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Search found 113 matches

by artworkplay
Sat Jun 13, 2015 1:10 pm
Forum: Game Archive
Topic: Unreal Engine 4 pak-file Unpacker
Replies: 15
Views: 12602

Re: Unreal Engine 4 pak-file Unpacker

Awesome tool. Just out of curiousity would this work with say an earlier version on the engine (unreal3 to be specific)?
by artworkplay
Wed Jun 10, 2015 5:21 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 454599

Re: Dead or Alive series formats and tools

You've got to forgive my ignorance but isn't .obj an incredibly limited format since it doesn't support weights and bones (both of which would be useful for modding)?
by artworkplay
Tue Jun 09, 2015 2:18 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 454599

Re: Dead or Alive series formats and tools

Actually wondering as well why .obj format?
by artworkplay
Tue Jun 02, 2015 1:47 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 454599

Re: Dead or Alive series formats and tools

Hi all, I'm trying to find the right xbox360 doa5U lnk and bin extractor from all the replies in the thread, the one that can be used with quickbms to get the tmc/tmcl files but I keep getting .dec files from the .dat files when I tried the versions I downloaded. If anyone could kindly point me to ...
by artworkplay
Sat Apr 25, 2015 7:05 am
Forum: Game Archive
Topic: Dead Rising 3 (*.BIG, *.TEX)
Replies: 27
Views: 7288

Re: Dead Rising 3 (*.BIG, *.TEX)

*SNIP* Got some good advise and now understand the process. Awesome scripts and tools guys.
by artworkplay
Tue Apr 14, 2015 5:11 pm
Forum: 3D/2D models
Topic: Request : Alan Wake .binmsh
Replies: 4
Views: 939

Re: Request : Alan Wake .binmsh

Awesome work as always. Fixing the bones and assigning the materials ...not a problem but some of the weights "don't exist" like in the screenshot...

Image
by artworkplay
Mon Apr 13, 2015 12:45 pm
Forum: 3D/2D models
Topic: Request : Alan Wake .binmsh
Replies: 4
Views: 939

Request : Alan Wake .binmsh

Could anyone take a look at these .binmsh files from Alan Wake? Maybe create a python or maxscript-based skeleton/weights extractor for the models?

http://sta.sh/0174ots6sv5g
by artworkplay
Mon Apr 13, 2015 7:58 am
Forum: Game Archive
Topic: [PS3] Captain America: Super Soldier .DATA
Replies: 16
Views: 5992

Re: [PS3] Captain America: Super Soldier .DATA

Yes its around 2 years since but whatever happened to zaramot's findings with this one?
by artworkplay
Sat Mar 21, 2015 11:31 am
Forum: 3D/2D models
Topic: PC Evolve .skin/.skinm model import maxscript
Replies: 5
Views: 1623

Re: PC Evolve .skin/.skinm model import maxscript

You sir are on a roll. Looking forward to test it.
by artworkplay
Sat Mar 21, 2015 11:22 am
Forum: 3D/2D models
Topic: (PS3) Ryu Ga Gotoku/Yakuza series .gmd Models
Replies: 21
Views: 4789

Re: (PS3) Ryu Ga Gotoku/Yakuza series .gmd Models

Don't know the game but screenshots totally screams gold. I hope it doesn't take $500 to make this happen. :D
by artworkplay
Mon Mar 09, 2015 2:27 am
Forum: 3D/2D models
Topic: [IOS] Avengers: The Initiative import maxscript
Replies: 2
Views: 1165

Re: [IOS] Avengers: The Initiative import maxscript

Looks real good. Will be trying this out as well (as soon as iTunes get me the correct store and geography... game's kinda hard to download).
by artworkplay
Sat Feb 21, 2015 4:14 pm
Forum: 3D/2D models
Topic: [iOS] Marvel Contest of Champions import maxscript
Replies: 49
Views: 11148

Re: [iOS] Marvel Contest of Champions import maxscript

Figured out the directories are Avatar and Mesh... script working beautifully so far.

Image
by artworkplay
Sat Feb 21, 2015 2:37 pm
Forum: 3D/2D models
Topic: [iOS] Marvel Contest of Champions import maxscript
Replies: 49
Views: 11148

Re: [iOS] Marvel Contest of Champions import maxscript

Got as far as extracting the characters.assetbundle but there is no Class43 or Class90 directories... only Class221
by artworkplay
Sat Feb 21, 2015 2:10 pm
Forum: 3D/2D models
Topic: [iOS] Marvel Contest of Champions import maxscript
Replies: 49
Views: 11148

Re: [iOS] Marvel Contest of Champions import maxscript

I'm not getting any subfolders when I use disunity on the .assets files.
by artworkplay
Fri Feb 20, 2015 9:31 pm
Forum: 3D/2D models
Topic: [iOS] Marvel Contest of Champions import maxscript
Replies: 49
Views: 11148

Re: [iOS] Marvel Contest of Champions import maxscript

Found it... I've extracted the files via winzip how do I extract the files in characters.assetbundle to get the .bin files?