Re: Final Fantasy 7 remake
Can anybody rip some locations for me with textures? Tifa bar and/or Mako reactor? blender/max/maya - whichever you can send I've scoured the internet top to bottom but was unable to find the gamefiles. I'm not really interested in character models, just the locations. I would like to try to assembl...
- Tue Jun 05, 2018 1:08 am
- Forum: 3D/2D models
- Topic: Detroit: Become Human
- Replies: 16
- Views: 11594
Re: Detroit: Become Human
Opening this thread to see if someone is interested in this game's models. Anyone planning on creating a tool for this game whenever the files get dumped? Here is the question - how can one dump a PS4 game? Since 4.5 update you can store your games on an external HDD, but... it can't be that easy, ...
- Sun Sep 11, 2016 9:39 am
- Forum: 3D/2D models
- Topic: Bioshock infinite animations (morpheme)
- Replies: 8
- Views: 4862
Re: Bioshock infinite animations (morpheme)
These files look too much different from bioshock morpheme version. To make this work, I need to start it all from scratch. I don't have time for this now. Ok i understand. Thanks for taking time to look at it. Thanks for making Bioshock Infinite animations working, that's a huge thing on its own r...
- Fri Sep 09, 2016 10:26 pm
- Forum: 3D/2D models
- Topic: Bioshock infinite animations (morpheme)
- Replies: 8
- Views: 4862
Re: Bioshock infinite animations (morpheme)
Ok, here is an archive, PC version of the game. I included: 1 .morphemeanimset, 6 .morphemeanimsequence, a skeletal mesh of a model that is associated with those animations. Also in binaries folder there was a lot of develpments stuff, i included a various executables and dll's. those seems to be a ...
- Fri Sep 09, 2016 11:51 am
- Forum: 3D/2D models
- Topic: Bioshock infinite animations (morpheme)
- Replies: 8
- Views: 4862
Re: Bioshock infinite animations (morpheme)
Just tell me what kind of examples do you need and i will upload them somewhere.daemon1 wrote:Maybe. I can look at some examples, if you have them. Maybe they are not even different from bioshock.artmancarver wrote:Do you think you can take a look at Enslaved Odyssey to the West?
- Wed Sep 07, 2016 8:01 pm
- Forum: 3D/2D models
- Topic: Bioshock infinite animations (morpheme)
- Replies: 8
- Views: 4862
Re: Bioshock infinite animations (morpheme)
Holy shit, i never tought i see the day when Morpheme got decoded. This is awesome!
Do you think you can take a look at Enslaved Odyssey to the West? It's simmilar to Bioshock Infinite with Unreal Engine 3 and Morpheme.
Do you think you can take a look at Enslaved Odyssey to the West? It's simmilar to Bioshock Infinite with Unreal Engine 3 and Morpheme.
- Sun Nov 02, 2014 1:18 pm
- Forum: Tutorials
- Topic: Decompiler Legend of Korra Game
- Replies: 1
- Views: 2140
Re: Decompiler Legend of Korra Game
Check this out, might work viewtopic.php?f=10&t=10646
- Tue Apr 15, 2014 7:26 pm
- Forum: 3D/2D models
- Topic: Rage (idTech5) model format md6
- Replies: 116
- Views: 49609
Re: Rage (idTech5) model format md6
Huge thanks to all contributors who made it possible! Need a little advise here. I never used Blender untill today. 3ds max is my main tool, Maya and zBrush sometimes as well. So i tryed to use that import script Szkaradek123 wrote. First i installed the latest atm version - 2.70. Script didnt worke...
- Tue Mar 25, 2014 5:27 pm
- Forum: 3D/2D models
- Topic: SWTOR .gr2 model import maxscript
- Replies: 17
- Views: 10935
Re: SWTOR .gr2 model import maxscript
Yes, it's all working now! Thank you very much!
- Tue Mar 25, 2014 2:57 pm
- Forum: 3D/2D models
- Topic: SWTOR .gr2 model import maxscript
- Replies: 17
- Views: 10935
Re: SWTOR .gr2 model import maxscript
Thank you very much! Here some more examples + some interior models of those ships. http://www.mediafire.com/download/xthn9 ... /ships.rar
- Tue Mar 25, 2014 11:39 am
- Forum: 3D/2D models
- Topic: SWTOR .gr2 model import maxscript
- Replies: 17
- Views: 10935
Re: SWTOR .gr2 model import maxscript
Agent's ship here http://www.mediafire.com/download/vufwu ... nt_ext.rar. Well, none of the player ship are loading.zaramot wrote:Hi! Send me not working models, I'll try to fix my script.
- Mon Mar 24, 2014 8:54 pm
- Forum: 3D/2D models
- Topic: SWTOR .gr2 model import maxscript
- Replies: 17
- Views: 10935
Re: SWTOR .gr2 model import maxscript
So this script is for characters and creatures only? I'm getting some errors when i'm trying to load ships.
But anyway, it's wonderful script! I've been looking for something like this literally 2 years!
But anyway, it's wonderful script! I've been looking for something like this literally 2 years!
