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- Sat Feb 21, 2015 2:37 pm
- Forum: 3D/2D models
- Topic: [iOS] Marvel Contest of Champions import maxscript
- Replies: 50
- Views: 20663
Re: [iOS] Marvel Contest of Champions import maxscript
Got as far as extracting the characters.assetbundle but there is no Class43 or Class90 directories... only Class221
- Sat Feb 21, 2015 2:10 pm
- Forum: 3D/2D models
- Topic: [iOS] Marvel Contest of Champions import maxscript
- Replies: 50
- Views: 20663
Re: [iOS] Marvel Contest of Champions import maxscript
I'm not getting any subfolders when I use disunity on the .assets files.
- Fri Feb 20, 2015 9:31 pm
- Forum: 3D/2D models
- Topic: [iOS] Marvel Contest of Champions import maxscript
- Replies: 50
- Views: 20663
Re: [iOS] Marvel Contest of Champions import maxscript
Found it... I've extracted the files via winzip how do I extract the files in characters.assetbundle to get the .bin files?
- Sun Feb 08, 2015 3:17 pm
- Forum: 3D/2D models
- Topic: The Incredible Adventures of Van Helsing and Deathtrap [PC]
- Replies: 7
- Views: 4493
Re: The Incredible Adventures of Van Helsing and Deathtrap [
then make a version for 3d studio max 2012? Yes, he absolutely will get a software he does not use, completely rewrite the script, test and fix all issues just so you can use it. lol Serious though, Waste 30 min of your life getting blender and following simples instructions. It is easy. By the way...
- Wed Jan 28, 2015 1:22 pm
- Forum: 3D/2D models
- Topic: [REL/REQ] Sleeping Dogs Part 2: Definitive Edition
- Replies: 30
- Views: 12949
Re: [REL/REQ] Sleeping Dogs Part 2: Definitive Edition
Kinda off/on topic but does anyone have howfie's texture extractor from the original/old Sleeping Dogs because I don't have DE.
- Sat Dec 20, 2014 8:54 am
- Forum: 3D/2D models
- Topic: Far Cry 3|4
- Replies: 55
- Views: 29953
Re: Far Cry 3|4
Will this work with Maya 2011?
EDIT... apparently not.

EDIT... apparently not.

- Sun Oct 05, 2014 7:16 pm
- Forum: 3D/2D models
- Topic: [PC/Ps3]Lord of the Rings - Conquest Models/Textures
- Replies: 32
- Views: 10876
Re: [PC/Ps3]Lord of the Rings - Conquest Models/Textures
Aluigi took time to create and graciously provide a quickbms script to extract Conquest files... I hope somebody has the game still installed to check this out. # Lord of the Rings: Conquest # this script is incomplete and the extracted data is probably useless # because some files are not extracted...
- Fri Sep 26, 2014 5:45 pm
- Forum: 3D/2D models
- Topic: [PC/Ps3]Lord of the Rings - Conquest Models/Textures
- Replies: 32
- Views: 10876
Re: [PC/Ps3]Lord of the Rings - Conquest Models/Textures
Can't believe I posted here two years ago... and still no closer to getting anything. Oh the memories LOL
- Sun Aug 10, 2014 6:05 am
- Forum: 3D/2D models
- Topic: [60$]RAD GAME TOOLS GRANNY 3D SDK, need importer
- Replies: 5
- Views: 2548
Re: [40$]RAD GAME TOOLS GRANNY 3D SDK, need importer
Pretty sure it doeshuckleberrypie wrote:Wouldn't posting links to a proprietary SDK be a breach of rules here?
- Sat Aug 02, 2014 1:19 am
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 851
- Views: 256775
Re: Telltale Almost-All-In-One Model Importer
Trying to test the maxscript but I can't for the life of me find the .skl files off the extracted .ttarch2 files For The Walking Dead Season 2, they are in the WalkingDead_pc_WalkingDead20*_data.ttarch2 archive. For The Wolf Among Us, it's in Fables_pc_Fables10*_data.ttarch2. Of course, the * would...
- Fri Aug 01, 2014 11:44 am
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 851
- Views: 256775
Re: Telltale Almost-All-In-One Model Importer
Trying to test the maxscript but I can't for the life of me find the .skl files off the extracted .ttarch2 files
- Fri Aug 01, 2014 4:08 am
- Forum: 3D/2D models
- Topic: FrostBite skeleton hierarchy
- Replies: 6
- Views: 2075
Re: FrostBite skeleton hierarchy
Just curious but does this mean you can extract Frostbite engine-run game assets with intact in-game skeletons and weights already (cough Battlefield 4 cough)?
- Sun Jun 08, 2014 8:05 am
- Forum: Game Archive
- Topic: [PS3] Captain America: Super Soldier .DATA
- Replies: 16
- Views: 9746
Re: [PS3] Captain America: Super Soldier .DATA
Is there any update on this?zaramot wrote:If someone will try real hard, we could get those models with bones+weights.
- Fri Jan 31, 2014 7:04 am
- Forum: Website
- Topic: Forum Newsposter at our main page? Get two games!
- Replies: 10
- Views: 13127
Re: Forum Newsposter at our main page? Get two games!
Ok I gotta say kudos to Devilot... I am having much fun reading the main page news as much as the forum posts. Good job!
- Fri Jan 31, 2014 7:02 am
- Forum: Holy Cow!
- Topic: DayZ: any good?
- Replies: 2
- Views: 2473
Re: DayZ: any good?
From what I read and watched I'd say its a pretty nice distraction and cool time-killer
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