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by artworkplay
Sat Feb 21, 2015 2:37 pm
Forum: 3D/2D models
Topic: [iOS] Marvel Contest of Champions import maxscript
Replies: 50
Views: 20663

Re: [iOS] Marvel Contest of Champions import maxscript

Got as far as extracting the characters.assetbundle but there is no Class43 or Class90 directories... only Class221
by artworkplay
Sat Feb 21, 2015 2:10 pm
Forum: 3D/2D models
Topic: [iOS] Marvel Contest of Champions import maxscript
Replies: 50
Views: 20663

Re: [iOS] Marvel Contest of Champions import maxscript

I'm not getting any subfolders when I use disunity on the .assets files.
by artworkplay
Fri Feb 20, 2015 9:31 pm
Forum: 3D/2D models
Topic: [iOS] Marvel Contest of Champions import maxscript
Replies: 50
Views: 20663

Re: [iOS] Marvel Contest of Champions import maxscript

Found it... I've extracted the files via winzip how do I extract the files in characters.assetbundle to get the .bin files?
by artworkplay
Sun Feb 08, 2015 3:17 pm
Forum: 3D/2D models
Topic: The Incredible Adventures of Van Helsing and Deathtrap [PC]
Replies: 7
Views: 4493

Re: The Incredible Adventures of Van Helsing and Deathtrap [

then make a version for 3d studio max 2012? Yes, he absolutely will get a software he does not use, completely rewrite the script, test and fix all issues just so you can use it. lol Serious though, Waste 30 min of your life getting blender and following simples instructions. It is easy. By the way...
by artworkplay
Wed Jan 28, 2015 1:22 pm
Forum: 3D/2D models
Topic: [REL/REQ] Sleeping Dogs Part 2: Definitive Edition
Replies: 30
Views: 12949

Re: [REL/REQ] Sleeping Dogs Part 2: Definitive Edition

Kinda off/on topic but does anyone have howfie's texture extractor from the original/old Sleeping Dogs because I don't have DE.
by artworkplay
Sat Dec 20, 2014 8:54 am
Forum: 3D/2D models
Topic: Far Cry 3|4
Replies: 55
Views: 29953

Re: Far Cry 3|4

Will this work with Maya 2011?

EDIT... apparently not.

Image
by artworkplay
Sun Oct 05, 2014 7:16 pm
Forum: 3D/2D models
Topic: [PC/Ps3]Lord of the Rings - Conquest Models/Textures
Replies: 32
Views: 10876

Re: [PC/Ps3]Lord of the Rings - Conquest Models/Textures

Aluigi took time to create and graciously provide a quickbms script to extract Conquest files... I hope somebody has the game still installed to check this out. # Lord of the Rings: Conquest # this script is incomplete and the extracted data is probably useless # because some files are not extracted...
by artworkplay
Fri Sep 26, 2014 5:45 pm
Forum: 3D/2D models
Topic: [PC/Ps3]Lord of the Rings - Conquest Models/Textures
Replies: 32
Views: 10876

Re: [PC/Ps3]Lord of the Rings - Conquest Models/Textures

Can't believe I posted here two years ago... and still no closer to getting anything. Oh the memories LOL
by artworkplay
Sun Aug 10, 2014 6:05 am
Forum: 3D/2D models
Topic: [60$]RAD GAME TOOLS GRANNY 3D SDK, need importer
Replies: 5
Views: 2548

Re: [40$]RAD GAME TOOLS GRANNY 3D SDK, need importer

huckleberrypie wrote:Wouldn't posting links to a proprietary SDK be a breach of rules here? :P
Pretty sure it does :D
by artworkplay
Sat Aug 02, 2014 1:19 am
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 851
Views: 256775

Re: Telltale Almost-All-In-One Model Importer

Trying to test the maxscript but I can't for the life of me find the .skl files off the extracted .ttarch2 files For The Walking Dead Season 2, they are in the WalkingDead_pc_WalkingDead20*_data.ttarch2 archive. For The Wolf Among Us, it's in Fables_pc_Fables10*_data.ttarch2. Of course, the * would...
by artworkplay
Fri Aug 01, 2014 11:44 am
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 851
Views: 256775

Re: Telltale Almost-All-In-One Model Importer

Trying to test the maxscript but I can't for the life of me find the .skl files off the extracted .ttarch2 files
by artworkplay
Fri Aug 01, 2014 4:08 am
Forum: 3D/2D models
Topic: FrostBite skeleton hierarchy
Replies: 6
Views: 2075

Re: FrostBite skeleton hierarchy

Just curious but does this mean you can extract Frostbite engine-run game assets with intact in-game skeletons and weights already (cough Battlefield 4 cough)?
by artworkplay
Sun Jun 08, 2014 8:05 am
Forum: Game Archive
Topic: [PS3] Captain America: Super Soldier .DATA
Replies: 16
Views: 9746

Re: [PS3] Captain America: Super Soldier .DATA

zaramot wrote:If someone will try real hard, we could get those models with bones+weights.
Is there any update on this?
by artworkplay
Fri Jan 31, 2014 7:04 am
Forum: Website
Topic: Forum Newsposter at our main page? Get two games!
Replies: 10
Views: 13127

Re: Forum Newsposter at our main page? Get two games!

Ok I gotta say kudos to Devilot... I am having much fun reading the main page news as much as the forum posts. Good job!
by artworkplay
Fri Jan 31, 2014 7:02 am
Forum: Holy Cow!
Topic: DayZ: any good?
Replies: 2
Views: 2473

Re: DayZ: any good?

From what I read and watched I'd say its a pretty nice distraction and cool time-killer :D.