I found this thread funny from the first post... 4 pages later I'm still laughing at it.
People should find some humor in it for humor's sake.
The Forum is up for sale: XeNTaX Forum looking for new owner
Search found 116 matches
- Fri Jan 03, 2014 6:15 am
- Forum: 3D/2D models
- Topic: $15 for importer/exporter for Girl Battle Hentai Super Blast
- Replies: 120
- Views: 56876
- Wed Dec 18, 2013 6:35 am
- Forum: 3D/2D models
- Topic: $15 for importer/exporter for Girl Battle Hentai Super Blast
- Replies: 120
- Views: 56876
Re: $15 for importer/exporter for Girl Battle Hentai Super B
I was hoping this can be updated to repack the .F4CK archives... so that the naked mods will appear just as juicy in-game.
- Thu Nov 21, 2013 6:25 am
- Forum: 3D/2D models
- Topic: Battlefield 4 chunk meshes
- Replies: 10
- Views: 6986
Re: Battlefield 4 chunk meshes
Great work guys...
since the files aren't compressed, is it possible to get skeletal information as well?
since the files aren't compressed, is it possible to get skeletal information as well?
- Thu Oct 10, 2013 9:10 am
- Forum: Game Archive
- Topic: Girl Fight (PS3/360)
- Replies: 7
- Views: 3953
Re: Girl Fight (PS3/360)
I like this game for the riveting, emotionally resonant storyline. 
- Tue Sep 24, 2013 6:02 am
- Forum: 3D/2D models
- Topic: [release] SleepingDogs mesh extractor
- Replies: 27
- Views: 8574
Re: [release] SleepingDogs mesh extractor
Great job guys. Any way to code a method to get the model's armature and weights as well?
- Mon Jul 01, 2013 9:00 pm
- Forum: 3D/2D models
- Topic: [Release] Naughty Dog Texture Editor
- Replies: 14
- Views: 5967
Re: [Release] Naughty Dog Texture Editor
Very cool tool. We could be looking at the start of Naughty Dog games modding.
- Wed Mar 27, 2013 12:16 am
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 468
- Views: 248566
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
I do not think that will be more tools. Main objective is complete. Archives unpacked (models, textures, text ect) :) Lol The target of all of this is the xna lara/xps community?? The target was to unpack archives. What people do with those archives is their own call whether xnalara or games that a...
- Mon Dec 31, 2012 8:48 am
- Forum: Game Archive
- Topic: Resident Evil 6
- Replies: 99
- Views: 45939
Re: Resident Evil 6
I said it before man and I'll say it again...
It's...it's beautiful.
It's...it's beautiful.
- Wed Oct 31, 2012 3:22 am
- Forum: Game Archive
- Topic: Resident Evil 6
- Replies: 99
- Views: 45939
Re: Resident Evil 6
Just out of curiosity, are the tools available somewhere and if yes do they support bones?
- Sat Oct 06, 2012 9:44 am
- Forum: Game Archive
- Topic: Resident Evil 6
- Replies: 99
- Views: 45939
Re: Resident Evil 6
Gonna be quite a challenge considering those are screenshots from the cgi movie Resident Evil Damnation.cra0 wrote:wish we could get these HD models
- Tue May 15, 2012 11:48 pm
- Forum: 3D/2D models
- Topic: Granado Espada
- Replies: 31
- Views: 11753
Re: Granado Espada
Hate to bring up a closed topic but I keep getting a maxscript filein exception error when I try this with 2012.Szkaradek123 wrote:look at :
line 167-179
line 231
line 261
Where could I get the fix for this?
- Mon May 07, 2012 11:35 pm
- Forum: 3D/2D models
- Topic: Dragon Age 2 (PC)
- Replies: 102
- Views: 63273
Re: Dragon Age 2 (PC)
So sorry to bring up an old thread but is there a way to import a DA2 model in blender 2.49b with armature intact? Edit ... sorry I meant the script here Update for Blender249 importer: - add uv-mapping for hair and beards. The UVs on the hair mesh work but the armature gets "blown up" an...
- Thu May 03, 2012 11:22 pm
- Forum: 3D/2D models
- Topic: Dragon Age 2 (PC)
- Replies: 102
- Views: 63273
Re: Dragon Age 2 (PC)
So sorry to bring up an old thread but is there a way to import a DA2 model in blender 2.49b with armature intact? Edit ... sorry I meant the script here Update for Blender249 importer: - add uv-mapping for hair and beards. The UVs on the hair mesh work but the armature gets "blown up" and...
- Sat Apr 07, 2012 4:41 am
- Forum: Website
- Topic: Tips on income/financial support of the Game Research Forum
- Replies: 41
- Views: 42667
Re: Tips on income/financial support of the Game Research Fo
Paypal donations boss. I may not be able plunk in some big bucks but I'll try to pinch in a few.
- Tue Mar 20, 2012 9:06 am
- Forum: 3D/2D models
- Topic: [PC/Ps3]Lord of the Rings - Conquest Models/Textures
- Replies: 32
- Views: 10876
Re: [PC/Ps3]Lord of the Rings - Conquest Models/Textures
Hey man cheer up. There are 5 downloads of the Training.BIN file that I uploaded... if it's any consolation (and if we're lucky) that's 5 potential engineers trying to come up with an extractor.Devilot wrote:thanks anyway
