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by artworkplay
Fri Jan 03, 2014 6:15 am
Forum: 3D/2D models
Topic: $15 for importer/exporter for Girl Battle Hentai Super Blast
Replies: 120
Views: 56876

Re: $15 for importer/exporter for Girl Battle Hentai Super B

I found this thread funny from the first post... 4 pages later I'm still laughing at it.
People should find some humor in it for humor's sake.
by artworkplay
Wed Dec 18, 2013 6:35 am
Forum: 3D/2D models
Topic: $15 for importer/exporter for Girl Battle Hentai Super Blast
Replies: 120
Views: 56876

Re: $15 for importer/exporter for Girl Battle Hentai Super B

I was hoping this can be updated to repack the .F4CK archives... so that the naked mods will appear just as juicy in-game.
by artworkplay
Thu Nov 21, 2013 6:25 am
Forum: 3D/2D models
Topic: Battlefield 4 chunk meshes
Replies: 10
Views: 6986

Re: Battlefield 4 chunk meshes

Great work guys...
since the files aren't compressed, is it possible to get skeletal information as well?
by artworkplay
Thu Oct 10, 2013 9:10 am
Forum: Game Archive
Topic: Girl Fight (PS3/360)
Replies: 7
Views: 3953

Re: Girl Fight (PS3/360)

I like this game for the riveting, emotionally resonant storyline. :wink:
by artworkplay
Tue Sep 24, 2013 6:02 am
Forum: 3D/2D models
Topic: [release] SleepingDogs mesh extractor
Replies: 27
Views: 8574

Re: [release] SleepingDogs mesh extractor

Great job guys. Any way to code a method to get the model's armature and weights as well?
by artworkplay
Mon Jul 01, 2013 9:00 pm
Forum: 3D/2D models
Topic: [Release] Naughty Dog Texture Editor
Replies: 14
Views: 5967

Re: [Release] Naughty Dog Texture Editor

Very cool tool. We could be looking at the start of Naughty Dog games modding.
by artworkplay
Wed Mar 27, 2013 12:16 am
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 468
Views: 248566

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

I do not think that will be more tools. Main objective is complete. Archives unpacked (models, textures, text ect) :) Lol The target of all of this is the xna lara/xps community?? The target was to unpack archives. What people do with those archives is their own call whether xnalara or games that a...
by artworkplay
Mon Dec 31, 2012 8:48 am
Forum: Game Archive
Topic: Resident Evil 6
Replies: 99
Views: 45939

Re: Resident Evil 6

I said it before man and I'll say it again...

It's...it's beautiful.
by artworkplay
Wed Oct 31, 2012 3:22 am
Forum: Game Archive
Topic: Resident Evil 6
Replies: 99
Views: 45939

Re: Resident Evil 6

Just out of curiosity, are the tools available somewhere and if yes do they support bones?
by artworkplay
Sat Oct 06, 2012 9:44 am
Forum: Game Archive
Topic: Resident Evil 6
Replies: 99
Views: 45939

Re: Resident Evil 6

cra0 wrote:wish we could get these HD models
Gonna be quite a challenge considering those are screenshots from the cgi movie Resident Evil Damnation.
by artworkplay
Tue May 15, 2012 11:48 pm
Forum: 3D/2D models
Topic: Granado Espada
Replies: 31
Views: 11753

Re: Granado Espada

Szkaradek123 wrote:look at :
line 167-179
line 231
line 261
Hate to bring up a closed topic but I keep getting a maxscript filein exception error when I try this with 2012.
Where could I get the fix for this?
by artworkplay
Mon May 07, 2012 11:35 pm
Forum: 3D/2D models
Topic: Dragon Age 2 (PC)
Replies: 102
Views: 63273

Re: Dragon Age 2 (PC)

So sorry to bring up an old thread but is there a way to import a DA2 model in blender 2.49b with armature intact? Edit ... sorry I meant the script here Update for Blender249 importer: - add uv-mapping for hair and beards. The UVs on the hair mesh work but the armature gets "blown up" an...
by artworkplay
Thu May 03, 2012 11:22 pm
Forum: 3D/2D models
Topic: Dragon Age 2 (PC)
Replies: 102
Views: 63273

Re: Dragon Age 2 (PC)

So sorry to bring up an old thread but is there a way to import a DA2 model in blender 2.49b with armature intact? Edit ... sorry I meant the script here Update for Blender249 importer: - add uv-mapping for hair and beards. The UVs on the hair mesh work but the armature gets "blown up" and...
by artworkplay
Sat Apr 07, 2012 4:41 am
Forum: Website
Topic: Tips on income/financial support of the Game Research Forum
Replies: 41
Views: 42667

Re: Tips on income/financial support of the Game Research Fo

Paypal donations boss. I may not be able plunk in some big bucks but I'll try to pinch in a few.
by artworkplay
Tue Mar 20, 2012 9:06 am
Forum: 3D/2D models
Topic: [PC/Ps3]Lord of the Rings - Conquest Models/Textures
Replies: 32
Views: 10876

Re: [PC/Ps3]Lord of the Rings - Conquest Models/Textures

Devilot wrote:thanks anyway :(
Hey man cheer up. There are 5 downloads of the Training.BIN file that I uploaded... if it's any consolation (and if we're lucky) that's 5 potential engineers trying to come up with an extractor.